Water elemental
E water elemental | |
---|---|
Difficulty | 10 |
Attacks |
Claw 5d6 |
Base level | 8 |
Base experience | 126 |
Speed | 6 |
Base AC | 2 |
Base MR | 30 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 2500 |
Nutritional value | 0 |
Size | huge |
Resistances | poison, petrification |
Resistances conveyed | None |
A water elemental:
| |
Reference | monst.c#line1387 |
A water elemental, E, is a type of monster that appears in NetHack. It is an amphibious, unsolid elemental that is strong and capable of swimming. A water elemental has a single strong claw attack, and possesses poison resistance and stoning resistance.
Contents
Generation
Randomly generated water elementals may be peaceful towards neutral characters. Water elementals generated on the Plane of Water will have three times as many hit points.[1][2][3]
In addition to random generation, a water elemental may also be generated as a minion of a neutral god. Quaffing from a sink has a 1⁄20 chance of generating a water elemental if they are not extinct.
Nineteen hostile water elementals are generated across the Plane of Water at level creation.[4]
Water elementals are not a valid target for genocide. A water elemental does not leave a corpse upon death.
Strategy
Water elementals have the strongest single attack among elementals, but are incredibly slow at 6 base speed and can easily be outrun and kited.
History
The water elemental first appears in NetHack 3.0.0.
Variants
SLASH'EM
In SLASH'EM, at least one water elemental is generated within the Cloud Bank of the Lawful Quest at level creation, with a 3⁄5 chance of a second one being placed nearby.
The Ice Mage quest artifact, The Storm Whistle, can be invoked to summon tame water elementals.
NetHack brass
In NetHack brass, water elementals are given an additional engulfing attack that can cause a delayed instadeath by strangulation (which is flavored as "drowning" while being distinct from drowning attacks) and a rust-inducing passive. This makes them among the more dangerous elementals to encounter, as their engulfing can suffocate you if you do not break out in time, and will often cause significant water damage to your even if you survive.
UnNetHack
In UnNetHack, the first alternate layout of the Castle generates two fire elementals in the lava chamber at level creation.
dNetHack
In dNetHack, 1⁄10 of the monsters randomly generated on the Water Temple level of the Chaos Temple Quest will be water elementals.
SpliceHack
In SpliceHack, a hostile water elemental is generated on the Plane of Ice at level creation.
EvilHack
In EvilHack, water elementals are given a rust-inducing passive and an additional engulfing attack that causes delayed instadeath by suffocation, similar to NetHack brass.
SlashTHEM
SlashTHEM adds the greater water elemental, though water elementals cannot grow up into them. Water elementals leave behind shallow water upon death, and are generated in the same levels as in SLASH'EM.
The Firefighter quest artifact, the Fire Chief Helmet, can be invoked to summon tame water elementals, with a 3⁄4 chance of generating a standard water elemental, and a 1⁄4 chance of creating a greater water elemental. The Storm Whistle is changed to instead summon tame ice elementals and ice vortices.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 45: elementals and home planes
- ↑ src/makemon.c in NetHack 3.6.7, line 1012: max HP for elementals on home planes
- ↑ src/makemon.c in NetHack 3.6.7, line 1825: max HP gain for elementals on home planes
- ↑ dat/endgame.des in NetHack 3.6.7, line 457