Difference between revisions of "Directional spell"
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− | Certain spells ask "In what direction?" As with wands, you can answer with any of the standard directions | + | Certain spells ask "In what direction?" As with wands, you can answer with any of the standard directions {{kbd|h}} {{kbd|j}} {{kbd|k}} {{kbd|l}} {{kbd|y}} {{kbd|u}} {{kbd|b}} {{kbd|n}}, self {{kbd|.}}/{{kbd|s}}, up {{kbd|<}}, or down {{kbd|>}}. If you provide some other response or try to cancel, the spell is cast in the last-used direction ("The magical energy is released!"). |
Note that a directional spell (or [[wand]]) may affect not only the first object or creature it hits, but several others behind it. An example of this is healing your pet and a few hostile monsters as well -- or zapping not only your pet with a [[wand of speed monster]], but also a [[shopkeeper]], [[YASD|angering]] him. | Note that a directional spell (or [[wand]]) may affect not only the first object or creature it hits, but several others behind it. An example of this is healing your pet and a few hostile monsters as well -- or zapping not only your pet with a [[wand of speed monster]], but also a [[shopkeeper]], [[YASD|angering]] him. |
Revision as of 00:43, 8 February 2011
Certain spells ask "In what direction?" As with wands, you can answer with any of the standard directions h j k l y u b n, self ./s, up <, or down >. If you provide some other response or try to cancel, the spell is cast in the last-used direction ("The magical energy is released!").
Note that a directional spell (or wand) may affect not only the first object or creature it hits, but several others behind it. An example of this is healing your pet and a few hostile monsters as well -- or zapping not only your pet with a wand of speed monster, but also a shopkeeper, angering him.
These spells are directional:
- cancellation
- cone of cold
- dig
- drain life
- extra healing
- finger of death
- fireball
- force bolt
- healing
- knock
- magic missle
- sleep
- slow monster
- polymorph
- stone to flesh
- teleport away
- turn undead
- wizard lock
Skill has no impact on most of these spells. The exceptions are cone of cold and fireball.