Difference between revisions of "Bane"

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(UnNetHack: thiefbane doesn’t have double damage)
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In UnNetHack all vanilla banes except Sunsword also give you [[Warned of monster type|warning of targeted monster types]].
 
In UnNetHack all vanilla banes except Sunsword also give you [[Warned of monster type|warning of targeted monster types]].
  
UnNetHack also adds [[Thiefbane]], which is generated on [[One-Eyed Sam]] and dies not deal double damage.
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UnNetHack also adds [[Thiefbane]], which is generated on [[One-Eyed Sam]] and does not deal double damage.
  
 
[[Category:Artifact weapons|Banes]]
 
[[Category:Artifact weapons|Banes]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]
 
{{nethack-364}}
 
{{nethack-364}}

Revision as of 06:41, 30 March 2020

The banes are a group of artifact weapons that each deal double damage to a specific group of monsters:

Strategy

They are generally considered to be worthless for most purposes or else underpowered excessively niche, though this is not always the case; for example, Sunsword is useful as a light source and gremlin/undead deterrent, and Dragonbane may see more use than others, due to providing reflection when wielded and aiding in obtaining dragon scales to convert into dragon scale mail.

'False' banes

In some cases, NetHack and its community also uses the phrase "bane" for items that do not necessarily belong in the above group.

Fire and Frost Brand are not considered banes, as their range of specialty is very large.

Variants

Because the banes are often considered underpowered, it is very common for them to be buffed in variants.

A user has suggested improving this page or section as follows:

"Include more information about the buffs to Banes where possible, particularly in the SLASH'EM section."

dNetHack

In dNetHack all vanilla banes except Sunsword also give you warning of targeted monster types.

In addition to buffing the banes from vanilla, dNetHack adds more banes, ranging from moderately useful to highly useless.

In addition, more nameable banes exist:

dNetHack also replaces Dragonbane with Dragonlance.

FIQHack

In FIQHack, all the vanilla banes other than Sting and Orcrist no longer deal double damage to monsters they target. Instead, they deal +1d20 damage to those monsters. This makes the banes more useful at +0 than they would be in vanilla NetHack.

SLASH'EM

In SLASH'EM, Giantslayer is replaced by Giantkiller.

Giantkiller and the vanilla banes now have a 15% chance of cancelling the monsters they target. The +1d5 chance to-hit of most banes is increased to a flat +5.

SLASH'EM also adds new weapons specific to particular monster types:

Note that these new weapons do not deal double damage.

UnNetHack

In UnNetHack all vanilla banes except Sunsword also give you warning of targeted monster types.

UnNetHack also adds Thiefbane, which is generated on One-Eyed Sam and does not deal double damage.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.