Difference between revisions of "Acid blob"

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(...this has been wrong for over a decade - they are not guaranteed hostile, and in fact killing peaceful ones by accident is an easy way to hobble your alignment early on)
(this is why I include that info in the article as well as whatever's in the template - that said, let's try not to over-emphasize, add upcoming also)
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==Generation==
 
==Generation==
Acid blobs may be generated peaceful for [[neutral]] characters. Reading any [[scroll of create monster]] while [[confused]] will create at least 13 acid blobs.
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Acid blobs may generate as [[peaceful]] for [[neutral]] characters. Reading any [[scroll of create monster]] while [[confused]] will create at least 13 acid blobs.
  
 
==Strategy==
 
==Strategy==
 
Acid blobs will act the same as any other hostile monster, but are ultimately harmless; however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path.
 
Acid blobs will act the same as any other hostile monster, but are ultimately harmless; however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path.
  
For some early characters, it is best to dispatch them at a distance with disposable projectiles like [[rocks]], or non-[[iron]] projectiles such as [[elven dagger]]s. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed, or simply [[kick]] them; the acid splash may still affect any [[corrosion|corrodible]] armor.
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For some early characters, it is best to dispatch hostile blobs from a distance with disposable projectiles like [[rocks]], or non-[[iron]] projectiles such as [[elven dagger]]s. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed, or simply [[kick]] them; the acid splash may still affect any [[corrosion|corrodible]] armor.
  
Past this point, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and proper erode-proofing mitigates even that annoyance. However, acid blob corpses have value both as long-lasting sacrifice fodder and a means of curing [[stoning]] - acid blob tins can cure it without dealing acid damage, but may take too long to safely open unless [[blessed]].
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Neutral players dealing with peaceful acid blobs blocking their path will want to let their pet handle the dirty work instead, and can use movement {{kbd|m}} to try and nudge the blob into an open room if all else fails. Angering a peaceful acid blob incurs the usual -1 penalty to [[alignment record]], or a -5 penalty if you kill the blob without angering it (e.g. via [[force bolt]] for [[Wizard]]s) - be sure to [[farlook]] an acid blob to determine if it is peaceful.
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Past this point, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and proper erode-proofing mitigates even that annoyance. However, acid blob corpses have some value throughout the game, both as long-lasting sacrifice fodder and a means of curing [[stoning]] - acid blob tins can cure it without dealing acid damage, but may take too long to safely open unless [[blessed]].
  
 
Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent other monsters from approaching; this is also occasionally employed to stop the [[Riders]] on the [[Astral Plane]] from reviving.
 
Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent other monsters from approaching; this is also occasionally employed to stop the [[Riders]] on the [[Astral Plane]] from reviving.
  
Neutral characters should be aware that acid blobs can be generated [[peaceful]].  This is of particular concern to [[wizard]]s: their [[force bolt]] spell may kill acid blobs without angering them, incurring a hefty -5 [[alignment record|alignment penalty]].  As early characters will often avoid attacking acid blobs in melee, they may never get the ''"Really attack the acid blob?"'' message; the [[farlook]] command can be used to safely check whether or not an acid blob is peaceful.
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{{upcoming|3.7.0|Peacecful monsters can be displaced the same as pets, allowing neutral players to move past peaceful acid blobs in their way.}}
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==

Revision as of 00:43, 4 July 2023

The acid blob, b, is an amoeboid monster in NetHack. It is the first acidic monster most players will encounter, and also likely the first amorphous monster as well. Acid blobs do no damage on their own, but have an acid-splashing passive attack that can corrode weapons and armor.

Acid blob corpses are unique in that they are always fit for sacrifice,[1] and do not become tainted from aging similar to lichen and lizard corpses, though they will still rot away.[2] Eating an acid blob corpse will do 1d15 damage unless you are acid resistant; a tin of acid blob will not do any damage. Acid blob corpses are considered vegan-friendly.

Generation

Acid blobs may generate as peaceful for neutral characters. Reading any scroll of create monster while confused will create at least 13 acid blobs.

Strategy

Acid blobs will act the same as any other hostile monster, but are ultimately harmless; however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path.

For some early characters, it is best to dispatch hostile blobs from a distance with disposable projectiles like rocks, or non-iron projectiles such as elven daggers. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed, or simply kick them; the acid splash may still affect any corrodible armor.

Neutral players dealing with peaceful acid blobs blocking their path will want to let their pet handle the dirty work instead, and can use movement m to try and nudge the blob into an open room if all else fails. Angering a peaceful acid blob incurs the usual -1 penalty to alignment record, or a -5 penalty if you kill the blob without angering it (e.g. via force bolt for Wizards) - be sure to farlook an acid blob to determine if it is peaceful.

Past this point, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and proper erode-proofing mitigates even that annoyance. However, acid blob corpses have some value throughout the game, both as long-lasting sacrifice fodder and a means of curing stoning - acid blob tins can cure it without dealing acid damage, but may take too long to safely open unless blessed.

Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent other monsters from approaching; this is also occasionally employed to stop the Riders on the Astral Plane from reviving.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Peacecful monsters can be displaced the same as pets, allowing neutral players to move past peaceful acid blobs in their way.

Encyclopedia entry

See the encyclopedia entry for amoeboid.

References