Difference between revisions of "Knife"
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− | A '''knife''' is a | + | A '''knife''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is made of [[iron]], and can double as a [[projectile]] weapon. |
+ | |||
+ | [[Samurai]] will know it as a '''shito'''. | ||
+ | |||
+ | ==Generation== | ||
+ | Knives make up about 2% of randomly generated weapons (on the floor, as [[death drop]]s, or in [[shop]]s). | ||
+ | |||
+ | Many randomly created monsters [[Monster starting inventory|can generate with]] knives: | ||
+ | |||
+ | * [[Mordor orc]]s have a {{frac|3}} chance of being generated with a [[knife]];{{refsrc|src/makemon.c|407|version=NetHack 3.6.7}} [[orc-captain]]s have a {{frac|2}} chance of generating with Mordor orc equipment with the same odds of a knife, resulting in an effective {{frac|6}} chance.{{refsrc|src/makemon.c|400|version=NetHack 3.6.7|comment=switch for orc-captains}} | ||
+ | * A [[skeleton]] has an effective {{frac|6}} chance of generating with a knife as its weapon.{{refsrc|src/makemon.c|476|version=NetHack 3.6.7}} | ||
+ | * [[Yendorian army]] [[soldier]]s and [[watchmen]] have a {{frac|2}} chance of generating with a knife as a secondary weapon if their primary weapon is a [[polearm]].{{refsrc|src/makemon.c|195|version=NetHack 3.6.7}} | ||
+ | * [[Barrow wight]]s and [[Nazgul]] are always generated with a knife.{{refsrc|src/makemon.c|473|version=NetHack 3.6.7}} | ||
==Knife skill== | ==Knife skill== | ||
{{knife skill table}} | {{knife skill table}} | ||
− | The following weapons use the knife skill: | + | The following weapons use the '''knife [[skill]]''': |
* knife | * knife | ||
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* [[worm tooth]] | * [[worm tooth]] | ||
* [[crysknife]] | * [[crysknife]] | ||
+ | |||
+ | The knife is the only [[ranged weapon]] class that gives [[Healer]]s a [[multishot]] bonus at Skilled level.{{refsrc|src/dothrow.c|117|version=NetHack 3.6.7}} | ||
There are no [[artifact weapon|artifact]] knives. | There are no [[artifact weapon|artifact]] knives. | ||
− | == | + | ==Strategy== |
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As [[wield]]ed weapons, knives are generally some of the lowest damage weapons in ''NetHack''. The sole exception is the [[crysknife]], roughly comparable to a [[long sword]] in terms of damage; the next best knife is the rare [[scalpel]], whose damage is only on par with an [[orcish dagger]], and is mostly seen on Healers as their starting wielded weapon. | As [[wield]]ed weapons, knives are generally some of the lowest damage weapons in ''NetHack''. The sole exception is the [[crysknife]], roughly comparable to a [[long sword]] in terms of damage; the next best knife is the rare [[scalpel]], whose damage is only on par with an [[orcish dagger]], and is mostly seen on Healers as their starting wielded weapon. | ||
==History== | ==History== | ||
− | In [[NetHack 3.4.3]] and earlier versions, knives | + | In [[NetHack 3.4.3]] and earlier versions, including some variants based on those versions, knives could not be multishot.{{refsrc|src/dothrow.c|110|version=NetHack 3.4.3}} Starting in [[NetHack 3.6.0]], any [[stackable]] weapon can be thrown with multishot if you are Skilled or higher in the appropriate weapon skill.{{refsrc|src/dothrow.c|113|version=NetHack 3.6.0}} |
==Encyclopedia entries== | ==Encyclopedia entries== | ||
Line 69: | Line 72: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | {{nethack- | + | {{nethack-367}} |
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 10:04, 14 November 2023
) | |
---|---|
Name | knife |
Appearance | knife |
Damage vs. small | 1d3 |
Damage vs. large | 1d2 |
To-hit bonus | +0 |
Weapon skill | knife |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 5 |
Material | iron |
A knife is a type of weapon that appears in NetHack. It is made of iron, and can double as a projectile weapon.
Samurai will know it as a shito.
Contents
Generation
Knives make up about 2% of randomly generated weapons (on the floor, as death drops, or in shops).
Many randomly created monsters can generate with knives:
- Mordor orcs have a 1⁄3 chance of being generated with a knife;[1] orc-captains have a 1⁄2 chance of generating with Mordor orc equipment with the same odds of a knife, resulting in an effective 1⁄6 chance.[2]
- A skeleton has an effective 1⁄6 chance of generating with a knife as its weapon.[3]
- Yendorian army soldiers and watchmen have a 1⁄2 chance of generating with a knife as a secondary weapon if their primary weapon is a polearm.[4]
- Barrow wights and Nazgul are always generated with a knife.[5]
Knife skill
Knife | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
The following weapons use the knife skill:
- knife
- stiletto
- scalpel
- worm tooth
- crysknife
The knife is the only ranged weapon class that gives Healers a multishot bonus at Skilled level.[6]
There are no artifact knives.
Strategy
As wielded weapons, knives are generally some of the lowest damage weapons in NetHack. The sole exception is the crysknife, roughly comparable to a long sword in terms of damage; the next best knife is the rare scalpel, whose damage is only on par with an orcish dagger, and is mostly seen on Healers as their starting wielded weapon.
History
In NetHack 3.4.3 and earlier versions, including some variants based on those versions, knives could not be multishot.[7] Starting in NetHack 3.6.0, any stackable weapon can be thrown with multishot if you are Skilled or higher in the appropriate weapon skill.[8]
Encyclopedia entries
Knife
Possibly perceiving an expression of dubiosity on their
faces, the globetrotter went on adhering to his adventures.
-- And I seen a man killed in Trieste by an Italian chap.
Knife in his back. Knife like that.
Whilst speaking he produced a dangerous looking clasp knife,
quite in keeping with his character, and held it in the
striking position.
-- In a knockingshop it was count of a tryon between two
smugglers. Fellow hid behind a door, come up behind him.
Like that. Prepare to meet your God, says he. Chuck! It
went into his back up to the butt.
Shito
A Japanese stabbing knife.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 407
- ↑ src/makemon.c in NetHack 3.6.7, line 400: switch for orc-captains
- ↑ src/makemon.c in NetHack 3.6.7, line 476
- ↑ src/makemon.c in NetHack 3.6.7, line 195
- ↑ src/makemon.c in NetHack 3.6.7, line 473
- ↑ src/dothrow.c in NetHack 3.6.7, line 117
- ↑ src/dothrow.c in NetHack 3.4.3, line 110
- ↑ src/dothrow.c in NetHack 3.6.0, line 113