Spellbook of force bolt/zh-CN

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+   力冲击魔法书Light green spellbook.png
外观 随机
相对概率 3.56%
基础价 100 zm
重量 50
阅读所需行动数 4
墨水消耗量 5~9
法术流派 攻击
法术等级 1
能量消耗 5 Pw
定向性 光束
对应魔法道具 冲击魔杖

NetHack中,力冲击魔法书(spellbook of force bolt)是教授力冲击(force bolt)法术的魔法书

生成

巫师在游戏开始时会获得一本祝福的力冲击魔法书[1][2][3]

以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

根据commit 96787441,以贫民设定开局的巫师在游戏开始时即拥有冲击魔法书的鉴定信息。

描述

施放力冲击法术的效果与冲击魔杖相同[4]:玩家向指定的方向发射一道光束,对击中的怪物造成2d12点伤害,如果法术被怪物的魔法抗性抵抗,则造成的伤害减半[5][6],如果法术击中的目标具有魔法抵抗,则其不会受到法术的伤害[7]。携带梅林的魔镜骑士施放力冲击造成的伤害加倍[8][9]

和大多数法术不同,力冲击法术的命中率仅由目标怪物的AC决定,为9+AC20[10]。力冲击法术无法击中AC小于或等于-9的目标,必定能击中AC大于或等于11的目标。如果玩家被怪物吞噬,则法术必定击中吞噬玩家的怪物。

力冲击会摧毁其击中的巨石雕像吊桥易碎材料物品(巨石和雕像会转化成一堆岩石[11][12][13][14][15]。如果某只怪物被力冲击杀死,其携带的物品也会受到力冲击的影响。位于雕像陷阱上的雕像不会摧毁,而是会激活陷阱[16]

若玩家对自身施放力冲击法术,则会对自己造成2d12伤害,并损害力量,魔法抵抗特质会抵消此效果[17]

对正上方施放力冲击法术有23的概率击坠天花板上的一块岩石,使其砸中玩家的头,造成1d6点伤害(如果玩家穿戴硬质头盔,则伤害降至1d2),该效果在没有天花板的区域不会触发[18][19]。对正下方施放法术会抹掉2~8个刻写在当前地块上的字符,如果当前地块上有陷阱门,则魔杖会摧毁门,将陷阱门转变成[20][21]。若玩家在骑乘坐骑时对正下方施放法术,则法术会击中坐骑[22]

策略

作为巫师的初始法术,力冲击拥有多方面的功能,是非常实用的法术:

力冲击在游戏前期能够造成不错的伤害,适合前期过渡。由于力冲击是1级法术,它的能量消耗并不高,且大多数角色都能以较大成功率施放它。由于是光束形式,法术能够无视反射特质造成伤害,还可以对占据走廊的多个怪物同时造成伤害。但在中后期,低AC值的怪物开始增多后,它就不适合用来攻击怪物了,此时命中率更高,且伤害随玩家等级提升而增加的魔法飞弹更加适合。

力冲击可以用于快速破坏上锁的门,但要小心,不要破坏矿坑镇商店的门。力冲击也可以用来破坏堵住道路的巨石,或是破坏雕像来获取其内容物(鹤嘴锄也能发挥相同的功能,但它很重,不便携带)。若搭配点石成肉法术,还可以将破坏巨石和雕像得到的大量岩石转化成肉丸,用来喂食宠物来提升其捡拾度

除非是比较紧迫的场合,否则不要用力冲击攻击仙女,因为仙女可能会携带反光镜,如果力冲击杀死了仙女,反光镜会被打碎,对玩家造成幸运值-2的惩罚。不过,如果仙女偷走了你的攻击魔杖或是其他危险物品,而你没有其他应对手段,那最好还是冒着降低幸运的风险用力冲击对付她。不要在商店里使用力冲击,这样做很可能打碎店里的易碎商品,导致你负债累累。力冲击的光束可以同时击中多个怪物,因此如果射程内有店主警卫员等和平怪物,或是你的宠物,务必谨慎运用法术!

消息

法术击中了<怪物>!(The spell hits <the monster>!)
你用力冲击法术击中了怪物。
法术没击中<怪物>。(The spell misses <the monster>.)
你对怪物施放力冲击法术,但没有击中。
嘣!(Boing!)
法术的伤害被魔法抵抗抵消。
你猛击自己!(You bash yourself!)
你对自身施放了力冲击法术。

Variants

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Variants of NetHack may further improve the force bolt spell.

SLASH'EM

In SLASH'EM, Necromancers have a 15 chance of starting with the spellbook of force bolt as their fourth spellbook, while Priests have a 19 chance of starting with the spellbook of force bolt as their secondary spellbook.[23][24] Wizards have their starting inventory changed in SLASH'EM, and have a 12 chance of receiving the spellbook of force bolt as their primary spellbook (with the other candidate being the spellbook of sleep).[25]

GruntHack

In GruntHack, some monsters can use the same set of spells as the hero, including force bolt.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, female drow Anachrononauts always start the game with a spellbook of force bolt. Incantifier heroes always start the game with a spellbook of force bolt, unless they are Wizards: the Wizard starts with the spellbook by default as in NetHack, so incantifier Wizards will have their race's force bolt spellbook replaced with another eligible spellbook for the role. Male drow Healers (or hedrow Healers) start the game having forgotten the spell of force bolt.

Iron bars can be broken by zapping the force bolt spell at them, producing one or more iron bar items.

One of the invoke effects for the Rod of Seven Parts casts both the force bolt and slow monster spells simultaneously in a prompted direction followed by casting the cause fear spell, which uses up 2 points from the artifact's current enchantment and requires a minimum enchantment of +2.

A hero wielding the Annulus in chakram form can cast force bolt with a 0% chance of failure, and the spell deals +1d12 bonus damage for each two experience levels they have (i.e., XL2 rounded up).

While the "work of patience" zerth mantra is active, a hero at experience level 30 deals +10d12 damage with force bolts.

FIQHack

In FIQHack, monsters can use the same set of spells as the hero, with skill levels to match, and can learn and utilize the force bolt spell: monsters with at least Basic in attack spells will always generate knowing the spell of force bolt.

Shopkeepers will have force bolt 23 of the time, while Dispater, Thoth Amon and the Dark One will always have force bolt.

EvilHack

In EvilHack, the spell of force bolt is heavily improved:

  • The spell's damage scales with the hero's skill in attack spells—2d6 at Unskilled/Restricted, 2d12 at Basic, 2d16 at Skilled, and 2d20 at Expert.
  • The chance for the spell to hit also scales with skill in attack spells—at Basic the odds are the same as in NetHack, while Skilled raises the odds significantly, and at Expert the spell will always hit monsters with an AC no better than -10.
  • Wizards casting force bolt expend much less energy per casting, again dependent on skill in attack spells—the power usage is 1 at Basic skill, 2 at Skilled, and 3 at Expert.
  • The spell will knock any monster it hits one space back if it deals 16 or more damage, and iron bars can also be broken with the spell.

Hack'EM

In Hack'EM, the spell of force bolt will knock any monster it hits one space back if it deals 16 or more damage as it does in EvilHack, and iron bars can also be broken with the spell.

引用及注释