Difference between revisions of "NetHack Fourk"

From NetHackWiki
Jump to navigation Jump to search
(Changes: Sylph)
(Changes: Wiki markup adjustments.)
Line 8: Line 8:
 
In addition to the [[NetHack 4]] interface and AI enhancements, Fourk has made a number of gameplay changes.  These fall into two major categories:
 
In addition to the [[NetHack 4]] interface and AI enhancements, Fourk has made a number of gameplay changes.  These fall into two major categories:
  
* Balance Adjustments
+
====Balance Adjustments====
** [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]).
+
* [[Death drop]]s are more common in the early game but are less common when killing many of the same kind of monster (e.g., [[pudding farming]]).
** [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]].
+
* [[Engraving]] is more reliable if done infrequently, less reliable if frequently [[Elbereth|abused]].
** [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment.
+
* [[Alignment record]] is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment.
** The [[chance-to-hit]] formula relies on [[skill]] and also takes skill cap into account, so [[restricted]] weapons are hard to hit with.
+
* The [[chance-to-hit]] formula relies on [[skill]] and also takes skill cap into account, so [[restricted]] weapons are hard to hit with.
** [[Unicorn horn]]s degrade when used to fix [[attribute]] loss.
+
* [[Unicorn horn]]s degrade when used to fix [[attribute]] loss.
** Falling rock [[traps]] do not generate on early dungeon levels.
+
* Falling rock [[traps]] do not generate on early dungeon levels.
** [[Arrows]] and [[darts]] do more damage.
+
* [[Arrows]] and [[darts]] do more damage.
** The [[Wizard of Yendor]] can change your alignment (if you are not [[pious]]).
+
* The [[Wizard of Yendor]] can change your alignment (if you are not [[pious]]).
** Early [[poison]] attacks are less likely to [[instadeath|kill you outright]].
+
* Early [[poison]] attacks are less likely to [[instadeath|kill you outright]].
** [[Rings]] are easier to [[identify]] in the early game.  ([[Wand of enlightenment|Wands of enlightenment]] are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them.  They can be recovered by digging.)
+
* [[Rings]] are easier to [[identify]] in the early game.  ([[Wand of enlightenment|Wands of enlightenment]] are often generated early in the game, and dropping rings into a sink only buries them under the sink, rather than destroying them.  They can be recovered by digging.)
** [[Minetown]] is more likely to have a [[general store]].
+
* [[Minetown]] is more likely to have a [[general store]].
** [[Luck]] penalties in [[Sokoban]] do not apply if you are carrying a non-cursed [[luckstone]] or have entered the Sokoban [[zoo]].  The penalty can also be dodged via [[hallucination]].
+
* [[Luck]] penalties in [[Sokoban]] do not apply if you are carrying a non-cursed [[luckstone]] or have entered the Sokoban [[zoo]].  The penalty can also be dodged via [[hallucination]].
** [[Wand of wishing|Wands of wishing]] are not [[charging|rechargeable]]; but there are guaranteed [[scroll|single-use]] [[wish]]es in [[Vlad's Tower]], the [[Wizard's Tower]], and [[Orcus Town]].
+
* [[Wand of wishing|Wands of wishing]] are not [[charging|rechargeable]]; but there are guaranteed [[scroll|single-use]] [[wish]]es in [[Vlad's Tower]], the [[Wizard's Tower]], and [[Orcus Town]].
** The [[Backstab]] bonus depends on weapon [[skill]].
+
* The [[Backstab]] bonus depends on weapon [[skill]].
** [[Spear]]s are more common in the early game.
+
* [[Spear]]s are more common in the early game.
** The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases.  Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them.
+
* The odds of thrown or fired [[projectile]]s breaking decreases as your [[skill]] increases.  Compared to vanilla, characters who start with projectiles are more likely to prosper by using rather than hoarding them.
** [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking).
+
* [[Engraving]]s do not degrade as easily, especially from non-fighting actions (such as walking).
  
* Differentiation / Variety
+
====Differentiation / Variety====
** The [[floating eye]]s' [[passive attack]] does damage directly, rather than paralyzing.
+
* The [[floating eye]]s' [[passive attack]] does damage directly, rather than paralyzing.
** More monsters have unique attacks (e.g., [[pit fiend]]s, [[ice devil]]s, [[hezrou]]).
+
* More monsters have unique attacks (e.g., [[pit fiend]]s, [[ice devil]]s, [[hezrou]]).
** Some monsters have been moved to different letter classes (e.g., [[leprechauns]] are lowercase i) or have changed colors (e.g., [[acid blob]]s are yellow).
+
* Some monsters have been moved to different letter classes (e.g., [[leprechauns]] are lowercase i) or have changed colors (e.g., [[acid blob]]s are yellow).
** [[Valkyrie]]s [[fly]] and get better starting [[armor]] but start with a [[spear]] or [[war hammer]] instead of the [[long sword]]; and some of their [[weapon]] [[skill]] caps are reduced.
+
* [[Valkyrie]]s [[fly]] and get better starting [[armor]] but start with a [[spear]] or [[war hammer]] instead of the [[long sword]]; and some of their [[weapon]] [[skill]] caps are reduced.
** [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d.
+
* [[Barbarian]]s have improved [[melee]] [[weapon]] [[skill]] caps, and the [[Heart of Ahriman]] has a [[remove curse]] effect when [[invoke]]d.
** [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively).
+
* [[Knight]]s, [[Samurai]], and [[Valkyrie]]s get strategically important items from their quests ([[lance]]s, [[ya]], and [[cone of cold]], respectively).
** The [[Caveman quest]] text is rewritten in 4.3.0.2, and the [[Ranger quest]] has [[Khor]]'s redesigned version of the home level.
+
* The [[Caveman quest]] text is rewritten in 4.3.0.2, and the [[Ranger quest]] has [[Khor]]'s redesigned version of the home level.
** [[Monkeys]] are better at stealing something and getting away.
+
* [[Monkeys]] are better at stealing something and getting away.
** The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced.
+
* The [[Oracle]] can sell you enlightenment, and Oracle prices are reduced.
** [[Sokoban]] has [[Sokoban#NetHack_Fourk|more variety of levels]].
+
* [[Sokoban]] has [[Sokoban#NetHack_Fourk|more variety of levels]].
** The [[Wizard of Yendor]] can get interesting items in his inventory.
+
* The [[Wizard of Yendor]] can get interesting items in his inventory.
** [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]].
+
* [[Maze]]s in [[Gehennom]] can have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., [[lava]] or [[iron bars]].
** Starting in 4.3.0.2, role has an impact on where your attributes max out (but race is also still relevant).
+
* Starting in 4.3.0.2, [[role]] has an impact on where your [[attribute]]s max out (but [[race]] is also still relevant).
** 4.3.0.2 adds a new playable race, [[Sylph]], a race of fairy creatures who can be Valkyries, Priests, or Healers.  Sylphs regenerate hitpoints and power faster than other races when they can draw energy from their environment, otherwise slower or not at all; their ability to heal themselves in this way is blocked by wearing armor or being in Gehennom.
+
* 4.3.0.2 adds a new playable race, [[Sylph]], a race of fairy creatures who can be [[Valkyrie]]s, [[Priest]]s, or [[Healer]]s.  Sylphs regenerate [[hitpoints]] and [[power]] faster than other races when they can draw energy from their environment, otherwise slower or not at all; their ability to heal themselves in this way is blocked by wearing [[armor]] or by being in [[Gehennom]].
  
 
===External Links===
 
===External Links===

Revision as of 17:43, 4 May 2015

NetHack Fourk is a NetHack variant based on the NetHack 4 codebase but with a more experimental approach to game-play changes (but still conservative compared to heavily modified variants like Slash'em and dnethack).

Public Server

A public server is available on nethack.xd.cm.

Changes

In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes. These fall into two major categories:

Balance Adjustments

Differentiation / Variety

External Links