Club

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) Club.png
Name club
Appearance club
Damage vs. small 1d6
Damage vs. large 1d3
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 3 zm
(+10/positive
enchant)
Weight 30
Material wood

A club is a type of weapon that appears in NetHack. It is made of wood.

Generation

Clubs make up about 1.2% of randomly generated weapons (on the floor, as death drops, or in shops).

Cavepeople start the game with a +1 club.[1]

Ogres have a varying chance of being generated with a club: 1112 for ogres, 56 for ogre lordss, and 23 for ogre kings.[2] Keystone Kops have a 16 chance of generating with a club.[3] Ettins are always generated with a club.[4]

Club skill

Club
Max Role
Basic
Skilled
Expert

The club and the aklys both use the club skill. There are no artifact clubs.

Notably, it is the only weapon skill that Tourists cannot reach basic proficiency in.

Strategy

While an adequate weapon for a starting Caveman, most characters will prefer stronger weapons. A major exception is the aklys, which has the same damage dice as a club and is made of iron, but can double as a ranged weapon and easily serves as a solid replacement for some projectiles such as the Caveman's sling, flint and rocks.

Variants

SLASH'EM

SLASH'EM adds two new items that use the club skill: the baseball bat and the torch.

Skullcrusher is a lawful artifact club that serves as the guaranteed first sacrifice gift for Cavepeople.

References