Ymir

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Ymir, Lord of the Grassless Gap is a spirit that appears in dNetHack, notdNetHack and notnotdNetHack.

Ritual, seal and taboo

Ymir's seal must be drawn on a square containing the rotted corpse of a poisonous monster. Lichen, lizard and beholder corpses do not rot and thus cannot be used for the ritual. Successfully binding Ymir to the Pen of the Void will cause the weapon to become coated in poison, as with dipping the weapon into a potion of sickness.

To remain bound to Ymir, the hero must not eat or sacrifice giants.

Mark

A hero that has Ymir bound will rot, with the rot becoming more visible and progressively worse depending on how long they have been in the dungeon—this rot can be detected from a distance, and requires the following worn armor to disguise it based on the total amount of turns in that game:

  • Less than 5,000 turns: None
  • 5,000-10,000 turns: Any cloak or body armor that covers the upper torso
  • 10,000-20,000 turns: Any cloak
  • 20,000-50,000 turns: Any cloak, gloves, boots
  • 50,000-100,000 turns: Any cloak, body armor that covers the upper torso, gloves, boots, and helm
  • More than 100,000 turns: Any cloak, body armor that covers the upper torso, gloves, boots, and full head covering (e.g. a helm worn with a mask, or a r'lyehian faceplate)

The only types of body armor to not cover the upper torso are Hawaiian shorts and waistcloths.

Benefits

While bound, Ymir grants the hero poison resistance along with skill in clubs.

Ymir's active powers are as follows:

  • Poison Gaze: Deal 5 dice of poison damage to a single target monster.
  • Gap Step: The hero begins to levitate, as with the blessed potion of levitation or the spell cast at Skilled or better. The levitation lasts for a duration equal to Ymir's remaining binding period, plus a 5-turn safety margin, and can be ended at-will using >.

His passive powers are as follows:

  • Footsteps of Giants: The hero can move over boulders and pick them up as a giant can.
  • Poison-born: Quaffing a potion of sickness heals the hero.
  • Putrescent Life: Attributes are quickly restored if lowered.
  • Formidable Stature: The hero is counted as the size above their current one for the purpose of wielding weapons, including offhand weapons (e.g. medium heroes are considered large).

As a monster

In notdNetHack and notnotdNetHack, Ymir, H, also appears as a monster that can be summoned by an Illithanachronounbinder. He is a strong and thick-skinned giant humanoid that is both giant and human in ancestry, and will collect items such as weapons, armor, gold, gems, and magical items. Ymir can fly, has infravision, can be seen via infravision, can pick up and throw boulders, and will follow the hero to other levels if he is adjacent. Like many summoned spirits, Ymir cannot be made tame, and will turn traitor if somehow tamed.

Ymir has two weapon attacks, a strong kick attack, and the ability to create boulders for throwing at targets. He possesses cold resistance, sleep resistance, poison resistance, and stoning resistance.

Ymir is poisonous to consume, which primarily comes up if he is actively or passively abducted by Ahazu, but consuming Ymir this way ignores poison and grants permanent sleep resistance.

Generation

Ymir is first generated when summoned from his seal by an Illithanachronounbinder. He is always created hostile, and is not a valid polymorph form or genocide target.

Ymir is generated with a +7 double lightsaber that is made of platinum, an amulet of reflection, and the following gigantic-sized uncursed armor: +7 crystal boots, +7 crystal gauntlets, a +7 crystal shield, a +7 crystal helm, a +7 cloak of magic resistance, and the +10 Plates of the Near Void. The Plates of the Near Void is an artifact set of crystal plate mail that grants half physical damage and magical breathing while worn, and can be safely enchanted to +10—invoking the Plates grants temporary phasing.

Ymir does not leave a corpse upon death.

Strategy

Below this point, there are major spoilers for the Illithanachronounbinder role. They can be accessed by selecting the "Role spoiler" tab.

Ymir is extremely dangerous and almost impervious to attacks, due to his highly-enchanted armor complementing his high base AC. The easiest way to kill him is to use the Illithanachronounbinder's mind blasts or steal his equipment off him.

If Ymir is killed after being summoned, he can be encountered again in the Void, a branch accessed by opening the high altar of Ilsensine the Fallen as an Illithanachronounbinder using the invoke effect of The Elder Cerebral Fluid. Ymir is placed randomly along with many other spirits of the near void on the second floor of the branch, and is generated with the "whispers" template, which makes him nonliving.

Messages

An eye opens on the ground within the seal,
and a voice speaks to you out of the Earth:
"There was, in times of old, when Ymir lived,
neither sea nor sand nor waves,
no earth, nor heaven above,
but a yawning gap, and grass nowhere.
From Ymir's flesh the earth was formed,
and from his bones the hills.
From Ymir's skull, the ice-cold sky,
and from his blood the sea."
You attempted to bind Ymir.
"A voice speaks to you out of the Earth:"
This replaces the first two lines if you are blind.
"I was Ymir, god of poison,
and you are the maggots in my corpse.
But I will make a pact with you,
to throw down the false gods,
that ordered my demise."
You successfully bound Ymir to yourself.
"I was Ymir, god of poison,
this steel is the steel of my teeth,
and the gods shall feel their bite."
You successfully bound Ymir to The Pen of the Void.
The eye closes.
You failed to bind Ymir due to a lack of open slots for spirits of the Near Void.
But nothing else occurs.
As above, if you are blind.
Rot calls rot, and poison calls poison.
You performed the binding ritual incorrectly.

Encyclopedia entry

There was, in times of old, when Ymir lived,
neither sea nor sand nor waves,
no earth, nor heaven above,
but a yawning gap, and grass nowhere.

From Ymir's flesh the earth was formed,
and from his bones the hills.
From Ymir's skull, the ice-cold sky,
and from his blood the sea.