Difference between revisions of "Kamerel"

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(Add some text descriptions)
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=== Equipment Sets ===
 
=== Equipment Sets ===
 
*81 out of 100 will be '''warriors''':
 
*81 out of 100 will be '''warriors''':
 +
**Don't cast spells (are spawned [[canceled]])
 
**[[Mirrorblade]]
 
**[[Mirrorblade]]
 
**[[Roundshield]] (Bronze, silver, or glass)
 
**[[Roundshield]] (Bronze, silver, or glass)
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**+3 levels
 
**+3 levels
 
**Intrinsic fast speed
 
**Intrinsic fast speed
 +
**Don't cast spells (are spawned [[canceled]])
 
**+1 [[Mirrorblade]]
 
**+1 [[Mirrorblade]]
 
**+1 [[Roundshield]] (Bronze, silver, or glass)
 
**+1 [[Roundshield]] (Bronze, silver, or glass)
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**+3 levels
 
**+3 levels
 
**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
 
**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
 +
**Cast [[Open wounds]]
 
**[[Elven cloak]], [[Dwarvish cloak]], or [[Cloak of invisibility]]
 
**[[Elven cloak]], [[Dwarvish cloak]], or [[Cloak of invisibility]]
 
**+1 [[Stiletto]] (Bronze, silver, or glass)
 
**+1 [[Stiletto]] (Bronze, silver, or glass)
 
*1 out of 100 will be '''wizard leaders''':
 
*1 out of 100 will be '''wizard leaders''':
 
**+7 levels
 
**+7 levels
 +
**Cast [[Open wounds]]
 
**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
 
**Mirror (which, in kamerel hands, removes the Outland's spell failure chance)
 
**[[Cloak of protection]]
 
**[[Cloak of protection]]
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}}
 
}}
'''Hudor Kamerel''' can't move, and are invisible while over water or shallow water.  They are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
+
'''Hudor Kamerel''' can't move, and are invisible while over water or shallow water.  They are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.  They cast the [[Open wounds]] monster spell.
  
 
{{clear}}
 
{{clear}}
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}}
 
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'''Sharab Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
+
'''Sharab Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.  They cast the [[Psi bolt]] monster spell.
 +
 
 +
Sharab Kamerel have monster displacement (which causes 50% of all melee attacks to miss them) and are resistant to most physical attacks (in the same way that [[Shade]]s resist most attacks).  Unlike shades, Sharab Kamerel are not vulnerable to silver, but they ''are'' vulnerable to both blessed and cursed items.
  
 
{{clear}}
 
{{clear}}
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}}
 
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'''Ara Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.
+
'''Ara Kamerel''' are generated with [[Mirror]]s that enable them to bypass the Outland's spell failure chance.  They cast the [[Open wounds]] monster spell.
  
 
In addition, they are generated with a [[Kamerel Vajra]], a special type of [[lightsaber]].  In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.
 
In addition, they are generated with a [[Kamerel Vajra]], a special type of [[lightsaber]].  In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.

Revision as of 01:03, 6 June 2018

Amm Kamerel

Equipment Sets

Hudor Kamerel

Hudor Kamerel can't move, and are invisible while over water or shallow water. They are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the Open wounds monster spell.

Sharab Kamerel

Sharab Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the Psi bolt monster spell.

Sharab Kamerel have monster displacement (which causes 50% of all melee attacks to miss them) and are resistant to most physical attacks (in the same way that Shades resist most attacks). Unlike shades, Sharab Kamerel are not vulnerable to silver, but they are vulnerable to both blessed and cursed items.

Ara Kamerel

Ara Kamerel are generated with Mirrors that enable them to bypass the Outland's spell failure chance. They cast the Open wounds monster spell.

In addition, they are generated with a Kamerel Vajra, a special type of lightsaber. In the hands of an Ara Kamerel, a Vajra is a 3x lightsaber weapon that does and additional 6d6 lightning damage and blinds the target.

Ara Kamerel have transcended the regular universe, and are now present only as reflections of their higher selves. If an Ara Kamerel is destroyed, it is able to convert any gold golem on the level into a new version of itself, albeit without its special equipment. Hostile and peaceful Ara Kamerel are anchored to the current dungeon level and don't move between levels while unincarnate. Tame Ara Kamerel are anchored to the player character and will follow them between dungeon levels, and will reincarnate into any gold golem the player comes across.