Difference between revisions of "Acid blob"

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  |resistances conveyed=Cures [[stoning]]
 
  |resistances conveyed=Cures [[stoning]]
 
  |attributes={{attributes|An acid blob|=
 
  |attributes={{attributes|An acid blob|=
  |breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|mindless=1|acid=1|wander=1|hostile=1|neuter=1}}
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  |breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|mindless=1|acid=1|wander=1|neuter=1}}
 
  |reference=[[monst.c#line147]]
 
  |reference=[[monst.c#line147]]
 
}}
 
}}
 
The '''acid blob''', {{monsym|acid blob}}, is an [[amoeboid]] [[monster]] in [[NetHack]]. It is the first [[acidic]] monster most players will encounter, and also likely the first [[amorphous]] monster as well. Acid blobs do no damage on their own, but have an acid-splashing [[passive attack]] that can [[corrode]] [[weapons]] and [[armor]].
 
The '''acid blob''', {{monsym|acid blob}}, is an [[amoeboid]] [[monster]] in [[NetHack]]. It is the first [[acidic]] monster most players will encounter, and also likely the first [[amorphous]] monster as well. Acid blobs do no damage on their own, but have an acid-splashing [[passive attack]] that can [[corrode]] [[weapons]] and [[armor]].
  
Acid blob [[corpse]]s are unique in that they are always fit for sacrifice,{{refsrc|pray.c|1339|version=NetHack 3.6.1}} and do not become [[tainted]] from aging similar to [[lichen]] and [[lizard]] corpses, though they can still rot away.{{refsrc|eat.c|1600|version=NetHack 3.6.1}} Eating an acid blob corpse will do 1d15 damage unless you are [[acid resistant]]; a [[tin]] of acid blob will not do any damage. Acid blob corpses are considered [[vegan]]-friendly.
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Acid blob [[corpse]]s are [[vegan]] and have some fairly unique traits: they are always fit for sacrifice, and do not become [[tainted]] from aging similar to [[lichen]] and [[lizard]] corpses, though they will still rot away like other corpses.{{refsrc|src/pray.c|1370|version=NetHack 3.6.7}}{{refsrc|src/eat.c|1616|version=NetHack 3.6.7}} Eating an acid blob's corpse will deal 1d15 damage unless you are [[acid resistant]] - a [[tin]] of acid blob is safe to eat.{{refsrc|src/eat.c|1368|version=NetHack 3.6.7|comment=Eating a tin calls <code>cprefx</code>, but not <code>eatcorpse</code> on line 1644, where stomach acid is handled.}}
  
 
==Generation==
 
==Generation==
Acid blobs may be generated peaceful for [[neutral]] characters. Reading any [[scroll of create monster]] while [[confused]] will create at least 13 acid blobs.
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Acid blobs may generate as [[peaceful]] for [[neutral]] characters. Reading any [[scroll of create monster]] while [[confused]] will create at least 13 acid blobs.
  
 
==Strategy==
 
==Strategy==
Acid blobs will act the same as any other hostile monster, but are ultimately harmless; however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path.
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Acid blobs will act the same as any other monster when hostile, but are ultimately harmless - however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path. For some early characters, it is best to dispatch hostile blobs from a distance with disposable projectiles like [[rocks]], or non-[[iron]] projectiles such as [[elven dagger]]s. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed, or simply [[kick]] them; the acid splash may still affect any corrosion-vulnerable armor.
  
For some early characters, it is best to dispatch them at a distance with disposable projectiles like [[rocks]] or non-[[iron]] projectiles, such as [[elven dagger]]s. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed or simply [[kick]] them; the acid splash may still affect any non-corrodeproof iron armor. Past this point, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and even that annoyance is easily dealt with using corrode-proofed weapons and armor.
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Neutral players dealing with peaceful acid blobs blocking their path will want to let their pet handle the dirty work instead, and can use movement {{kbd|m}} to try and nudge the blob into an open room if all else fails. Angering a peaceful acid blob incurs the usual -1 penalty to [[alignment record]], or a -5 penalty if you kill the blob without angering it (e.g. via [[force bolt]] for [[Wizard]]s) - be sure to [[farlook]] an acid blob to determine if it is peaceful.
  
Acid blob corpses have value both as long-lasting sacrifice fodder and a means of curing [[stoning]]; acid blob tins can also cure stoning without dealing acid damage, but may take too long to safely open unless [[blessed]].
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Past the early game, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and proper erode-proofing mitigates even that annoyance. However, acid blob corpses have some value throughout the game, both as long-lasting sacrifice fodder and a means of curing [[stoning]] - acid blob tins can cure it without dealing acid damage, but may take too long to safely open unless [[blessed]].
  
Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent other monsters from reviving; this is a common method to take care of the [[Riders]] on the [[Astral Plane]].
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Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent especially dangerous hostile monsters from approaching; this is also occasionally employed to stop the [[Riders]] on the [[Astral Plane]] from reviving.
  
==Encyclopedia entry==
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{{upcoming|3.7.0|Peacecful monsters can be displaced the same as pets, allowing neutral players to move past peaceful acid blobs in their way.}}
Except for the [[gelatinous cube]], all other blobs, [[pudding]]s, and [[ooze]]s share the same entry:
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 +
==History==
 +
The acid blob has been present in the game since hack121, a variant of [[Jay Fenlason's Hack]]. From this version to [[NetHack 2.3e]], acid blobs used the {{white|a}} glyph.
 +
 
 +
In early versions of ''NetHack'' such as [[NetHack 1.3d]], acid blobs were [[poisonous]] to eat rather than acidic, and their acidic passive attacks decreased weapon enchantment since corrosion was not yet introduced.
 +
 
 +
==Variants==
 +
===dNetHack===
 +
In [[dNetHack]], acid blobs are classed as [[Primordials (dnethack)|primordials]].
  
{{encyclopedia|
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Fourteen acid blobs are placed on the level containing the branch entrance to the [[Chaos Temple Quest]] (or "chaos1") if it is generated in the dungeon.
These giant amoeboid creatures look like nothing more than
 
puddles of slime, but they both live and move, feeding on
 
metal or wood as well as the occasional dungeon explorer to
 
supplement their diet.
 
  
But we were not on a station platform.  We were on the track ahead
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==Encyclopedia entry==
as the nightmare, plastic column of fetid black iridescence oozed
+
{{encyclopedia-redirect|amoeboid}}
tightly onward through its fifteen-foot sinus, gathering unholy
 
speed and driving before it a spiral, re-thickening cloud of the
 
pallid abyss vapor.  It was a terrible, indescribable thing vaster
 
than any subway train -- a shapeless congeries of protoplasmic
 
bubbles, faintly self-luminous, and with myriads of temporary eyes
 
forming and unforming as pustules of greenish light all over the
 
tunnel-filling front that bore down upon us, crushing the frantic
 
penguins and slithering over the glistening floor that it and its
 
kind had swept so evilly free of all litter.
 
|       [ At the Mountains of Madness, by H.P. Lovecraft ]}}
 
  
== References ==
+
==References==
 
<references/>
 
<references/>
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
+
{{nethack-367}}

Latest revision as of 01:30, 4 July 2023

The acid blob, b, is an amoeboid monster in NetHack. It is the first acidic monster most players will encounter, and also likely the first amorphous monster as well. Acid blobs do no damage on their own, but have an acid-splashing passive attack that can corrode weapons and armor.

Acid blob corpses are vegan and have some fairly unique traits: they are always fit for sacrifice, and do not become tainted from aging similar to lichen and lizard corpses, though they will still rot away like other corpses.[1][2] Eating an acid blob's corpse will deal 1d15 damage unless you are acid resistant - a tin of acid blob is safe to eat.[3]

Generation

Acid blobs may generate as peaceful for neutral characters. Reading any scroll of create monster while confused will create at least 13 acid blobs.

Strategy

Acid blobs will act the same as any other monster when hostile, but are ultimately harmless - however, attacking them poses a threat to an inexperienced and/or low-level player, and their amorphous forms allow them to ooze under doors and block a player's path. For some early characters, it is best to dispatch hostile blobs from a distance with disposable projectiles like rocks, or non-iron projectiles such as elven daggers. Wands and spells can work, but are better saved for more direct threats. If you have enough HP to survive a few splashes of acid, then use a disposable/non-iron weapon, attack bare-handed, or simply kick them; the acid splash may still affect any corrosion-vulnerable armor.

Neutral players dealing with peaceful acid blobs blocking their path will want to let their pet handle the dirty work instead, and can use movement m to try and nudge the blob into an open room if all else fails. Angering a peaceful acid blob incurs the usual -1 penalty to alignment record, or a -5 penalty if you kill the blob without angering it (e.g. via force bolt for Wizards) - be sure to farlook an acid blob to determine if it is peaceful.

Past the early game, acid blobs are little more than a nuisance that can occasionally erode weapons and armor if a player is careless in dispatching them, and proper erode-proofing mitigates even that annoyance. However, acid blob corpses have some value throughout the game, both as long-lasting sacrifice fodder and a means of curing stoning - acid blob tins can cure it without dealing acid damage, but may take too long to safely open unless blessed.

Later in the game, players may employ confused readings of scrolls of create monster to fill up a dungeon level with acid blobs and prevent especially dangerous hostile monsters from approaching; this is also occasionally employed to stop the Riders on the Astral Plane from reviving.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Peacecful monsters can be displaced the same as pets, allowing neutral players to move past peaceful acid blobs in their way.

History

The acid blob has been present in the game since hack121, a variant of Jay Fenlason's Hack. From this version to NetHack 2.3e, acid blobs used the a glyph.

In early versions of NetHack such as NetHack 1.3d, acid blobs were poisonous to eat rather than acidic, and their acidic passive attacks decreased weapon enchantment since corrosion was not yet introduced.

Variants

dNetHack

In dNetHack, acid blobs are classed as primordials.

Fourteen acid blobs are placed on the level containing the branch entrance to the Chaos Temple Quest (or "chaos1") if it is generated in the dungeon.

Encyclopedia entry

See the encyclopedia entry for amoeboid.

References

  1. src/pray.c in NetHack 3.6.7, line 1370
  2. src/eat.c in NetHack 3.6.7, line 1616
  3. src/eat.c in NetHack 3.6.7, line 1368: Eating a tin calls cprefx, but not eatcorpse on line 1644, where stomach acid is handled.