Difference between revisions of "Elven boots"
(formatting + copyedit + update pass) |
m (→Variants: dnh) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
Non-[[undead]] [[Elf (monster attribute)|elves]] that are not generated with an [[elven leather helm]] have a {{frac|4}} chance of [[Monster starting inventory|being generated with]] elven boots.{{refsrc|src/makemon.c|228|version=NetHack 3.6.7}} | Non-[[undead]] [[Elf (monster attribute)|elves]] that are not generated with an [[elven leather helm]] have a {{frac|4}} chance of [[Monster starting inventory|being generated with]] elven boots.{{refsrc|src/makemon.c|228|version=NetHack 3.6.7}} | ||
+ | |||
+ | [[Player monster]]s, including those generated on the [[Astral Plane]], have an effective ~8.01% chance of generating with elven boots.{{refsrc|src/mplayer.c|295|version=NetHack 3.6.7}} | ||
==Description== | ==Description== | ||
Line 28: | Line 30: | ||
Elven boots can be a useful source of stealth for the [[Sokoban]] zoo and other [[special room]]s a character may encounter. | Elven boots can be a useful source of stealth for the [[Sokoban]] zoo and other [[special room]]s a character may encounter. | ||
− | Elven boots and [[elven cloak]]s | + | Elven boots and [[elven cloak]]s are among the lightest and most common magical armor and can be safely enchanted to +7, making them ideal for [[polypiling]]. |
==History== | ==History== | ||
Line 36: | Line 38: | ||
{{message|You walk very quietly.|You put on elven boots and did not already have stealth; the boots are auto-identified.}} | {{message|You walk very quietly.|You put on elven boots and did not already have stealth; the boots are auto-identified.}} | ||
{{message|You sure are noisy.|You removed a worn set of elven boots and did not already have stealth; the boots are auto-identified.}} | {{message|You sure are noisy.|You removed a worn set of elven boots and did not already have stealth; the boots are auto-identified.}} | ||
+ | |||
+ | ==Variants== | ||
+ | Some variants may give elves (including the player) an AC bonus for wearing elven boots. | ||
+ | |||
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], a pair of elven boots appears on the [[rat level]], where it is placed in the same room as [[The Rat King (SLASH'EM)|The Rat King]]. | ||
+ | |||
+ | ===UnNetHack=== | ||
+ | In [[UnNetHack]], elven boots grant +1 AC to elven monsters that wear them, including elven players. | ||
+ | |||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], elven boots grant 1 AC, 0 [[DR]] and stealth while worn. Their base [[Object materials (dNetHack)|material]] is changed to [[wood]], and they weigh 10 [[aum]]. | ||
+ | |||
+ | Orion always generates with blessed +5 elven boots. | ||
+ | |||
+ | ===EvilHack=== | ||
+ | In [[EvilHack]], elven boots grant +1 AC to elven monsters that wear them, including elven players. | ||
+ | |||
+ | Elven wizards have a {{frac|4}} chance of being generated with elven boots like other non-undead elves. | ||
+ | |||
+ | ===SlashTHEM=== | ||
+ | In [[SlashTHEM]], in addition to SLASH'EM details, the alternate sewer map for the rat level places the elven boots directly on The Rat King's square. | ||
+ | |||
+ | ===Hack'EM=== | ||
+ | In [[Hack'EM]], elven boots grant +1 AC to elven monsters that wear them, including elven players. | ||
+ | |||
+ | [[Upgrading]] elven boots will produce [[fumble boots]], and vice versa. | ||
==References== | ==References== |
Revision as of 17:41, 14 March 2024
Elven boots are a type of magical boots that appear in NetHack. They are made of leather and have a randomized appearance when unidentified.
Contents
Generation
Elven characters start the game with knowledge of the pair of elven boots' appearance.[1]
In addition to random generation, general shops and used armor dealerships sell elven boots.
Non-undead elves that are not generated with an elven leather helm have a 1⁄4 chance of being generated with elven boots.[2]
Player monsters, including those generated on the Astral Plane, have an effective ~8.01% chance of generating with elven boots.[3]
Description
While worn, elven boots grant 1 base AC and confer stealth. Wearing or removing the boots will auto-identify them if you do not have any other source of stealth.
Strategy
Elven boots can be a useful source of stealth for the Sokoban zoo and other special rooms a character may encounter.
Elven boots and elven cloaks are among the lightest and most common magical armor and can be safely enchanted to +7, making them ideal for polypiling.
History
Elven boots first appear in NetHack 3.0.0.
Messages
- You walk very quietly.
- You put on elven boots and did not already have stealth; the boots are auto-identified.
- You sure are noisy.
- You removed a worn set of elven boots and did not already have stealth; the boots are auto-identified.
Variants
Some variants may give elves (including the player) an AC bonus for wearing elven boots.
SLASH'EM
In SLASH'EM, a pair of elven boots appears on the rat level, where it is placed in the same room as The Rat King.
UnNetHack
In UnNetHack, elven boots grant +1 AC to elven monsters that wear them, including elven players.
dNetHack
In dNetHack, elven boots grant 1 AC, 0 DR and stealth while worn. Their base material is changed to wood, and they weigh 10 aum.
Orion always generates with blessed +5 elven boots.
EvilHack
In EvilHack, elven boots grant +1 AC to elven monsters that wear them, including elven players.
Elven wizards have a 1⁄4 chance of being generated with elven boots like other non-undead elves.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, the alternate sewer map for the rat level places the elven boots directly on The Rat King's square.
Hack'EM
In Hack'EM, elven boots grant +1 AC to elven monsters that wear them, including elven players.
Upgrading elven boots will produce fumble boots, and vice versa.