Potion of extra healing/ko
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Name | extra healing |
Appearance | random |
Base price | 100 zm |
Weight | 20 |
Monster use | May be used defensively by monsters. |
extra healing의 물약은 당신을 치료할 것입니다.
Contents
Generation
extra healing의 물약은 방어적 아이템으로 생성될수 있습니다. 그러므로 그것은 그것을 사용할줄 아는 많은 몬스터의 시작 인벤토리 안에서 볼수 있습니다.
Effects
축복받은 물약은 마셨을때 8d8 체력을, 저주받지 않았다면 6d8 체력을, 그리고 저주받은 것은 4d8 체력을 회복시킬 것입니다. 만약 이것이 당신의 체력을 최대치 위로 올린다면, 당신의 최대치가 저주받지 않았다면 2, 축복 받았다면 5 상승시킬 것입니다. 해당 물약은 또한 환각과 실명을 치료하고, constitution와 힘을 훈련시킬 것입니다,[1] 그리고 만약 저주받지 않았다면, 질병을 치료합니다.
Inhaling vapors (of potion of any beatitude) will heal you 2 HP, up to your maxHP, and exercise constitution.[2] If you're polymorphed, health of your base form is adjusted as well.
You can alchemize potions of extra healing with gain level or gain energy to get a full healing. Conversely, one can make potions of extra healing by dipping a potion of healing in a potion of gain energy, gain level, or speed.
Strategy
Boosting maximum HP
일부 플레이어, especially pacifists or protection runners, might quaff this potion right away for the maximum HP boost. 즉시 체력 부스트가 필요하지 않은 플레이어들은, 그것들을 완전 회복의 물약으로 연금술 할수 있을 때까지 기다리는 것이 더 낫습니다. Even those who don't have the time or ability to alchemize the potion should try to bless it first, since it gives over twice as much maximum HP that way.
Alchemy
With the new alchemy stacking rules introduced in 3.6.0, turning this potion into full healing may not always be desirable. Dipping a (sufficiently large) stack of extra healing potions will alchemize only 5.5 of them on average; there's further 10% chance of them exploding, losing any potential HP boost, and 90% chance of obtaining full healing, which gives you 3 more max HP per potion. That means, on average, you only get extra 12.1 max HP per dip, compared to just drinking extra healing directly. As each dip uses up either a gain energy or a gain level potion, these 12.1 HP need to be weighted against 10.5 average max energy boost from blessed gain energy or various useful effects from gain level (which gives less than 12 max HP on average, but increases max energy as well, and also has other uses). For spellcasting roles, or those characters who already have decent HP but are lacking in energy, the trade-off may be undesirable now.
Emergencies
extra healing의 물약은 비상용품으로 점잖지만, 다시 한 번 완전 회복의 물약이 이 일에 더 유리합니다. 그것은 더 많은 체력을 치료할 뿐만 아니라, 심지어 체력이 낮을 때 사용되기도 합니다. 그것은 여분의 치료 효과와는 다르게 여분의 최대 체력을 제공할 가능성이 높습니다.
만약 다쳤을때 물약을 사용한다면, whenever possible be sure that you will heal past full, so the maximum HP boost is not wasted.
BUC | Range | Mean | Std. Dev. (zσ) | 90% Confidence (>-1.28155σ) | 99% Confidence (>-2.32635σ) | 99.9% Confidence (>-3.09023σ) |
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Blessed | 8-64 HP | 36 HP | 6.481 HP | 27.69427445 HP | 20.92292565 HP | 15.97221937 HP |
Uncursed | 6-48 HP | 27 HP | 5.612 HP | 19.8079414 HP | 13.9445238 HP | 9.65762924 HP |
In practice, this means that for a blessed potion of extra healing, you are likely to heal at least 27 HP (19 HP for uncursed), and virtually guaranteed to heal at least 15 HP (9 HP for uncursed).
무기 독 제거
만약 당신이 독이 있는 무기로부터 독을 제거하고 싶으면, 해당 물약에 담그는 것은 다른 물약처럼 독을 중화시킬 것이고 물약은 사용될 것입니다.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.