Dart
) | |
---|---|
Name | dart |
Appearance | dart |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | dart |
Size | one-handed |
Base price | 2 zm (+10/positive enchant) |
Weight | 1 |
Material | iron |
Darts are the most common ranged weapon in NetHack. Tourists start with a stack of +2 darts in their initial inventory; many kobolds are also generated with 3-15 darts, and darts are one of the many projectiles that members of the gnome monster class can be generated with, minus gnomish wizards. Dart traps are also a common hazard in the dungeon; using #untrap to disarm them successfully will produce up to 50 darts. Darts are eligible to be multishot by some classes.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill. They may also break after hitting a monster, depending on their enchantment, beatitude and Luck. Along with other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, and either end up on the ground or get thrown in a different direction.
Dipping darts in a potion of sickness will poison them, for an additional d6 damage and 10% chance of instadeath per dart against non-poison resistant foes. Some dart traps will fire poisoned darts, and random darts in monster inventories may also be generated poisoned.
Strategy
Because of their initial low damage and high chance of breakage, darts are generally ineffective as thrown weapons in the early game (daggers or an aklys are generally preferable). However, these concerns become negligible with higher Luck and enchantment, and darts have many advantages over other projectiles: they are the lightest of the set, the most plentiful of all weapon types, can be poisoned, and don't require a launcher.
Dart skill
Dart | |
---|---|
Max | Role |
Basic | |
Expert |
Darts are the only weapons to use dart skill, and there are no artifact darts.
External links
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