Difference between revisions of "Arrow"

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{{languages}}
 
{{weapon
 
{{weapon
 
  |name=arrow
 
  |name=arrow
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}}
 
}}
  
An '''arrow''' is a [[projectile]] that can be thrown but is best used with a [[bow]].
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An '''arrow''' is a type of [[projectile]] that appears in ''[[NetHack]]''. It is made of iron, and is designed for used with a [[bow]].  
It is easy to obtain a large supply of arrows by [[untrap]]ping an [[arrow trap]]. In addition to regular arrows, there are [[#Elven arrow|elven arrow]]s, [[#Orcish arrow|orcish arrow]]s, [[#Silver arrow|silver arrow]]s, and [[#Ya|ya (Samurai arrows)]].
+
 
 +
Besides the standard arrow, there are several other types:
 +
* [[elven arrow]]
 +
* [[orcish arrow]]
 +
* [[silver arrow]]
 +
* [[ya|ya (samurai arrow)]]
 +
 +
It is easy to obtain a large supply of arrows by [[untrap]]ping an [[arrow trap]].  
 +
 
 +
As with many projectiles, arrows may break and disappear when they hit a monster. See [[Projectile#Breakage]] for more information.
  
 
==Using arrows==
 
==Using arrows==
Line 18: Line 28:
 
The character must [[wield]] a bow and then throw arrows for them to be most effective. This process can be streamlined by [[quiver]]ing arrows and then using the [[fire]] command, but this is simply a convenience and is not necessary. However, [[crossbow bolt]]s will not be fired from a wielded bow—they must be used with a [[crossbow]] instead.
 
The character must [[wield]] a bow and then throw arrows for them to be most effective. This process can be streamlined by [[quiver]]ing arrows and then using the [[fire]] command, but this is simply a convenience and is not necessary. However, [[crossbow bolt]]s will not be fired from a wielded bow—they must be used with a [[crossbow]] instead.
  
The range for an arrow is ([[Strength]])/2+1, so a character with Strength of 17 can shoot an arrow 9 tiles.<ref>{{sourcecode|dothrow.c|943}}</ref>
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The range for an arrow is <math>\lfloor \frac{Strength}{2} \rfloor +1</math> when you are wielding a bow{{refsrc|dothrow.c|1177|nethack=3.6.1}}{{refsrc|dothrow.c|1197|nethack=3.6.1}}, and <math>\lfloor \frac{Strength}{4} \rfloor</math> when you are not{{refsrc|dothrow.c|1202|nethack=3.6.1}}:
 +
 
 +
{| class="wikitable"
 +
|- align=center
 +
! style="text-align:right" | Strength:
 +
| 3 || 4, 5 || 6, 7 || 8, 9 || 10, 11 || 12, 13 || 14, 15 || 16, 17 || 18–18/31 || 18/31–21 || 22, 23 || 24, 25
 +
|- align=center
 +
! style="text-align:right" | Range of arrow (with wielded bow)
 +
| 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13
 +
|- align=center
 +
! style="text-align:right" | Range of arrow (without wielded bow)
 +
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4 || 4 || 5 || 5 || 6
 +
|}
 +
<!-- These figures are all rounded down, as per the example that I replaced with a table, of 17STR = 9 tiles -->
  
 
Along with other cursed missile weapons or [[launcher]]s, cursed arrows occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
 
Along with other cursed missile weapons or [[launcher]]s, cursed arrows occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
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{{bow skill table}}
 
{{bow skill table}}
  
==Breakage==
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===Multishot===
Along with [[crossbow bolt]]s and [[dart]]s, arrows are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance to break is minimized by the item's [[enchantment]] and your [[Luck]]. Compare this with [[dagger]]s, which cannot break when thrown.
+
The number of arrows shot at once depends on the character's bow skill. You will shoot 1 arrow at a time at unskilled or basic skill, up to 2 arrows at skilled, and up to 3 at expert. There is a +1 bonus to this counter for [[ranger]]s, and an additional +1 for [[Elf (starting race)|elven]] characters shooting elven arrows from an elven bow, [[Orc (starting race)|orcish]] characters shooting orcish arrows from an orcish bow, and [[samurai]] shooting ya from a yumi. This means, for example, an elven ranger using elven arrows and an elven bow can fire up to 5 arrows at once.
  
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
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==Average damage calculation==
 +
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]] or from using a [[blessed]] weapon against [[undead]] or [[M2_DEMON|demons]]s - note that these bonuses apply ''per arrow'', and can add up to deal more damage than melee attacks.
  
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows:
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The calculations for [[poison]]ed arrows assume the monster is not poison resistant.
Luck        prob of save
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{|class="wikitable"
0 - 2         .25
+
!rowspan="2"|Weapon
3 - 5         .49
+
!colspan="4"|Number of arrows fired at once
6 - 8          .74
+
|-
9 - 12        .98
+
! 1
[[dothrow.c#line1317]]
+
! 1d2 (average 1.5)
 +
! 1d3 (average 2)
 +
! 1d4 (average 2.5)
 +
|-
 +
| +0 arrows
 +
|<math>\frac{1+6}{2}=\bold{3.5}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 2=\bold{7}</math>
 +
|<math>\left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}</math>
 +
|-
 +
| +7 arrows
 +
|<math>\frac{1+6}{2}+7=\bold{10.5}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 2=\bold{21}</math>
 +
|<math>\left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}</math>
 +
|-
 +
| poisoned +0 arrows
 +
|<math>\frac{1+6}{2}+\frac{1+6}{2}=\bold{7}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}</math>
 +
|-
 +
| poisoned +7 arrows
 +
|<math>\frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28}</math>
 +
|<math>\left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}</math>
 +
|}
  
==Encyclopaedia entry (arrow)==
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== Encyclopedia entry ==
  
 
{{encyclopedia|
 
{{encyclopedia|
Line 58: Line 109:
 
           by Henry Wadsworth Longfellow ]
 
           by Henry Wadsworth Longfellow ]
 
}}
 
}}
 
==Elven arrow==
 
{{weapon
 
  |color=wood color
 
  |tile=[[image:elven arrow.png]]
 
  |name=elven arrow
 
  |appearance=runed arrow
 
  |smalldmg=1d7
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=wood
 
}}
 
An '''elven arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''runed arrow''' when [[identification|unidentified]]. When fired by an elven player from an elven bow, there is a +1 arrow racial bonus for arrows fired.  Elven weapons are not made of metal and will not corrode or rust.  They are, however, susceptible to rotting attacks.
 
{{clear}}
 
 
==Orcish arrow==
 
 
{{weapon
 
  |color=black
 
  |tile=[[image:orcish arrow.png]]
 
  |name=orcish arrow
 
  |appearance=crude arrow
 
  |smalldmg=1d5
 
  |largedmg=1d6
 
  |skill=bow
 
  |cost=2
 
  |weight=1
 
  |material=iron
 
}}
 
An '''orcish arrow''' is a [[projectile]] for use with a [[bow]]. It appears as a '''crude arrow''' when [[identification|unidentified]]. It is slightly less effective than a regular arrow. When fired by an orcish player from an orcish bow, there is a +1 arrow racial bonus for arrows fired.
 
{{clear}}
 
 
==Silver arrow==
 
 
{{weapon
 
  |color=silver color
 
  |tile=[[image:silver arrow.png]]
 
  |name=silver arrow
 
  |smalldmg=1d6+(1d20)
 
  |largedmg=1d6+(1d20)
 
  |skill=bow
 
  |cost=5
 
  |weight=1
 
  |material=silver
 
}}
 
A '''silver arrow''' is a [[projectile]] for use with a [[bow]]. It deals the same base damage as a regular arrow, but can also cause [[silver damage]].
 
{{clear}}
 
 
==Ya==
 
{{wikipedia|Ya (arrow)}}
 
{{weapon
 
  |color=metal color
 
  |tile=[[image:bamboo arrow.png]]
 
  |name=ya
 
  |appearance=bamboo arrow
 
  |smalldmg=1d7
 
  |largedmg=1d7
 
  |tohit=<nowiki>+1</nowiki>
 
  |skill=bow
 
  |cost=4
 
  |weight=1
 
  |material=metal
 
}}
 
A '''ya''' is a Japanese arrow that appears in the starting inventory of [[samurai]]. When unidentified, it is a '''bamboo arrow'''.
 
 
Being arrows, ya should be fired using a [[bow]]. They deal more base damage than any other arrow, and are also the only arrows to have a [[to-hit]] bonus. When fired by a [[samurai]] from a [[yumi]], there is a +1 arrow bonus, similar to a racial bonus.
 
 
=== Encyclopedia entry ===
 
 
{{encyclopedia|
 
The arrow of choice of the samurai, ya are made of very
 
straight bamboo, and are tipped with hardened steel.
 
}}
 
 
{{clear}}
 
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
{{nethack-343}}
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{{nethack-361}}
[[Category:Weapons]]
+
[[Category:Arrows]]

Revision as of 07:19, 5 March 2024

) Arrow.png
Name arrow
Appearance arrow
Damage vs. small 1d6
Damage vs. large 1d6
To-hit bonus +0
Weapon skill bow
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

An arrow is a type of projectile that appears in NetHack. It is made of iron, and is designed for used with a bow.

Besides the standard arrow, there are several other types:

It is easy to obtain a large supply of arrows by untrapping an arrow trap.

As with many projectiles, arrows may break and disappear when they hit a monster. See Projectile#Breakage for more information.

Using arrows

Although not necessary to throw or fire arrows, the best use of arrows is with an appropriate launcher.

The character must wield a bow and then throw arrows for them to be most effective. This process can be streamlined by quivering arrows and then using the fire command, but this is simply a convenience and is not necessary. However, crossbow bolts will not be fired from a wielded bow—they must be used with a crossbow instead.

The range for an arrow is \lfloor \frac{Strength}{2} \rfloor +1 when you are wielding a bow[1][2], and \lfloor \frac{Strength}{4} \rfloor when you are not[3]:

Strength: 3 4, 5 6, 7 8, 9 10, 11 12, 13 14, 15 16, 17 18–18/31 18/31–21 22, 23 24, 25
Range of arrow (with wielded bow) 2 3 4 5 6 7 8 9 10 11 12 13
Range of arrow (without wielded bow) 0 1 1 2 2 3 3 4 4 5 5 6

Along with other cursed missile weapons or launchers, cursed arrows occasionally "slip from your hand" when you throw or fire them, and end up on the ground.

Since arrows are used with a bow, they are affected by bow skill.

Bow
Max Role
Basic
Skilled
Expert

Multishot

The number of arrows shot at once depends on the character's bow skill. You will shoot 1 arrow at a time at unskilled or basic skill, up to 2 arrows at skilled, and up to 3 at expert. There is a +1 bonus to this counter for rangers, and an additional +1 for elven characters shooting elven arrows from an elven bow, orcish characters shooting orcish arrows from an orcish bow, and samurai shooting ya from a yumi. This means, for example, an elven ranger using elven arrows and an elven bow can fire up to 5 arrows at once.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills or from using a blessed weapon against undead or demonss - note that these bonuses apply per arrow, and can add up to deal more damage than melee attacks.

The calculations for poisoned arrows assume the monster is not poison resistant.

Weapon Number of arrows fired at once
1 1d2 (average 1.5) 1d3 (average 2) 1d4 (average 2.5)
+0 arrows \frac{1+6}{2}=\bold{3.5} \left (\frac{1+6}{2}\right )\times 1.5=\bold{5.25} \left (\frac{1+6}{2}\right )\times 2=\bold{7} \left (\frac{1+6}{2}\right )\times 2.5=\bold{8.75}
+7 arrows \frac{1+6}{2}+7=\bold{10.5} \left (\frac{1+6}{2}+7\right )\times 1.5=\bold{15.75} \left (\frac{1+6}{2}+7\right )\times 2=\bold{21} \left (\frac{1+6}{2}+7\right )\times 2.5=\bold{26.25}
poisoned +0 arrows \frac{1+6}{2}+\frac{1+6}{2}=\bold{7} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 1.5=\bold{10.5} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}\right )\times 2.5=\bold{17.5}
poisoned +7 arrows \frac{1+6}{2}+\frac{1+6}{2}+7=\bold{14} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 1.5=\bold{21} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2=\bold{28} \left (\frac{1+6}{2}+\frac{1+6}{2}+7\right )\times 2.5=\bold{35}

Encyclopedia entry

I shot an arrow into the air,
It fell to earth, I knew not where;
For, so swiftly it flew, the sight
Could not follow it in its flight.
 
I breathed a song into the air,
It fell to earth, I knew not where;
For who has sight so keen and strong
That it can follow the flight of song?
 
Long, long afterward, in an oak
I found the arrow still unbroke;
And the song, from beginning to end,
I found again in the heart of a friend.

[ The Arrow and the Song,
           by Henry Wadsworth Longfellow ]

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.