Potion of full healing
|Base price||200 zm|
|Monster use||May be used defensively by monsters.|
Potions of full healing can be found very rarely in health food shops.
The potion of full healing can be created via alchemy by mixing a potion(s) of extra healing and a potion(s) of either gain energy or gain level; mixing a potion of full healing with a potion of gain energy or gain level can create a potion of gain ability.
Quaffing a potion of any beatitude will heal you for up to 400 HP, cure hallucination and blindness, and exercise constitution and strength. A non-cursed potion will also cure sickness and boost your maximum HP if quaffing it would heal you to full HP: an uncursed potion increases maximum HP by 4, while a blessed potion increases it by 8. Monsters can quaff this potion for the same effect, and will do so at low HP.
Quaffing a blessed potion will also restore one lost experience level if you have any, but also decreases your maximum experience level by one in the process - e.g., if a character is level drained to XL 10 from XL 14, and quaffs a blessed potion of full healing, it will bring their level back up to 11 and lower their "remembered" maximum to 13. This effectively means that only half of your lost levels can be regained solely by quaffing blessed potions of full healing.
Hitting a monster with a wielded or thrown potion of full healing will restore them to full HP and cure blindess; hitting Pestilence with one will deal damage to him. Inhaling the vapors from a potion of any beatitude will heal you for 3 HP up to your maximum, cure blindness, exercise constitution, and additionally adjusts the health of your base form if you are currently polymorphed.
Dipping a poisoned weapon into a potion of full healing will remove the poison coating.
Potions of full healing are a common fixture in almost every late-game kit: a set of at least a half-dozen potions of full healing are typically carried on an ascension run. A tin of nurse meat is a comparable item that has similar healing capabilities and resists elemental damage that can destroy potions, but its healing does not boost HP or cure as many ailments and the tin takes time to open, unless it is blessed and you have a tin opener ready. There is also the consideration of cannibalism penalties for humans, though they may not matter as much in life-and-death situations.
Smoky and milky potions of full healing present a peril to even the most prepared characters: an unexpected ghost or djinn instead of healing is a quick way to end up dead in a pitched combat situation. Even a blessed potion of full healing with a smoky randomized appearance can prove incredibly (and fatally) inconvenient if you get a peaceful or even hostile djinn when trying to quaff one with your HP in the single digits. This makes it imperative to heal proactively and avoid treating potions of full healing in particular as a poor man's amulet of life saving.
While quaffing blessed full healing is a decent means of partially restoring lost levels, players looking to regain all of their levels may prefer a potion of restore ability.
- You feel completely healed.
- You quaffed a potion of full healing.
In SlashTHEM, in addition to SLASH'EM details, brewing a potion of full healing with a chemistry set takes five charges.
Various player monsters generated on the creation of certain levels may generate with potions of full healing in their inventory. Duri the blacksmith will always generate with four potions of full healing.
- src/u_init.c in NetHack 3.6.7, line 276
- src/potion.c in NetHack 3.6.7, line 1811
- src/potion.c in NetHack 3.6.7, line 1838
- src/potion.c in NetHack 3.6.7, line 1008
- src/potion.c in NetHack 3.6.7, line 1012
- src/potion.c in NetHack 3.6.7, line 1419
- src/potion.c in NetHack 3.6.7, line 1653
- src/potion.c in NetHack 3.6.7, line 2125