Difference between revisions of "Arcadian avenger"

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{{monster
 
{{monster
 
  |name=arcadian avenger
 
  |name=arcadian avenger
  |symbol={{brightcyan|A}}
+
  |symbol={{brightcyan|7}}
 
  |tile=
 
  |tile=
 
  |difficulty=12
 
  |difficulty=12
 
  |level=6
 
  |level=6
  |experience=134
+
  |experience=156
 
  |speed=12
 
  |speed=12
 
  |AC=1
 
  |AC=1
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  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Weapon 1d1 physical, Weapon 1d1 physical, Claw 1d8 physical, Claw 1d8 physical, Gaze attack 2d6 [[study]], Passive 2d1 [[shared soul]]
+
  |attacks=Weapon 1d1 physical, Offhand Weapon 1d1 physical, Claw 1d8 physical, Claw 1d8 physical, Single-target (active) gaze attack 2d6 [[study]], Passive 0d0 shared soul
 
  |weight=1450
 
  |weight=1450
 
  |nutr=0
 
  |nutr=0
 
  |size=medium
 
  |size=medium
  |resistances=[[poison]]
+
  |resistances=[[poison]], [[petrification]]
  |resistances conveyed=[[fire]], [[poison]]
+
  |resistances conveyed=
  |attributes={{attributes
+
  |attributes={{attributes|An arcadian avenger|fly=1|humanoid=1|female=1|stalk=1|nasty=1|strong=1|collect=1|sgroup=1|nocorpse=1}}
|An arcadian avenger|=
+
  |reference=
|fly=1
 
|humanoid=1
 
|female=1
 
|stalk=1
 
|nasty=1
 
|strong=1
 
|collect=1
 
|infravision=1
 
|sgroup=1
 
|nocorpse=1
 
|notame=1
 
}}
 
  |refline=
 
 
}}
 
}}
Arcadian avengers primarily spawn in the lower [[Law quest (dNethack)|Law quest]] levels. Primarily in the castle but also in the road leading to it, but rarely.
 
  
They always drop 2 blessed rustproof [[short sword]]s on death, which are always at +0 or higher. The [[Object materials (dNetHack)|material]] varies, but most are made of iron.
+
An '''arcadian avenger''', {{brightcyan|7}}, is a type of [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The arcadian avenger is a [[humanoid]], female [[Lawful angels and minions|lawful angelic being]] that is [[strong]], capable of [[flight]] and can follow a [[hero]] to other levels if she is adjacent. As an angelic being, arcadian avengers sear monsters that are vulnerable to holy damage with their normal attacks, and they are capable of summoning other arcadian avengers when attacking in melee, similar to [[M2 DEMON|demons]] and their [[Demon gating|gating]] ability.
Regardless of what weapons they wield, they will deal passive holy damage which can be quite dangerous.
 
  
They are resistant against poison, petrification, slashing and piercing and weak to unholy. On death they will strengthen all living arcadian avengers on the level, making them more resilient and overall stronger.
+
An arcadian avenger has six attacks: a weapon attack and an offhand weapon attack; two claw attacks that are flavored as wing bashes, and are not counted as unarmed attacks for bonuses from worn [[gloves]]; a single-target [[gaze attack]] that inflicts [[study]]; and a [[passive attack]] that only triggers on death and raises the [[Monster level|level]] of all living arcadian avengers on the level by 1. Arcadian avengers possess [[poison resistance]] and [[stoning resistance]], resist damage from slashing and piercing weapons, and take more damage from [[cursed]] and unholy weapons.
 +
 
 +
==Generation==
 +
Arcadian avengers are only randomly generated in [[Law quest (dNetHack)|the Lawful Quest]], and are flagged to appear in small [[group]]s while also being hard-coded to appear in much larger numbers, potentially creating much denser avenger squads.
 +
 
 +
Within the Lawful Quest, arcadian avengers are quite rare on the Arcadian Road and become more common inside the Harmonium Garrison: they make up {{frac|100}} of monsters randomly generated on the Arcadian Road's first level; {{frac|50}} of monsters randomly generated on the Arcadian Road's second level; {{frac|10}} of monsters randomly generated on the Harmonium Garrison's first level; and {{frac|5}} of monsters randomly generated on the Harmonium Garrison's second level.
 +
 
 +
Arcadian avengers can appear as prisoners in a [[Throne room#dNetHack|throne room]] ruled by an [[Aurumach Rilmani]], and also serve as [[minion]]s of [[Tyr]], [[Odin]], [[Eilistraee]], and [[Garl Glittergold]].
 +
 
 +
Arcadian avengers are always generated with 2 blessed rustproof [[short sword]]s that have a minimum [[enchantment]] of +0.
 +
 
 +
Arcadian avengers [[Corpseless|do not leave a corpse]] upon death.
 +
 
 +
==Strategy==
 +
Arcadian avengers are capable of using their studying gaze to weaken the hero while still advancing towards them.
 +
 
 +
==Encyclopedia entry==
 +
{{encyclopedia|
 +
Arcadian avengers appear as angelic females, with angular
 +
features and bright metallic silver skin. They possess
 +
metallic razor-sharp wings, and usually wield two swords
 +
just as sharp. While they are not constructs, arcadian
 +
avengers all resemble each other.
 +
 
 +
Arcadian avengers fight on the side of order, and see
 +
themselves as a pure force of law. They fight free of
 +
hesitation, doubt, or even remorse, and may even come into
 +
conflict with good creatures that have broken the law.
 +
They approach combat in a methodical, detached way,  
 +
weighing each foe's strengths and weaknesses before
 +
attacking.
 +
}}{{stub}}
 +
{{variant-343}}
 
[[Category:dNetHack monsters]]
 
[[Category:dNetHack monsters]]
 +
[[Category:notdNetHack monsters]]
 +
[[Category:notnotdNetHack monsters]]

Revision as of 15:00, 12 July 2024

An arcadian avenger, 7, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The arcadian avenger is a humanoid, female lawful angelic being that is strong, capable of flight and can follow a hero to other levels if she is adjacent. As an angelic being, arcadian avengers sear monsters that are vulnerable to holy damage with their normal attacks, and they are capable of summoning other arcadian avengers when attacking in melee, similar to demons and their gating ability.

An arcadian avenger has six attacks: a weapon attack and an offhand weapon attack; two claw attacks that are flavored as wing bashes, and are not counted as unarmed attacks for bonuses from worn gloves; a single-target gaze attack that inflicts study; and a passive attack that only triggers on death and raises the level of all living arcadian avengers on the level by 1. Arcadian avengers possess poison resistance and stoning resistance, resist damage from slashing and piercing weapons, and take more damage from cursed and unholy weapons.

Generation

Arcadian avengers are only randomly generated in the Lawful Quest, and are flagged to appear in small groups while also being hard-coded to appear in much larger numbers, potentially creating much denser avenger squads.

Within the Lawful Quest, arcadian avengers are quite rare on the Arcadian Road and become more common inside the Harmonium Garrison: they make up 1100 of monsters randomly generated on the Arcadian Road's first level; 150 of monsters randomly generated on the Arcadian Road's second level; 110 of monsters randomly generated on the Harmonium Garrison's first level; and 15 of monsters randomly generated on the Harmonium Garrison's second level.

Arcadian avengers can appear as prisoners in a throne room ruled by an Aurumach Rilmani, and also serve as minions of Tyr, Odin, Eilistraee, and Garl Glittergold.

Arcadian avengers are always generated with 2 blessed rustproof short swords that have a minimum enchantment of +0.

Arcadian avengers do not leave a corpse upon death.

Strategy

Arcadian avengers are capable of using their studying gaze to weaken the hero while still advancing towards them.

Encyclopedia entry

Arcadian avengers appear as angelic females, with angular
features and bright metallic silver skin. They possess
metallic razor-sharp wings, and usually wield two swords
just as sharp. While they are not constructs, arcadian
avengers all resemble each other.

Arcadian avengers fight on the side of order, and see
themselves as a pure force of law. They fight free of
hesitation, doubt, or even remorse, and may even come into
conflict with good creatures that have broken the law.
They approach combat in a methodical, detached way,
weighing each foe's strengths and weaknesses before
attacking.

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