Difference between revisions of "Grayswandir"

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   |name=Grayswandir
 
   |name=Grayswandir
 
   |base=silver saber
 
   |base=silver saber
   |smalldmg=1d8 '''x2''' +(1d20)
+
   |smalldmg=1d8 '''×2''' +(1d20)
   |largedmg=1d8 '''x2''' +(1d20)
+
   |largedmg=1d8 '''×2''' +(1d20)
 
   |tohit='''+1d5'''
 
   |tohit='''+1d5'''
 
   |skill=saber
 
   |skill=saber
 
   |affiliation=<ul><li>[[lawful]]</li></ul>
 
   |affiliation=<ul><li>[[lawful]]</li></ul>
   |whenwielded=<ul><li>[[hallucination]]<br>resistance</li></ul>
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   |whenwielded=<ul><li>[[hallucination resistance]]</li></ul>
 
   |cost=8000
 
   |cost=8000
 
   |weight=40
 
   |weight=40
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}}
 
}}
  
One of the most coveted weapons in the game, '''Grayswandir''' is a [[lawful]] [[silver saber]] that can do both [[double damage]] (to all targets, without exception) and [[silver damage]], and prevents [[hallucination]]. Because, like [[Fire and Frost Brand]], it is [[Intelligent artifacts|non-intelligent]], it may be wished for and used even by non-lawfuls who can survive its possible blasting damage (25% chance of 4d4) when it is transferred to or appears in their inventory or is wielded.
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'''Grayswandir''' is an [[artifact weapon]] that appears in ''[[NetHack]]''. It is [[lawful]]-aligned, and its [[base item]] is a [[silver saber]].
  
==Average damage calculation==
+
==Generation==
 +
A randomly generated silver saber has a {{frac|20}} chance of being generated as an artifact, which has a {{frac|2}} chance of being Grayswandir (and will otherwise be [[Werebane]], the other artifact silver saber) if no artifacts have already been generated. Lawful characters may receive Grayswandir as a sacrifice gift.
 +
 
 +
[[Player monster]]s on the [[Astral Plane]] that generate with a silver saber have a {{frac|2}} chance of that saber being turned into a compatible artifact that is not yet generated, resulting in an effective {{frac|4}} chance of the saber becoming Grayswandir if no artifact saber are generated.{{refsrc|src/mplayer.c|270|version=NetHack 3.6.7|comment=Artifact generation for Astral Plane player monsters}}
 +
 
 +
==Description==
 +
Grayswandir deals [[double damage]] to all targets, with the doubling applied to the weapon's base dice and any enchantment followed by silver damage and other bonuses, and confers [[hallucination resistance]] while wielded.
 +
 
 +
==Strategy==
 +
Grayswandir is one of the most sought-after artifact weapons in ''NetHack'', both for general use and [[twoweapon]]: while it lacks utilities outside of resistance to a status [[property]] that characters can avoid by selectively [[blind]]ing themselves and cure with a [[unicorn horn]], it more than makes up for this with sheer damage output, especially at high skill in saber and against silver-hating monsters like [[Vampire (monster class)|vampires]] and [[major demon]]s. It is also not [[intelligent]] and so can be used by non-lawfuls, with the only risk being a {{frac|4}} chance of 4d4 damage each time they touch the artifact.
  
Grayswandir's double damage applies to its base d8 damage and its damage due to enchantment, but not to its silver damage or other bonuses.  
+
Due to damage calculation, Grayswandir shines most when it is heavily-enchanted, and is arguably most useful in the late game, when characters are guaranteed to encounter several silver haters and will have enchanted the weapon a reasonable amount - ironically, this is also where artifact weapon selection ''matters'' less: hit points, magic defenses, evasion strategies, and armor class are each just as valuable as weapon damage at this stage, if not more so. Characters in the early game should prioritize survival and a consistent source of damage before trying to maximize said damage, while late-game characters with more available artifact weapons that can do more damage at Basic skill before enchantments (such as [[Excalibur]]) should stay the course, unless they really want the extra damage.
  
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or [[demon]]s.
+
===Average damage calculation===
 +
The average damage calculations in the following table do not include bonuses from [[Skill|weapon skills]], [[strength]], or from using a [[blessed]] weapon against [[undead]] or demons. In addition, remember that double damage applies to the damage from base dice and enchantment.
 
{|class="wikitable"
 
{|class="wikitable"
 
!Weapon
 
!Weapon
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|}
 
|}
  
==Generation==
+
==History==
 
+
Grayswandir first appears in [[NetHack 3.1.0]].
Grayswandir can be randomly generated wherever a silver saber can be generated, but this is exceptionally rare (only 1/40 of all randomly generated silver sabers will be Grayswandir{{refsrc|mkobj.c|403|comment=the 1/20 chance is shared with [[Werebane]]}}, and there aren't many randomly generated silver sabers). A more reliable way to get it, if lawful, is to #[[offer]] sacrifices to your god. Others can [[wish]] for it or occasionally find it in [[bones]] files.
 
  
==Strategy==
+
==Origin==
 
+
{{wikipedia}}
Grayswandir is better than [[Fire Brand]], [[Frost Brand]] and [[Mjollnir]] in that it will not destroy items in the inventory of the monster or player being hit. It is also a single-handed weapon, allowing you to wear a shield, or #[[twoweapon]] with a plain silver saber for even more silver damage. Because of this, many players consider Grayswandir the best weapon in the game. It cuts through the undead and demons in [[Gehennom]], but it should be noted that most of the monsters on the [[Elemental Planes]] are not silver haters.
+
Grayswandir, is a weapon from ''[[Wikipedia:Chronicles of Amber|Chronicles of Amber]]'' book series by [[wikipedia:Roger Zelanzy|Roger Zelanzy]]. Also known as the Night Blade, Grayswandir is the silver sword of theprotagonist, Corwin, and has a twin called Brand's Werewindle, the Day Sword. Both swords are inscribed with portions of the Pattern of Amber, granting them some power over Shadow, and Corwin is able to call Grayswandir to him while travelling in the region. The sword also enables him to speak to the shades of Tir-na Nog'th and inflict damage on the hostile ones he fights.
 
 
It should be noted that Grayswandir is indisputably the best weapon in the late game, when fully enchanted and at expert. However, Artifact Weapon selection matters less in the late game than in the early game, as in the late game, hit points, magic defenses, evasion strategies and armor class are more valuable than weapon damage. For this reason other weapons which are more readily available and do more damage when at basic skill and unenchanted (such as Mjollnir) should also be considered as early game powerhouses. In the early game there are few silver haters and the x2 bonus is unhelpful without scrolls of enchant weapon. If those are in short supply, other options should be considered if given the choice.
 
  
==[[Hallucination]] resistance==
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The weapon's name and its abilities echo that of Graywand, the longsword of Fafhrd in the [[Fritz Leiber]] tales of ''[[wikipedia:Fafhrd and the Gray Mouser|Fafhrd and the Gray Mouser]]'': Fafhrd naming consecutive swords Graywand after losing the previous one may be the basis for Grayswandir reappearing to Corwin even after being lost.
  
Wielding Grayswandir protects you from hallucination. However, it does not actually prevent you from being afflicted with the status, but merely suppresses its effect. If you were attacked by hallucination while wielding Grayswandir, unwielding it will cause you to start hallucinating per normal.
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==Variants==
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===NetHack: The Next Generation===
 +
In [[NetHack: The Next Generation]], Grayswandir is the most expensive artifact available at [[The Forge]] with a base price of 17,500 [[zm]].
  
If hallucination wears off while you are wielding Grayswandir, you will receive the message "Your vision seems to flatten for a moment but is normal now."
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===SLASH'EM===
 +
In [[SLASH'EM]], Grayswandir's to-hit bonus is a flat +5 and it can be used in the offhand when twoweaponing - the artifact functions the same otherwise.
  
==Origin==
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===dNetHack===
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In [[dNetHack]], Grayswandir confers [[warning]] while carried and always hits insubstantial monsters.<!--Devel:deals an additional +9 damage against non-lawful monsters.-->
  
Grayswandir is a reference to the [[Wikipedia:Chronicles of Amber|Chronicles of Amber]] book series. Corwin, the protagonist, has a silver sword called Grayswandir. From Wikipedia:
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===EvilHack===
 +
In [[EvilHack]], Grayswandir can be combined with [[Dragonbane]] at a [[Forge (dungeon feature)|forge]] to create the [[Gauntlets of Purity]].
  
:Grayswandir is Corwin's sword, also known as the Night Blade; its twin is Brand's Werewindle, the Day Sword. Both Grayswandir and Werewindle are inscribed with portions of the Pattern of Amber; this makes them particularly effective against creatures of Chaos.
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===SlashTHEM===
 +
In addition to SLASH'EM details, [[SlashTHEM]] incorporates The Forge from NetHack: The Next Generation, and Grayswandir is available there with the same base price - it is the second-most expensive artifact available there after [[Houchou]].
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
Why had I been wearing Grayswandir?  Would another weapon have
+
Why had I been wearing Grayswandir?  Would another weapon have affected a Logrus-ghost as strongly?  Had it really been my father, then, who had brought me here?  And had he felt I might need the extra edge his weapon could provide?  I wanted to think so, to believe that he had been more than a Pattern-ghost.
affected a Logrus-ghost as strongly?  Had it really been my
 
father, then, who had brought me here?  And had he felt I might
 
need the extra edge his weapon could provide?  I wanted to
 
think so, to believe that he had been more than a Pattern-ghost.
 
 
|[ Knight of Shadows, by Roger Zelazny ]
 
|[ Knight of Shadows, by Roger Zelazny ]
 
}}
 
}}
  
 
==References==
 
==References==
 
 
<references/>
 
<references/>
 
+
{{nethack-367}}
 
 
{{DOD}}
 
 
[[Category:Artifact weapons]]
 
[[Category:Artifact weapons]]
{{nethack-343}}
 

Latest revision as of 12:56, 29 February 2024

)   Grayswandir   Silver saber.png
Base item silver saber
Damage vs. small 1d8 ×2 +(1d20)
Damage vs. large 1d8 ×2 +(1d20)
To-hit bonus +1d5
Bonus versus (any)
Weapon skill saber
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 8000 zm
Weight 40
Material silver

Grayswandir is an artifact weapon that appears in NetHack. It is lawful-aligned, and its base item is a silver saber.

Generation

A randomly generated silver saber has a 120 chance of being generated as an artifact, which has a 12 chance of being Grayswandir (and will otherwise be Werebane, the other artifact silver saber) if no artifacts have already been generated. Lawful characters may receive Grayswandir as a sacrifice gift.

Player monsters on the Astral Plane that generate with a silver saber have a 12 chance of that saber being turned into a compatible artifact that is not yet generated, resulting in an effective 14 chance of the saber becoming Grayswandir if no artifact saber are generated.[1]

Description

Grayswandir deals double damage to all targets, with the doubling applied to the weapon's base dice and any enchantment followed by silver damage and other bonuses, and confers hallucination resistance while wielded.

Strategy

Grayswandir is one of the most sought-after artifact weapons in NetHack, both for general use and twoweapon: while it lacks utilities outside of resistance to a status property that characters can avoid by selectively blinding themselves and cure with a unicorn horn, it more than makes up for this with sheer damage output, especially at high skill in saber and against silver-hating monsters like vampires and major demons. It is also not intelligent and so can be used by non-lawfuls, with the only risk being a 14 chance of 4d4 damage each time they touch the artifact.

Due to damage calculation, Grayswandir shines most when it is heavily-enchanted, and is arguably most useful in the late game, when characters are guaranteed to encounter several silver haters and will have enchanted the weapon a reasonable amount - ironically, this is also where artifact weapon selection matters less: hit points, magic defenses, evasion strategies, and armor class are each just as valuable as weapon damage at this stage, if not more so. Characters in the early game should prioritize survival and a consistent source of damage before trying to maximize said damage, while late-game characters with more available artifact weapons that can do more damage at Basic skill before enchantments (such as Excalibur) should stay the course, unless they really want the extra damage.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons. In addition, remember that double damage applies to the damage from base dice and enchantment.

Weapon Not silver-hating Silver-hating
+0 Grayswandir \left (\frac{1+8}{2}\right )\times 2=\bold{9} \left (\frac{1+8}{2}\right )\times 2+\frac{1+20}{2}=\bold{19.5}
+7 Grayswandir \left (\frac{1+8}{2}+7\right )\times 2=\bold{23} \left (\frac{1+8}{2}+7\right )\times 2+\frac{1+20}{2}=\bold{33.5}

History

Grayswandir first appears in NetHack 3.1.0.

Origin

Grayswandir, is a weapon from Chronicles of Amber book series by Roger Zelanzy. Also known as the Night Blade, Grayswandir is the silver sword of theprotagonist, Corwin, and has a twin called Brand's Werewindle, the Day Sword. Both swords are inscribed with portions of the Pattern of Amber, granting them some power over Shadow, and Corwin is able to call Grayswandir to him while travelling in the region. The sword also enables him to speak to the shades of Tir-na Nog'th and inflict damage on the hostile ones he fights.

The weapon's name and its abilities echo that of Graywand, the longsword of Fafhrd in the Fritz Leiber tales of Fafhrd and the Gray Mouser: Fafhrd naming consecutive swords Graywand after losing the previous one may be the basis for Grayswandir reappearing to Corwin even after being lost.

Variants

NetHack: The Next Generation

In NetHack: The Next Generation, Grayswandir is the most expensive artifact available at The Forge with a base price of 17,500 zm.

SLASH'EM

In SLASH'EM, Grayswandir's to-hit bonus is a flat +5 and it can be used in the offhand when twoweaponing - the artifact functions the same otherwise.

dNetHack

In dNetHack, Grayswandir confers warning while carried and always hits insubstantial monsters.

EvilHack

In EvilHack, Grayswandir can be combined with Dragonbane at a forge to create the Gauntlets of Purity.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM incorporates The Forge from NetHack: The Next Generation, and Grayswandir is available there with the same base price - it is the second-most expensive artifact available there after Houchou.

Encyclopedia entry

Why had I been wearing Grayswandir? Would another weapon have affected a Logrus-ghost as strongly? Had it really been my father, then, who had brought me here? And had he felt I might need the extra edge his weapon could provide? I wanted to think so, to believe that he had been more than a Pattern-ghost.

[ Knight of Shadows, by Roger Zelazny ]

References

  1. src/mplayer.c in NetHack 3.6.7, line 270: Artifact generation for Astral Plane player monsters