Difference between revisions of "Xorn"

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The '''xorn''' is a [[monster]] that appears in ''[[NetHack]]''. It is the only member of the {{monclasssym|X}} '''xorn''' [[monster class]].  
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A '''xorn''', {{monsym|xorn}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is the only member of the [[Xorn (monster class)|xorn]] [[monster class]].  
  
The xorn is notable for its ability to [[phase]] through [[wall]]s and [[metallivore|eat metal]]. Xorns are also unbreathing and resistant to fire, cold, and stoning.
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The xorn is an [[unbreathing]] [[metallivore]] that is notable for its ability to [[phase]] through [[wall]]s, though it cannot cross [[moat]]s this way; however, [[you]] can do so safely while [[polymorph]]ed into a xorn. It has [[fire resistance]], [[cold resistance]] and [[stoning resistance]]. Xorns possess three claw attacks and a strong bite.
  
 
Xorns are [[kebabable]], granting a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] or [[javelin]] skills against them. They are also susceptible to [[digging]] attacks, granting a +2 to-hit bonus to when using [[pick-axe]]s or [[dwarvish mattock]]s to attack them.
 
Xorns are [[kebabable]], granting a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] or [[javelin]] skills against them. They are also susceptible to [[digging]] attacks, granting a +2 to-hit bonus to when using [[pick-axe]]s or [[dwarvish mattock]]s to attack them.
  
 
==Generation==
 
==Generation==
Xorns are rarely randomly generated and may not be encountered until much deeper within the dungeon or its branches; some xorns are likely to be generated in the [[throne room]] of the [[Castle]] at level creation. Xorns can also be generated on the [[Plane of Earth]] by digging with a pick-axe.
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Xorns are rarely randomly generated and may not be encountered until much deeper within the dungeon or its branches; some xorns are likely to be generated in the [[throne room]] of the [[Castle]] at level creation. Xorns can also be generated on the [[Plane of Earth]] by digging with a pick-axe. The [[Wizard of Yendor]] may create a clone of himself in the guise of a xorn via the [[Double Trouble]] [[monster spell]].
  
Xorns are the second [[quest]] monster for the [[Monk quest]] and [[Wizard quest]]; they also function as the [[Monk]]'s second quest monster "class", and are thus slightly more common for them than [[Wizard]]s.
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Xorns are the second [[quest]] monster for the [[Monk quest]] and [[Wizard quest]]; they also function as the [[Monk]]'s second quest monster "class", and are slightly more common for them than [[Wizard]]s.
  
 
==Strategy==
 
==Strategy==
Xorns have a decent [[AC]] of −2 and four attacks including an extremely nasty bite, and their phasing can make them difficult to evade; players should not use non-disposable iron [[projectile]]s against xorns. However, they move at a slow 9 speed and respect [[Elbereth]], so they can be dispatched with sufficient caution. Xorns can be lethal to players with low AC who try to out-melee them, particularly Monks embarking on their quest – their phasing can thwart [[boulder fort]] strategies employed against [[Master Kaen]].
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Xorns have a decent [[AC]] of −2 and four attacks including an extremely nasty bite, and their phasing can make them difficult to evade; players should not use non-disposable iron [[projectile]]s against xorns. However, they move at a slow 9 speed and respect [[Elbereth]], so they can be dispatched with sufficient caution. Xorns can be lethal to players with low AC who try to out-melee them, particularly Monks embarking on their quest – their phasing can also thwart [[boulder fort]] strategies employed against tougher monsters such as [[Master Kaen]].
  
While xorns cannot cross [[moat]]s and pools of water (such as the moat in the Castle), players polymorphed into xorns can – in the case of the Castle it is often enough to lure them across the drawbridge and raise it behind you if you are phasing or otherwise trying to avoid them. Xorns also cannot be destroyed by the drawbridge under normal circumstances due to their phasing; however, if there are two phasing monsters on both squares of the drawbridge (the portcullis and the moat in front), one of them will be killed if the drawbridge is raised.
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Players trying to avoid xorns at the Castle can exploit their inability to cross water by luring them across the drawbridge and raising it behind them. Xorns also cannot be destroyed by drawbridges under normal circumstances due to their phasing; however, if there are two phasing monsters on both squares of the drawbridge (the portcullis and the moat in front), one of them will be killed if the drawbridge is raised.
  
===Polyself===
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===As a polyform===
 
Due to their unusual abilities, xorns are one of the most useful monsters to [[polyself|polymorph]] into for various applications:
 
Due to their unusual abilities, xorns are one of the most useful monsters to [[polyself|polymorph]] into for various applications:
  
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* Heading directly to the [[wand of wishing]] in the [[Castle]] during a speedrun or with a weak character
 
* Heading directly to the [[wand of wishing]] in the [[Castle]] during a speedrun or with a weak character
  
Xorns can wear [[armor]], but cannot wear body armor or cloaks; morphing into a xorn will destroy them if you are wearing any, so be sure to remove these items before making the transformation. Remember that you can cross water while polymorphed into a xorn, although other xorns cannot.
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Xorns can wear all non-torso [[armor]] - be sure to remove any body armor (including [[cloak]]s and [[shirt]]s) before polymorphing into one. Remember that you can cross water while polymorphed into a xorn, although other xorns cannot. Additionally, be mindful of where you are when your polyself is potentially about to expire: In addition to the perils of returning to normal form [[Drowning|over water]], you may find yourself stuck in a wall if you are phasing through one when your form expires; if you return to normal form while phasing through a wall adjacent to open space, you will be able to move into it.
  
Additionally, be mindful of where you are when your polyself is potentially about to expire: If you return to normal form while phasing through a wall adjacent to open space, you will be able to move into it. However, if you return to normal form while phasing through the middle of solid stone with no adjacent space, you will be unable to move—if this happens you can [[teleport]] out, [[pray]] (since being stuck in a wall without having phasing is a [[major problem]]), or re-polymorph yourself into a xorn or [[earth elemental]].
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Otherwise, if you are stuck in the middle of solid stone with no adjacent space, you will be unable to move - you can escape by doing any of the following:
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 +
* [[Teleport]]ing out
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* [[Pray]]er - this is considered a [[major trouble]]
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* Re-polymorph into a xorn or [[earth elemental]]
  
 
==History==
 
==History==
The xorn is introduced in ''Hack for PDP-11'', a variant of [[Jay Fenlason's Hack]].
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The xorn first appears in Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], and is included in the initial bestiary for [[Hack 1.0]].
  
 
In [[NetHack 3.4.3]], xorns were subject to a few [[Bugs in NetHack 3.4.3|notable bugs]]:
 
In [[NetHack 3.4.3]], xorns were subject to a few [[Bugs in NetHack 3.4.3|notable bugs]]:
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The xorn originates from ''[[Dungeons & Dragons]]'', where it debuts in the 1st Edition Monster Manual of ''Advanced Dungeons & Dragons''. Xorns come from the Elemental Plane of Earth and are depicted as odd and radially-symmetrical creatures: a large mouth sits at the top of their rocky body, surrounded by three long arms interspersed with their three eyes and three stumpy legs. All of their limbs are evenly spaced, and their arms end in sharp talons.  
 
The xorn originates from ''[[Dungeons & Dragons]]'', where it debuts in the 1st Edition Monster Manual of ''Advanced Dungeons & Dragons''. Xorns come from the Elemental Plane of Earth and are depicted as odd and radially-symmetrical creatures: a large mouth sits at the top of their rocky body, surrounded by three long arms interspersed with their three eyes and three stumpy legs. All of their limbs are evenly spaced, and their arms end in sharp talons.  
  
Like many creatures from their Elemental Plane, xorns can travel through ground and stone as if it were water; xorns encountered outside their home plane are not especially peaceful, but typically only attack anything that attacks them first or else gets in the way of their scavenging for the usual xorn diet of [[Lithivore|stone and minerals]] (including some types of metals). This may explain the unused message present in the code of ''NetHack'' for eating [[flint stone]]s.
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Like many creatures from their Elemental Plane, xorns can travel through ground and stone as if it were water. Xorns encountered outside their home plane are not especially peaceful, but only attack if something else attacks them first or impedes their scavenging for the usual xorn diet of stone and minerals, including some types of metals. This may explain the unused message present in the code of ''NetHack'' for eating [[flint stone]]s.
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], xorns [[Monsters with hits creatures as a +x weapon (SLASH'EM)|hit as +2 weapons]].
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In [[SLASH'EM]], xorns [[Hits creatures as +x weapon|hit as +2 weapons]].
  
 
===dNetHack===
 
===dNetHack===
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===SlashTHEM===
 
===SlashTHEM===
In [[SlashTHEM]], on top of SLASH'EM changes xorns are additionally lithivorous and can eat stone in addition to metal.
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In addition to SLASH'EM changes, [[SlashTHEM]] xorns are [[lithivore]]s and can eat stone in addition to metal.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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and its next meal.
 
and its next meal.
 
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{{nethack-366}}
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Monster classes]]
 

Revision as of 19:24, 22 August 2023

A xorn, X, is a type of monster that appears in NetHack. It is the only member of the xorn monster class.

The xorn is an unbreathing metallivore that is notable for its ability to phase through walls, though it cannot cross moats this way; however, you can do so safely while polymorphed into a xorn. It has fire resistance, cold resistance and stoning resistance. Xorns possess three claw attacks and a strong bite.

Xorns are kebabable, granting a +2 to-hit bonus when using a weapon that uses the spear or javelin skills against them. They are also susceptible to digging attacks, granting a +2 to-hit bonus to when using pick-axes or dwarvish mattocks to attack them.

Generation

Xorns are rarely randomly generated and may not be encountered until much deeper within the dungeon or its branches; some xorns are likely to be generated in the throne room of the Castle at level creation. Xorns can also be generated on the Plane of Earth by digging with a pick-axe. The Wizard of Yendor may create a clone of himself in the guise of a xorn via the Double Trouble monster spell.

Xorns are the second quest monster for the Monk quest and Wizard quest; they also function as the Monk's second quest monster "class", and are slightly more common for them than Wizards.

Strategy

Xorns have a decent AC of −2 and four attacks including an extremely nasty bite, and their phasing can make them difficult to evade; players should not use non-disposable iron projectiles against xorns. However, they move at a slow 9 speed and respect Elbereth, so they can be dispatched with sufficient caution. Xorns can be lethal to players with low AC who try to out-melee them, particularly Monks embarking on their quest – their phasing can also thwart boulder fort strategies employed against tougher monsters such as Master Kaen.

Players trying to avoid xorns at the Castle can exploit their inability to cross water by luring them across the drawbridge and raising it behind them. Xorns also cannot be destroyed by drawbridges under normal circumstances due to their phasing; however, if there are two phasing monsters on both squares of the drawbridge (the portcullis and the moat in front), one of them will be killed if the drawbridge is raised.

As a polyform

Due to their unusual abilities, xorns are one of the most useful monsters to polymorph into for various applications:

Xorns can wear all non-torso armor - be sure to remove any body armor (including cloaks and shirts) before polymorphing into one. Remember that you can cross water while polymorphed into a xorn, although other xorns cannot. Additionally, be mindful of where you are when your polyself is potentially about to expire: In addition to the perils of returning to normal form over water, you may find yourself stuck in a wall if you are phasing through one when your form expires; if you return to normal form while phasing through a wall adjacent to open space, you will be able to move into it.

Otherwise, if you are stuck in the middle of solid stone with no adjacent space, you will be unable to move - you can escape by doing any of the following:

History

The xorn first appears in Hack for PDP-11, a variant of Jay Fenlason's Hack, and is included in the initial bestiary for Hack 1.0.

In NetHack 3.4.3, xorns were subject to a few notable bugs:

  • Xorns could be created in inaccessible areas, such as outside the Sokoban walls. This was bug C343-151.
  • When a player polymorphed into a xorn returned to their normal form and was in open space, they would be stuck in a pit that doesn't exist; this was bug C343-17.

Origin

The xorn originates from Dungeons & Dragons, where it debuts in the 1st Edition Monster Manual of Advanced Dungeons & Dragons. Xorns come from the Elemental Plane of Earth and are depicted as odd and radially-symmetrical creatures: a large mouth sits at the top of their rocky body, surrounded by three long arms interspersed with their three eyes and three stumpy legs. All of their limbs are evenly spaced, and their arms end in sharp talons.

Like many creatures from their Elemental Plane, xorns can travel through ground and stone as if it were water. Xorns encountered outside their home plane are not especially peaceful, but only attack if something else attacks them first or impedes their scavenging for the usual xorn diet of stone and minerals, including some types of metals. This may explain the unused message present in the code of NetHack for eating flint stones.

Variants

SLASH'EM

In SLASH'EM, xorns hit as +2 weapons.

dNetHack

In dNetHack, the Elder Elemental Eye at any level of reinforcement can protect against xorns.

SlashTHEM

In addition to SLASH'EM changes, SlashTHEM xorns are lithivores and can eat stone in addition to metal.

Encyclopedia entry

A distant cousin of the earth elemental, the xorn has the
ability to shift the cells of its body around in such a way
that it becomes porous to inert material. This gives it the
ability to pass through any obstacle that might be between it
and its next meal.