Difference between revisions of "Pharaoh"

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  |frequency=1
 
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  |attacks=Weapon 8d4 physical, Offhand Weapon 8d4 physical, Cast 0d0 [[clerical spell]], Passive 0d0 [[Mummy curses|inflict curses]]
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  |attacks=Weapon 8d4 physical, Offhand Weapon 8d4 physical, Cast 0d0 [[clerical spell]], Passive 0d0 [[Mummy curse|inflict curses]]
 
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Revision as of 14:38, 15 July 2024

A pharaoh, M, is a type of monster that appears in dNetHack, notdNetHack and notnotdNetHack. The pharaoh is a powerful human mummy that is considered a prince to their kind, has enhanced regeneration along with infravision, and will seek out magical items and other objects to collect. Pharaohs are covetous and capable of warping, and desire the Amulet of Yendor, the invocation items, and the quest artifact of the hero's role.

A pharaoh has a strong weapon attack and offhand weapon attack, will attempt to cast one clerical monster spell during each of its turns, and on death inflicts powerful mummy curses: their dying curse will either inflict sickness, cause mummy rot (or else drain constitution or charisma if the hero already has mummy rot), or else stop the hero's heart (killing them if they have less than 100 current HP, and otherwise dealing 10d8 damage). Pharaohs possess cold resistance, sleep resistance, poison resistance, and death resistance like other mummies, along with shock resistance.

Generation

Pharaohs are always created hostile, and are only randomly generated in Gehennom.

Pharaohs can be summoned by the Hmnyw-Pharaoh, and may be generated as minions of Ptah and Thoth.

A pharaoh does not leave a corpse upon death.

Strategy

The death curses that pharaohs can inflict upon player characters make them a very enticing target for genocide.

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