Dragon (dNetHack)

From NetHackWiki
Revision as of 16:22, 22 December 2024 by Umbire the Phantom (talk | contribs) (reorg monster list, some more details)
Jump to navigation Jump to search

In dNetHack, notdNetHack and notnotdNetHack, the dragon monster class is heavily changed from NetHack.

All variants include the standard dragons from NetHack, the shimmering and deep dragons from SLASH'EM, and add other new monsters to the monster class.

List of monsters

The following monsters are part of the dragon monster class in dNetHack, with monsters new to the variant highlighted in bold:

notdNetHack and notnotdNetHack retain the above monsters and add two more unique dragons:

Common traits

All dragons have their stats and other qualities changed compared to NetHack and SLASH'EM, including the shimmering dragon and the deep dragon:

  • Baby dragons are not randomly generated at all.
  • Adult dragons have stronger bite and claw attacks, their breath weapons are generally stronger and ignore reflection unless it is granted by dragon armor or an artifact that grants dragonbreath reflection, and they have an additional tail-lashing attack that occurs every global turn and targets an adjacent opponent at random. Their AC is improved similarly to SLASH'EM, and they also possess natural damage reduction.

Dragons have catsight and can track monsters via scent.

Generation

Randomly-generated dragons are normally created hostile, and are generated with an amount of HP equal to 10*ML + (ML)d10 (in practice corresponding to roughly 34 of a normal gigantic monster's HP).

This page is a stub. Should you wish to do so, you can contribute by expanding this page.