ZAPM items
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Contents
List of Items in ZAPM
This page gives a list of items found in ZAPM and some minimal information about them, including base prices.
In ZAPM, price offered is not influenced by charisma - you can't charm a robot, after all. Selling prices are always 1/10 of base prices, and buying prices are always base prices.
One convenient feature is that unlike nethack, any type of shop will buy any item. So you can price ID your canisters in a computer shop, for instance.
Caveat: the ZAPM items do not necessarily behave exactly like the "Nethack Analogs" given below.
Table of floppy disks
Floppy disks in ZAPM appear as ? and are roughly analogous to nethack scrolls. They are unusable without a computer. If the computer is buggy, it may eat the disks. Like nethack, some floppy disks have different effects according to "BUC" status and if the hero is confused.
Floppy disks may be reused; under normal circumstances there is a chance of the "license expiring" and the disk disappearing, otherwise it stays in inventory and may be reused.
Floppy Disk | Cost | Nethack analog | Effects | ||
---|---|---|---|---|---|
Bug Detection | 25 | n/a | reveals items in inventory which are buggy | ||
Spam | 25 | n/a | scams you out of money, if you have any | ||
Identify | 25 | Scroll of identify | identifies objects in inventory (1-5 if optimized) | ||
Blank Floppy Disk | 50 | Scroll of blank paper | requires programming skill to "write" | ||
Object Detection | 50 | Potion of object detection | detects objects on the level | ||
Lifeform Detection | 50 | Potion of monster detection | detects lifeforms on the level. Confused detects bots instead | ||
Mapping | 50 | Scroll of magic mapping | Maps the level | ||
Diagnostics | 50 | Potion of enlightenment | gives status info on the hero | ||
Debugging | 100 | Scroll of remove curse | debugs (or optimises) selected item in inventory | ||
Enhance Armor | 100 | Scroll of enchant armor | increases worn armor effectiveness | ||
Enhance Weapon | 100 | Scroll of enchant weapon | increases wielded weapon effectiveness | ||
Enhance Implant | 100 | n/a | increases installed implant effectiveness | ||
Transportation | 100 | Scroll of teleportation | Transports the hero. It can malfunction | ||
Hypnosis | 100 | Potion of sleep | puts hero and adjacent monsters to sleep for a while | ||
Hacking | 300 | n/a | attempts to "crack" a floppy disk, which if successful gives unlimited usage |
Table of Canisters
Canisters appear as ! and are roughly equivalent to nethack potions. However, ZAPM canisters cannot be thrown. Some may be applied as well as quaffed. If you have a canister of superglue stuck to your tongue you are unable to quaff anything.
A useful observation is that all canisters worth 50 buckazoids have positive effects.
Canister | Cost | Nethack analog | Effects | ||
---|---|---|---|---|---|
Beer | 5 | Potion of booze | confusion; cures fright | ||
Super Glue | 5 | n/a | sticks to your tongue and makes you look ridiculous. Eventually falls off | ||
Nano-Cola | 5 | Potion of gain energy | restores/boosts charisma (used for mutant powers) | ||
Water | 5 | uncursed Potion of water | water (no equivalent of holy/unholy water) | ||
Rad-Away | 50 | n/a | reduces hero's radiation contamination by 100-300 points | ||
Restoration | 50 | Potion of restore ability | restores hero's lost abilities, maybe partially. Note that there is no unicorn horn equivalent in ZAPM | ||
Healing | 50 | Potion of healing | restores hitpoints and raises maximum if unbuggy | ||
Liquid Nitrogen | 75 | n/a | Causes cold damage to hero. Abortifacient | ||
Napalm | 75 | Scroll of fire | Causes fire damage to hero. Abortifacient | ||
Universal Solvent | 100 | Potion of acid | Causes acid damage to hero. Abortifacient | ||
Speed | 100 | Potion of speed | Speeds up hero for 12d20 turns (4d20 if buggy, 20d20 if optimised.) Cures hosing | ||
Poison | 100 | Potion of sickness | Causes poison damage to hero. Abortifacient | ||
Plasma | 100 | n/a | Causes shock damage to hero. Abortifacient | ||
Mutagen | 200 | n/a | Exposure to a great deal of radiation. Gain random mutant power | ||
Full Healing | 200 | Potion of full healing | Full healing for hero (including curing a variety of ill effects) | ||
Gain Ability | 200 | Potion of gain ability | +1 to one random ability if debugged, +1 to all if optimized | ||
Spice | 200 | n/a | You fold space. Can be dangerous | ||
Brain Cylinder | 1000 | mind flayer corpse | +1 Intelligence | ||
Antimatter | 1000 | n/a | total annihilation |
Table of Armor
Types of armor in ZAPM are: jumpsuit, body armor, helmet, belt, goggles.
Armor class works differently than nethack. 10 is naked and worn armor increases this number, so equipping something with armor class 1 results in character AC of 11.
Powered armor carries its own weight, and is effectively weightless when worn (but not when carried.)
Although belts have randomized appearance, there is currently only one type implemented (shield belt.)
Armor | Cost | Weight | Appearance | Armor Class | Effects |
---|---|---|---|---|---|
Stormtrooper Helmet | 50 | 1000 | plastic helmet | 1 | air supply; -2 to hit |
Space Helmet | 100 | 2000 | sealed helmet | 1 | air supply |
Football Helmet | 25 | 4000 | padded helmet | 1 | none |
Energy Dome | 25 | 25 | flowerpot | 1 | none |
Brain Shield | 25 | 25 | tinfoil hat | 0 | reflection, brain shield |
Sunglasses | 50 | 50 | pair of goggles | 0 | blindness protection? |
Peril-sensitive Sunglasses | 50 | 50 | pair of goggles | 0 | usually buggy, blinds when peril is nigh |
Blindfold | 50 | 50 | blindfold | 0 | blinding |
X-ray Goggles | 100 | 50 | pair of goggles | 0 | X-ray vision, exposure to radiation if buggy |
Targeter Goggles | 100 | 50 | pair of goggles | 0 | +2 to hit; +2 damage |
Night Vision Goggles | 100 | 50 | pair of goggles | 0 | Night vision |
Shield Belt | 300 | 100 | {random} belt | 0 | Energy shield |
Ordinary Jumpsuit | 25 | 400 | {colour} jumpsuit | 1 | none |
Radiation Suit | 100 | 400 | {colour} jumpsuit | 1 | radiation protection |
Janitor Uniform | 25 | 400 | {colour} jumpsuit | 1 | none |
Chameleon Suit | 500 | 400 | {colour} jumpsuit | 1 | 20% concealment |
Elven Jumpsuit | 25 | 400 | pink jumpsuit | 2 | none |
Reflec Armor | 100 | 400 | shiny armor | 1 | reflection |
Football Pads | 100 | 5000 | padded uniform | 3 | none |
Flak Jacket | 75 | 2500 | flak jacket | 3 | none |
Stormtrooper suit | 400 | 10000 | plastic armor | 4 | none |
Aquamarine Power Armor | 1500 | 15000 | aqua mechanical armor | 7 | powered |
Mean Green Power Armor | 1500 | 15000 | green mechanical armor | 7 | powered |
Space Suit | 800 | 18000 | space suit | 4 | powered |
Elven Space Suit | 1500 | 10000 | pink space suit | 5 | powered |