Difference between revisions of "Lich"

From NetHackWiki
Jump to navigation Jump to search
(Encyclopedia entry)
m (that's what {{for}} is for)
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{wikipedia|Lich}}
 
A '''lich''' (not to be confused with a [[lichen]]) is a [[monster class|class]] of [[monster]] in [[NetHack]] represented by the overall symbol {{white|L}}.  All the liches are powerful spell-casters, and the more powerful ones have the ability to cast destroy [[armor]], [[touch of death]] and most other spells, and [[teleport]] away when attacked; they are thus a frequent target of [[blessed]] [[genocide]].  All liches crumble to dust when killed and therefore do not leave corpses. The two most powerful kinds [[Monster_starting_inventory|can be generated with]] [[athame]]s, useful [[engraving]] weapons that are not normally generated.
 
 
 
{{upcoming|NetHack 3.7.0|[[Zombie]]s and liches can now raise monsters killed by them without a weapon as zombies, unless they are [[cancelled]]. The corpse will rise 5-20 turns after death if it has a corresponding zombie type. [[You]] can also do this if polymorphed into a zombie or lich. Zombies and liches will now fight ([[grudge]]) living monsters that can be turned into zombies.}}
 
 
==Etymology==
 
 
Lich means "corpse" or "body" in several Germanic languages (compare e.g. Dutch ''lichaam'' and German ''Leiche''), and survives in Modern English in the word "lichgate" (or "lych-gate", etc.), a covered entranceway to a churchyard. Nothing to do with "leech".
 
 
==Description==
 
 
Liches are powerful spellcasters, often magicians or kings, who seek to defy death by magical means. They are depicted as being clearly cadaverous, bodies desiccated or completely skeletal, with glowing lights in place of their eyes.
 
 
{{clear}}
 
 
==Lich==
 
 
{{monster
 
{{monster
 
  |name=lich
 
  |name=lich
Line 33: Line 16:
 
  |resistances=Cold, Sleep, Poison
 
  |resistances=Cold, Sleep, Poison
 
  |resistances conveyed=Cold
 
  |resistances conveyed=Cold
  |attributes={{attributes|A lich|
+
  |attributes={{attributes|A lich|nocorpse=1|breathless=1|humanoid=1|pois=1|regen=1|undead=1|hostile=1|magic=1|infravision=1}}
|nocorpse=1|breathless=1|humanoid=1|pois=1|regen=1|=
 
|undead=1|hostile=1|magic=1|infravision=1}}
 
 
  |reference=[[monst.c#line1514]]
 
  |reference=[[monst.c#line1514]]
 
}}
 
}}
The '''lich''', {{monsym|lich}}, is the least powerful monster of this class.  It is slower than its brethren and usually not a significant threat.  At the experience levels it is normally encountered, its complement of spells include [[healing]] itself, [[speed|hasting]] itself, [[stun]]ning you, turning [[invisibility|invisible]], draining your [[strength]], [[Destroy armor (monster spell)|destroying your armor]], [[curse items|cursing]] your items and [[aggravate monster|aggravating monsters]] (awakening monsters on the level and drawing them to you). It is possible for a lich to be generated with a high enough level (16) to cast [[summon nasties]]; however, this will not happen in the [[Castle]] unless you reach it at a much higher experience level than normal.
+
{{for|the monster class|Lich (monster class)}}
{{clear}}
 
  
==Demilich==
+
A '''lich''', {{monsym|lich}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The lich is an [[undead]] spellcaster that is the most basic member of the [[Lich (monster class)|lich]] [[monster class]], and ideally the first of them that [[you]] will encounter. Liches have enhanced [[regeneration]] and [[infravision]], and will seek out [[magical item]]s to pick up.
{{monster
+
 
|name=demilich
+
A lich has a [[cold]] touch attack and will attempt to cast one mage [[monster spell]] during each of their turns. Liches possess [[cold resistance]], [[sleep resistance]] and [[poison resistance]] like most undead.
|difficulty=18
+
 
|level=14
+
Liches are [[poisonous]] to [[eat]], which primarily comes up if they are [[digest]]ed by another monster.
|experience=378
+
 
|speed=9
+
{{upcoming|NetHack 3.7.0|Liches that are not [[cancelled]] can raise monsters killed by them as [[Zombie (monster class)|zombies]] of the corresponding type; if they have one, they will be raised 5-20 turns after they are initially killed. This also applies to [[you]] if you are polymorphed into a lich. They will also [[grudge]] living monsters that can be turned into zombies.
|AC=-2
 
|MR=60
 
|align=-12
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Touch 3d4 [[cold]], [[monster spell|Spell-casting]]
 
|weight=1200
 
|nutr=100
 
|size=Medium
 
|resistances=Cold, Sleep, Poison
 
|resistances conveyed=Cold
 
|attributes={{attributes|A demilich|
 
|nocorpse=1|breathless=1|humanoid=1|pois=1|regen=1|=
 
|undead=1|hostile=1|magic=1|infravision=1}}
 
|reference=[[monst.c#line1520]]
 
}}
 
In addition to the spells the normal lich can cast, the '''demilich''', {{monsym|demilich}}, can often cast [[summon nasties]]; if you encounter one at the Castle, it is certain that it can cast this spell. It is possible for a demilich to be generated at a high enough level (21) to cast [[touch of death]]; however, this is almost impossible before reaching Gehennom.
 
{{clear}}
 
  
==Master lich==
+
Monsters with [[digestion]] attacks can gain [[intrinsic]]s from swallowing monsters whole, making it possible for them to gain cold resistance from a lich that is digested.}}
{{monster
 
|name=master lich
 
|difficulty=21
 
|level=17
 
|experience=494
 
|speed=9
 
|AC=-4
 
|MR=90
 
|align=-15
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Touch 3d6 [[cold]], spell-casting
 
|weight=1200
 
|nutr=100
 
|size=Medium
 
|resistances=Cold, Sleep, Poison, Fire
 
|resistances conveyed=Cold
 
|attributes={{attributes|A master lich|
 
|nocorpse=1|hell=1|breathless=1|humanoid=1|pois=1|=
 
|regen=1|undead=1|hostile=1|magic=1|wantsbook=1|infravision=1}}
 
|reference=[[monst.c#line1527]]
 
}}
 
Master liches and arch-liches (usually referred to as "the purple L") can teleport to the player, then to the upstairs to heal and back again, like a demon lord/prince. This form of teleportation is unaffected by no-teleport levels. While master liches at their base level cannot cast touch of death, if your experience level and/or dungeon level is high enough, they will be generated with the ability to cast that spell. Master liches [[Monster_starting_inventory|are generated with]] a 7% chance of either an [[athame]] (86% chance) or a [[wand of nothing]], but no random [[offensive item]]s.
 
{{clear}}
 
  
==Arch-lich==
+
==Generation==
{{monster
+
Randomly-generated liches are always hostile. A lich can [[grow up]] into a [[demilich]].
|name=arch-lich
 
|difficulty=29
 
|level=25
 
|experience=915
 
|speed=9
 
|AC=-6
 
|MR=90
 
|align=-15
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Touch 5d6 [[cold]], [[monster spell|Spell-casting]]
 
|weight=1200
 
|nutr=100
 
|size=Medium
 
|resistances=Fire, Cold, Sleep, Shock, Poison
 
|resistances conveyed=Fire, Cold
 
|attributes={{attributes|An arch-lich|
 
|nocorpse=1|hell=1|breathless=1|humanoid=1|pois=1|=
 
|regen=1|undead=1|hostile=1|magic=1|wantsbook=1|infravision=1}}
 
|reference=[[monst.c#line1536]]
 
}}
 
The '''arch-lich''', {{monsym|arch-lich}}, is the most powerful form of lich.  In fact, it has the highest [[difficulty]] of all randomly generated monsters.  Next to the [[Wizard of Yendor]], it is one of the most powerful spell-casting monsters in the game.  In addition to the spells its weaker brethren can cast, it is guaranteed to be able to cast [[touch of death]], bringing [[instadeath]] to the unprepared.
 
  
Arch-liches have a 33% chance of [[Monster_starting_inventory|getting]] either an [[athame]] (66%) or a non-negatively enchanted [[quarterstaff]]. There is a very small (1/260) chance the athame is [[Magicbane]].
+
A lich [[Corpseless|never leaves a corpse]] when killed - if killed by any method that ordinarily leaves a corpse, a message is printed about their body crumbling to dust.{{refsrc|src/mon.c|2083|nethack=3.6.7|name="dusted"}}
  
If you [[teleportation|teleport]], a pet arch-lich will teleport itself to your new location.  They will [[pick up]] and wear [[armor]], but not wield [[weapon]]s. You do not need to feed it.
+
{{upcoming|NetHack 3.7.0|A lich may appear in the central chamber of the mausoleum [[themed room]].}}
{{clear}}
 
  
 
==Strategy==
 
==Strategy==
 +
[[Magic resistance]] makes fighting against liches much more bearable, since it protects you against [[Destroy armor (monster spell)|destroy armor]] and [[drain strength]], and weakens the impact of the [[curse items]] spell some higher-level liches may have. It is possible for a lich to be generated with a high enough level to cast [[summon nasties]], but this typically requires a character to run up their own [[experience level]] above the usual.
 +
 +
Liches are thankfully quite slow, with [[haste self]] boosting them to a paltry 8 [[speed]]: this makes it much easier to outrun liches so you can then whittle them down from range and/ or let a strong pet take care of them; a [[pet]] with cold resistance is completely immune to damage from a lich, since they cannot normally cast spells against other monsters. [[Stoning]], [[disintegration]] and [[digestion]] will also take care of a lich in short order.
 +
 +
The lich monster class is often a target for [[genocide]], particularly from a blessed [[scroll of genocide]] - if you are using other source of genocide, target the stronger liches first and work your way down to the base lich.
  
<div class="caption" style="float:right; clear:right;"><div class="captioninner"><div class="ttymap"><replacecharsblock>
+
==History==
default={{lightgray|$1}}
+
The lich first appears in [[NetHack 3.0.0]].
newline=<br>
 
|={{lightgray|&#124;}}
 
={{lightgray|&nbsp;}}
 
^=[[fire trap|{{red|^}}]]
 
1=[[Warning|{{red|1}}]]
 
2=[[Warning|{{red|2}}]]
 
3=[[Warning|{{red|3}}]]
 
F=[[imp|{{red|i}}]]
 
i=[[Lemure|{{brown|i}}]]
 
%=[[corpse|{{green|%}}]]
 
L={{monsym|arch-lich}}
 
)=[[weapon|{{brown|)}}]]
 
@={{white|@}}
 
  
|  223Fii  i iF 1322
+
==Origin==
|        ------------3
+
{{wikipedia}}
|  2    ..L@...   |
+
In fantasy works and media, a lich (which comes from the Old English ''līċ'', meaning "corpse" or "body") is a type of undead creature. Previously used as recently as early 20th-century fantasy fiction to refer to any corpse (animate or otherwise), media such as ''[[Dungeons & Dragons]]'' has spurred the portrayal of liches as powerful undead spellcasters that are proficient in necromancy, and typically undergo the transformation in order to defy death, allowing them to retain their intelligence and magical abilities and command lesser undead. ''Dungeons & Dragons'' in particular also takes inspiration from sources such as [[H.P. Lovecraft]] story "The Thing on the Doorstep" and Gardner Fox's titular mage of "The Sword of the Sorcerer".
|------------------ |
 
|  )    %        | |
 
|^--------------- |)|
 
  
</replacecharsblock></div><div class="captiontext">An arch-lich in action.</div></div></div>
+
A lich is generally depicted as a revenant with an undecaying body that is cadaverous, desiccated or completely skeletal, and has glowing lights in place of their eyes. Liches are often capable of sustaining tremendous physical damage, and are immune to disease, poison, fatigue and other effects that affect only the living; they were also quite resistant to various forms of magic, and the mere sight of them often compelled the weak-willed to flee. The lich's most dangerous asset, beyond even its undead gifts, is their vast intellect, mastery of sorcery and limitless time to research, plot and scheme. ''Dungeons & Dragons'' introduces the lich in 1975 as part of its first supplement, ''Greyhawk''.
  
Since the more powerful liches are covetous (teleporting back and forth from the up stairs), the general [[Covetous#Strategy|strategy]] for dealing with covetous monsters applies here. If you have [[teleport control]], you can teleport to the up stairs before it does. Engraving a permanent [[Elbereth]] on the up stairs will prevent them from retreating. (A non permanent engraving will always erode.)
+
In ''Dungeons & Dragons'' settings, a mage that becomes a lich usually gives up some portion or the entirety of their soul to form "soul-artifacts" (also referred to as "soul gems" or "phylacteries") that are the source of their magic and immortality. Many liches take precautions to hide and/or safeguard them, as they anchor a part of a lich's soul to the material world: if their corporeal body is killed, those portions of the lich's soul within it will continue to exist in a non-corporeal form capable of being resurrected from that "soul-artifact" in the near future. However, if all of the lich's soul-artifacts are destroyed, then destroying the lich's body will kill it permanently. Most forays into lichdom often require the creation and consumption of a deadly potion on a full moon; the exact details vary, but almost universally involves acts of utter evil and vile components. Despite this process and their commonplace detachment from mortal morality, it is possible for liches to ascribe to any alignment - in very rare instances, truly good liches can arise, either from possessing a more noble purpose for seeking lichdom or from having lichdom forced upon them.
  
Liches can be prevented from teleporting by wielding a [[potion of paralysis]], and hitting them with it while wearing a [[ring of free action]]. This should provide enough time to be able to dispose of them while they are paralyzed.
+
==Variants==
 +
===SLASH'EM===
 +
In [[SLASH'EM]], liches [[Need +x weapon to hit|need a +2 or better weapon]] to be hit, and [[Hits creatures as +x weapon|hit monsters as a +2 weapon themselves]].
  
The best way to deal with a lich is to wield Magicbane to prevent the lich from cursing your inventory and make you resistant to the [[touch of death]]. Another way is to use [[Elbereth]] or a scroll of [[scare monster]] to prevent the lich from touching you. These strategies will still leave you potentially open to attacks from the nasties that the liches summon. However, summoning is not always bad. A strong character wielding Magicbane might allow liches to continuously summon nasties to kill for gear, exp, or a full-on extinction run.
+
Standard liches may appear among the random {{white|L}} generated in the [[Chaotic Quest]]. A lich is generated within the easternmost room of [[The Lost Tomb]] at level creation.
  
Because the three lower lich types don't resist shock damage, [[Mjollnir]] is an excellent weapon to deal with them. If Mjollnir is not available, the [[Fire Brand]] will work on them as well. Arch-liches resist most elements, so there is no quick way to take them down, except by hitting them with a [[cockatrice]] or chickatrice corpse (don't forget to wear gloves), which will turn them to stone immediately. All liches can also be [[disintegration|disintegrated]] by [[black dragon]] [[breath]] or [[digestion|digested]] by a [[purple worm]].
+
===dNetHack===
 +
In [[dNetHack]], a lich is generated within the easternmost room of The Lost Tomb at level creation.
  
All types of lich count as [[undead]] and are [[chaotic]], so if you are also chaotic, they can be tamed by reading the blessed [[Book of the Dead]]. Master and arch-liches, however, are [[covetous]] monsters that wish to possess the [[Book of the Dead]], and therefore can only be made peaceful, not tame. A tamed arch-lich can be made using the {{spell of|create familiar}} spell or by taming its lower brethren and then allowing them to grow up, but it's of little use as a tamed arch-lich can only cast self-beneficial spells, and therefore is rendered as a mediocre attacker that cannot even harm things immune to cold. Despite their covetous nature, they do not want the [[Amulet of Yendor]]. Therefore, they cannot be used to transport it across a non-teleport level.
+
The lich is the second [[quest]] monster for [[Binder]]s, making up {{frac|24|175}} of the monsters randomly generated on the [[Binder quest]]. Two hostile liches are generated on the upper filler level(s) at level creation.
  
==As pets==
+
===EvilHack===
 +
In [[EvilHack]], players killed by any type of lich will arise as a [[revenant]] instead of a [[ghost]] in [[bones]] files.
  
Liches can make acceptable pets, but have their disadvantages. They are essentially useless against cold resistant monsters and are dangerous to abandon. The stronger versions will also always stay next to the player, which is useful if you don't have a [[magic whistle]] but also can be a nuisance by them getting in the way, and makes it difficult to stop them from killing [[shopkeepers]]. Master liches and arch-liches cannot be tamed due to their [[covetous]] nature. It is, however, possible to tame a lich or demilich and have it [[Growing_up|grow up]]. You can also get one polymorphing another pet.
+
Two liches are generated on the first floor of [[Vecna's Domain]] at level creation, and four guard Vecna's room within his lair on the third floor. Vecna's presence in the dungeon prevents the genocide of liches; once he is destroyed, they can be subjected to genocide as normal.
  
== Encyclopedia entry ==
+
Liches are much more dangerous compared to vanilla ''NetHack'', since they have access to several new monster spells - this also makes them much better pets and polyforms, with full access to their repertoire of monster spells when fighting other monsters. Sunsword now has a chance of instakilling any liches it hits; [[The Sword of Kas]] is an [[artifact]] [[gemstone]] [[two-handed]] sword that deals double damage versus {{white|L}}, including liches.
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
But on its heels ere the sunset faded, there came a second apparition, striding with incredible strides and halting when it loomed almost upon me in the red twilight-the monstrous mummy of some ancient king still crowned with untarnished gold but turning to my gaze a visage that more than time or the worm had wasted. Broken swathings flapped about the skeleton legs, and above the crown that was set with sapphires and orange rubies, a black something swayed and nodded horribly; but, for an instant, I did not dream what it was.  Then, in its middle, two oblique and scarlet eyes opened and glowed like hellish coals, and two ophidian fangs glittered in an ape-like mouth.  A squat, furless, shapeless head on a neck of disproportionate extent leaned unspeakably down and whispered in the mummy's ear. Then, with one stride, the titanic lich took half the distance between us, and from out the folds of the tattered sere-cloth a gaunt arm arose, and fleshless, taloned fingers laden with glowering gems, reached out and fumbled for my throat . . .
 
But on its heels ere the sunset faded, there came a second apparition, striding with incredible strides and halting when it loomed almost upon me in the red twilight-the monstrous mummy of some ancient king still crowned with untarnished gold but turning to my gaze a visage that more than time or the worm had wasted. Broken swathings flapped about the skeleton legs, and above the crown that was set with sapphires and orange rubies, a black something swayed and nodded horribly; but, for an instant, I did not dream what it was.  Then, in its middle, two oblique and scarlet eyes opened and glowed like hellish coals, and two ophidian fangs glittered in an ape-like mouth.  A squat, furless, shapeless head on a neck of disproportionate extent leaned unspeakably down and whispered in the mummy's ear. Then, with one stride, the titanic lich took half the distance between us, and from out the folds of the tattered sere-cloth a gaunt arm arose, and fleshless, taloned fingers laden with glowering gems, reached out and fumbled for my throat . . .
Line 171: Line 80:
 
}}
 
}}
  
{{nethack-360}}
+
==References==
 +
<references/>
 +
{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Monster classes]]
 

Latest revision as of 10:49, 30 March 2024

For the monster class, see Lich (monster class).

A lich, L, is a type of monster that appears in NetHack. The lich is an undead spellcaster that is the most basic member of the lich monster class, and ideally the first of them that you will encounter. Liches have enhanced regeneration and infravision, and will seek out magical items to pick up.

A lich has a cold touch attack and will attempt to cast one mage monster spell during each of their turns. Liches possess cold resistance, sleep resistance and poison resistance like most undead.

Liches are poisonous to eat, which primarily comes up if they are digested by another monster.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Liches that are not cancelled can raise monsters killed by them as zombies of the corresponding type; if they have one, they will be raised 5-20 turns after they are initially killed. This also applies to you if you are polymorphed into a lich. They will also grudge living monsters that can be turned into zombies.

Monsters with digestion attacks can gain intrinsics from swallowing monsters whole, making it possible for them to gain cold resistance from a lich that is digested.

Generation

Randomly-generated liches are always hostile. A lich can grow up into a demilich.

A lich never leaves a corpse when killed - if killed by any method that ordinarily leaves a corpse, a message is printed about their body crumbling to dust.[1]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

A lich may appear in the central chamber of the mausoleum themed room.

Strategy

Magic resistance makes fighting against liches much more bearable, since it protects you against destroy armor and drain strength, and weakens the impact of the curse items spell some higher-level liches may have. It is possible for a lich to be generated with a high enough level to cast summon nasties, but this typically requires a character to run up their own experience level above the usual.

Liches are thankfully quite slow, with haste self boosting them to a paltry 8 speed: this makes it much easier to outrun liches so you can then whittle them down from range and/ or let a strong pet take care of them; a pet with cold resistance is completely immune to damage from a lich, since they cannot normally cast spells against other monsters. Stoning, disintegration and digestion will also take care of a lich in short order.

The lich monster class is often a target for genocide, particularly from a blessed scroll of genocide - if you are using other source of genocide, target the stronger liches first and work your way down to the base lich.

History

The lich first appears in NetHack 3.0.0.

Origin

In fantasy works and media, a lich (which comes from the Old English līċ, meaning "corpse" or "body") is a type of undead creature. Previously used as recently as early 20th-century fantasy fiction to refer to any corpse (animate or otherwise), media such as Dungeons & Dragons has spurred the portrayal of liches as powerful undead spellcasters that are proficient in necromancy, and typically undergo the transformation in order to defy death, allowing them to retain their intelligence and magical abilities and command lesser undead. Dungeons & Dragons in particular also takes inspiration from sources such as H.P. Lovecraft story "The Thing on the Doorstep" and Gardner Fox's titular mage of "The Sword of the Sorcerer".

A lich is generally depicted as a revenant with an undecaying body that is cadaverous, desiccated or completely skeletal, and has glowing lights in place of their eyes. Liches are often capable of sustaining tremendous physical damage, and are immune to disease, poison, fatigue and other effects that affect only the living; they were also quite resistant to various forms of magic, and the mere sight of them often compelled the weak-willed to flee. The lich's most dangerous asset, beyond even its undead gifts, is their vast intellect, mastery of sorcery and limitless time to research, plot and scheme. Dungeons & Dragons introduces the lich in 1975 as part of its first supplement, Greyhawk.

In Dungeons & Dragons settings, a mage that becomes a lich usually gives up some portion or the entirety of their soul to form "soul-artifacts" (also referred to as "soul gems" or "phylacteries") that are the source of their magic and immortality. Many liches take precautions to hide and/or safeguard them, as they anchor a part of a lich's soul to the material world: if their corporeal body is killed, those portions of the lich's soul within it will continue to exist in a non-corporeal form capable of being resurrected from that "soul-artifact" in the near future. However, if all of the lich's soul-artifacts are destroyed, then destroying the lich's body will kill it permanently. Most forays into lichdom often require the creation and consumption of a deadly potion on a full moon; the exact details vary, but almost universally involves acts of utter evil and vile components. Despite this process and their commonplace detachment from mortal morality, it is possible for liches to ascribe to any alignment - in very rare instances, truly good liches can arise, either from possessing a more noble purpose for seeking lichdom or from having lichdom forced upon them.

Variants

SLASH'EM

In SLASH'EM, liches need a +2 or better weapon to be hit, and hit monsters as a +2 weapon themselves.

Standard liches may appear among the random L generated in the Chaotic Quest. A lich is generated within the easternmost room of The Lost Tomb at level creation.

dNetHack

In dNetHack, a lich is generated within the easternmost room of The Lost Tomb at level creation.

The lich is the second quest monster for Binders, making up 24175 of the monsters randomly generated on the Binder quest. Two hostile liches are generated on the upper filler level(s) at level creation.

EvilHack

In EvilHack, players killed by any type of lich will arise as a revenant instead of a ghost in bones files.

Two liches are generated on the first floor of Vecna's Domain at level creation, and four guard Vecna's room within his lair on the third floor. Vecna's presence in the dungeon prevents the genocide of liches; once he is destroyed, they can be subjected to genocide as normal.

Liches are much more dangerous compared to vanilla NetHack, since they have access to several new monster spells - this also makes them much better pets and polyforms, with full access to their repertoire of monster spells when fighting other monsters. Sunsword now has a chance of instakilling any liches it hits; The Sword of Kas is an artifact gemstone two-handed sword that deals double damage versus L, including liches.

Encyclopedia entry

But on its heels ere the sunset faded, there came a second apparition, striding with incredible strides and halting when it loomed almost upon me in the red twilight-the monstrous mummy of some ancient king still crowned with untarnished gold but turning to my gaze a visage that more than time or the worm had wasted. Broken swathings flapped about the skeleton legs, and above the crown that was set with sapphires and orange rubies, a black something swayed and nodded horribly; but, for an instant, I did not dream what it was. Then, in its middle, two oblique and scarlet eyes opened and glowed like hellish coals, and two ophidian fangs glittered in an ape-like mouth. A squat, furless, shapeless head on a neck of disproportionate extent leaned unspeakably down and whispered in the mummy's ear. Then, with one stride, the titanic lich took half the distance between us, and from out the folds of the tattered sere-cloth a gaunt arm arose, and fleshless, taloned fingers laden with glowering gems, reached out and fumbled for my throat . . .

[ The Abominations of Yondo, Clark Ashton Smith, 1926 ]

References