Peasant (Noble patch)
| @ peasant | |
|---|---|
| Difficulty | 3 (SlashTHEM) 2 (Hack'EM) |
| Attacks | |
| Base level | 1 |
| Base experience | 13 |
| Speed | 10 |
| Base AC | 10 |
| Base MR | 0 |
| Alignment | 1 (lawful) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | medium |
| Resistances | none |
| Resistances conveyed | none |
|
A peasant:
| |
- This article is about the monster in the original Noble patch, SlashTHEM and Hack'EM. For the monster in later versions of dNetHack and its variants, see peasant (dNetHack).
A peasant, @, is a monster that appears in the original Noble patch against early versions of dNetHack, and also appears in SlashTHEM and Hack'EM. The peasant is a lawful and strong human that is omnivorous and infravisible like most humans, and hostile peasants will collect items such as weapons and armor.
A peasant has a single weak weapon attack.
Generation
Peasants are not randomly generated, and normally-created ones will generally be peaceful towards lawful heroes. They are not a valid polymorph form or genocide target.
SlashTHEM
In SlashTHEM, five peaceful peasants are placed on the village level of the Town branch during level creation.
The peasant is slated as the second quest monster for the Noble, and makes up 6⁄175 of the monsters randomly generated on the Noble quest. Several peasants are also generated on various levels of the branch during level creation: five hostile peasants are placed on specific squares, along with three peaceful ones; three peaceful peasants are randomly placed on each of the upper filler levels and locate level; and sixteen hostile peasants are placed randomly on the goal level.
Peasants are always generated with one of the following weapons, with equal probability of each: a grain scythe, a knife, a club, an axe, or a voulge.
Hack'EM
In Hack'EM, five peaceful peasants are placed on the village level of the Town branch during level creation.
Peasants are always generated with one of the following weapons, with equal probability of each: a scythe, a knife, a club, an axe, or a voulge.
Strategy
Peasants are relatively slow and weak: in the Noble patch and SlashTHEM, the hostile peasants that Nobles encounter on their quest are little threat in almost all cases, barring ones where they get their hands on dangerous items and/or manage cause the hero trouble while they are dealing with far stronger opponents (which are usually among the random humanoids and other humans and elves generated in the branch). Similarly, the weapons they generate with will be of little use to a Noble as well, since a quest-ready hero should already be well-equipped.
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