Helm of opposite alignment/zh-CN

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[ Plumed helmet.png[ Etched helmet.png[ Crested helmet.png[ Visored helmet.png
敌对阵营头盔
外观 随机
装备槽位 头盔
AC 1
特殊效果
基础价 50 zm
重量 50
材料

敌对阵营头盔(helm of opposite alignment)是NetHack中的一种头盔防具。它由制成,属于魔法防具,未鉴定时外观是随机的。

生成

敌对阵营头盔生成时有910的概率是被诅咒[1]

描述

敌对阵营头盔的基础AC加成为1。

如名称所述,穿戴敌对阵营头盔会使得你的阵营转换至与原阵营敌对的阵营,并会自动诅咒。阵营转换会导致你的神圣保护加成消失,并将你的阵营值设为0(即使它原来是负数)[2]。戴上该头盔后,秩序阵营的角色会变成混沌阵营,混沌阵营的角色会变成秩序阵营。中立的角色既可能成为秩序也可能成为混沌,每种结果的概率是50%,且每个头盔转换阵营的结果是固定的[3]。脱下该头盔会将你的阵营还原回原阵营,并将你在敌对阵营时获得的神圣保护加成移除。穿脱该头盔不会令你失去的保护加成和阵营值回复。

任务关卡试图戴上该头盔会失败,并输出一条特殊消息[4]——此行为不会导致你的阵营值归零,但仍会移除你的保护加成。

如果你原来的处于愤怒状态,那么转换阵营后你的“新”神仍会保留愤怒状态。穿戴诅咒的敌对阵营头盔并不算作麻烦,神不会在你祈祷时为它解除诅咒,以避免你“叛出”祂的阵营[5][6]。若在戴着敌对阵营头盔的情况下飞升,你的得分会降低13

怪物会穿戴敌对阵营头盔,这也会导致头盔自动诅咒,但不会改变怪物的阵营[7]——阵营祭司仆从的阵营是和对应的神相同的,他们不会主动戴上敌对阵营头盔[8]

以下内容涉及即将到来的版本(3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

根据commit 0c9e3483commit cd047809,现在当角色戴上敌对阵营头盔时,其阵营值会被损害,其会陷入数回合的混乱状态。在转换阵营之前,还会进行一次阵营值损害度的检定,如果检定失败,会生成一只伊里逆丝,如果玩家位于星界位面,则必定生成伊里逆丝。

策略

由于敌对阵营头盔的存在,随意地穿戴测试未鉴定的头盔是坏主意。敌对阵营头盔的基础价与卓越头盔感知头盔相同,因此难以通过价格鉴定。不过,因为大多数敌对阵营头盔生成时是被诅咒的,所以通过宠物鉴定等方法也可以简单地规避。但即使如此,穿戴未鉴定的头盔前一定要正式鉴定它,因为敌对阵营头盔生成时仍有10%的概率是未诅咒的,这对于早期玩家来说非常麻烦,因为你这时缺乏解除诅咒的手段,祈祷也不能帮你解除诅咒。

对于秩序角色而言,该头盔可以在速通中用于减轻神秘力量的作用,因为混沌阵营的角色受神秘力量的影响是最小的。它的另一作用是在星界位面使用,可以将你在找到第一个祭坛时即可飞升的概率提升到23,不过对于中立阵营的玩家来说不太可靠。

此外,该头盔也有其他一些微小的作用。例如说,混沌角色可以在前期戴上它,转换成秩序阵营来安全通过侏儒矿坑。它还可以让玩家能够获取和使用其他阵营的智能神器,例如浸泡获取誓约胜利之剑。虽然宠物也可以穿戴此头盔,但它不能改变怪物的阵营,因此你仍然无法将不同阵营的神器交给宠物使用。

以下内容涉及即将到来的版本(3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。

伊里逆丝被大幅加强了,而且还会根据玩家的阵营损害程度获得额外的攻击和特质,因此使用敌对阵营头盔转换阵营的风险变得非常高。

历史

NetHack 3.4.3及更早版本,以及部分基于这些版本的衍生作品中:中立角色穿戴敌对阵营头盔时的阵营变换每次都是随机的,而非每个头盔都有固定的变换结果;穿脱头盔不会影响玩家的阵营值;玩家可以通过祈祷解除头盔的诅咒。前两项特性在NetHack 3.6.0更改,祈祷可解除头盔诅咒的特性于NetHack 3.6.1移除。

消息

你的心智轻微地震荡。(Your mind oscillates briefly.)
你戴上了敌对阵营头盔,阵营发生变化。
你险些失去了达成使命的机会。(You narrowly avoid losing all chance at your goal.)
你在任务关卡试图戴上敌对阵营头盔,这一定会失败。
你忽然心怀愧疚,并转变了心意。(You are suddenly overcome with shame and change your mind.)
同上,但你的阵营已经通过其他手段被转换了。

Variants

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SLASH'EM

In SLASH'EM, a chaotic or neutral character can take advantage of the helm of opposite alignment to get tamed lawful minions from sacrifice and prayer - including devas, ki-rin, archons, planetars, and solars.

SporkHack

In SporkHack, wearing a helm of opposite alignment halves your alignment record and inverts it: if your alignment record was positive at the time of wearing, it becomes negative, and a negative alignment record becomes positive; removing a worn helm of opposite alignment also inverts your alignment record. For example, if you have an alignment record of 20 and wear a helm of opposite alignment, then your alignment record becomes -10; if you uncurse or destroy the helm immediately after, your alignment record then becomes 10.

As a result, using a helm of opposite alignment to ascend carries a significant risk in terms of score: if your alignment record is not positive after offering the Amulet of Yendor (which boosts your alignment record by 10), you are denied the status of demigod(ess) and forced to escape in celestial disgrace.

dNetHack

In dNetHack, helms of opposite alignment essentially function as they do in NetHack 3.4.3.

FIQHack

In FIQHack, wearing or removing a helm of opposite alignment causes you to gradually lose 1 point of alignment record per turn - once your alignment reaches −100, your alignment converts as would normally occur with the helm behaves in vanilla NetHack. Taking the helm off after a complete conversion from it also causes you to gradually lose alignment in the same way until you regain your original alignment.

Having your alignment completely converted in either case resets your piety (which FIQHack uses to determine gift threshold and crowning) and protection, incurs a −3 Luck penalty and increments prayer timeout by 300 (more) turns.

xNetHack

In xNetHack, ascending using a helm of opposite alignment will always result in a dishonorable ascension.

EvilHack

In EvilHack, it is now possible to convert alignment while already converted through other means. Several mechanics related to the helm of opposite alignment are also altered:

  • In addition to not uncursing a worn helm of opposite alignment, a character's god will never gift the helm as a sacrifice gift.
  • Knights cannot use the helm to obtain Excalibur or Dirge.
  • Infidels that wear a helm of opposite alignment are always converted to lawful, as they are typically unaligned. This allows them to make holy water while wearing the helm.
  • Attempting to offer the Amulet to a different deity while using a helm of opposite alignment has a 13 chance of the character's original god noticing the deception, incurring many severe penalties: the original god is angered, a −5 penalty to alignment and luck is applied, and the helm is destroyed. Successfully ascending while converted to a different alignment using the helm will be treated as an ascension "in dishonor", with a 13 score reduction; ascending while using the helm to convert back to the character's starting alignment grants a 1.5x score bonus, compared to the 2x bonus obtained from remaining loyal.

引用及注释