Hunter
| @ hunter | |
|---|---|
| Difficulty | 7 |
| Attacks |
Weapon 1d4 physical |
| Base level | 5 |
| Base experience | 61 |
| Speed | 12 |
| Base AC | 10 |
| Base MR | 10 |
| Alignment | -7 (chaotic) |
| Frequency (by normal means) | 0 (Not randomly generated) |
| Genocidable | No |
| Weight | 1450 |
| Nutritional value | 400 |
| Size | Medium |
| Resistances | None |
| Resistances conveyed | None |
|
A hunter:
| |
| Reference | monst.c#line3171 |
A hunter, @, is a Ranger quest guardian. The student is a strong and omnivorous chaotic human that have infravision and can be seen via infravision, and can see invisible like a Ranger hero of experience level 15 or higher can.
Hunters have a single weapon attack that is weaker than those of other quest guardians, likely reflecting the Ranger's own leaning towards ranged proficiency over melee combat.
Contents
Generation
Hunters are not randomly generated, and are always created peaceful. They are not a valid genocide target, and are not a valid polymorph form except for doppelgangers encountered by roles other than Rangers.[1][2]
Eight hunters are generated within Orion's clearing in the forest of the Ranger quest home level.
Hunters may be generated with the following:[3] a weapon that will either be a short sword (2⁄3 chance) or a dagger (1⁄3 chance), a 1⁄2 chance of either a leather jacket (1⁄2 chance) or leather armor (1⁄2 chance), and a bow and 3–14 arrows.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 9b74ea0b, hunter corpses may be generated in "massacre" themed rooms.Strategy
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 20cbadcf, the game is no longer unwinnable if the hero is banished from the quest branch, but killing quest leaders and guardians incur steeper penalties: killing a peaceful quest guardian will cause a -4 luck penalty and anger the hero's god, on top of the standard MAX8 alignment record penalty and murder penalties for a non-chaotic hero.
Per commit ee08c05e, quest guardians will become angry if they see you attack a peaceful monster, but will not turn to flee like other monsters do. Quest leaders will not become angry if they see you attack a peaceful monster other than one of the quest guardians.
Per commit 3d5b7f1f, killing a quest leader will anger the quest guardians.History
The hunter first appears alongside the Ranger's quest branch and its other related monsters in NetHack 3.3.0.
Messages
Variants
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, if a Binder starts the game with any Ranger gods in their pantheon, hostile hunters may generate among the quest guardians that make up 72⁄175 of the randomly generated monsters on the Binder quest.
SpliceHack
In SpliceHack, hunters may appear among the adventurers generated within the Bar.
Encyclopedia entry
What of the hunting, hunter bold?
Brother, the watch was long and cold.
What of the quarry ye went to kill?
Brother, he crops in the jungle still.
Where is the power that made your pride?
Brother, it ebbs from my flank and side.
Where is the haste that ye hurry by?
Brother, I go to my lair to die.