Chaos Temple Quest

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Revision as of 11:01, 19 July 2022 by Umbire the Phantom (talk | contribs) (Ruined Temple)
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The Chaos Temple Quest (informally "chaos1") is one of three possible variants for the Chaos Quest in dNethack.

A user has suggested improving this page or section as follows:

"Continue fleshing out article starting from Ancient Temple, give brief description of the level and the game it's a tribute to"

Areas

Branch entrance

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The two fixed "rooms" shown above are embedded in a Gnomish Mines-style cavern, which may additionally feature a network of maze-like passages. The up and down stairs are located close together at the bottom center of the map, while the magic portal to the branch proper is placed in the marked location at the top center of the map.

Fourteen acid blobs are generated on level creation - random monster generation is biased toward chaotic monsters. There are twelve each of the following traps laid around the level: anti-magic fields, magic traps, teleportation traps, and level teleporters. Fourteen random items are also scattered around the level; both these items and the traps may be generated embedded in the walls of the level.

Ruined Temple

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The magic portal from the branch level leads into the southernmost square marked below; a second magic portal is in the center of the map that takes you to the "past", leading to the Ancient Temple map below. This entire floor and its walls are undiggable; both the forest outside of the temple and the central room within it are fully lit. The center door on the western side, all the doors on the eastern side and the door leading to the central room are locked.

Twelve goblins and three hobgoblins are randomly generated in the grassy forest outside of the temple at level creation, along with six random items. Sixteen zombies and three random items are scattered throughout the temple outside the central room, as well as nine piles of gold which each have a 34 chance of generating.

Within the central room, Sir Garland awaits just in front of the portal to the Ancient Temple; a heavy iron ball is generated on the same square as the portal, and north of it is an unaligned altar to a god known as Chaos. Arranged around the room are several cursed statues of Garland and the Four Fiends of Chaos, each represented by the underlined and colored glyph of the monster they depict - both the statues and four uncursed Crystals are embedded in the walls on the marked squares. Under each Crystal and also embedded in their wall is a statue of that Crystal's guardian.

These four Crystals can be retrieved safely by kicking the walls containing them, but will subject you to artifact blasts and evade your attempts to pick them up until you purify them. To do so, you must defeat each of their guardians elsewhere in the branch - the fifth Crystal can only be obtained after purifying the other four, which will change their glyph colors from those shown on the map to the ones listed below. Clockwise from the top right:

The four chests in the corners of the temple each contain one item, in clockwise order from top left:

Ancient Temple

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The map above is the floor plan as detailed in the .des file, before level creation takes place and the mazewalk algorithm constructs the path for each grove of trees.