Difference between revisions of "Nightmare (SLASH'EM)"

From NetHackWiki
Jump to navigation Jump to search
(additional (apparent?) detail)
(lede)
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:
 
{{otheruses|the boss in SLASH'EM|the boss in dNetHack|Nightmare (dNetHack)}}{{for|other uses|Nightmare (disambiguation)}}
 
{{otheruses|the boss in SLASH'EM|the boss in dNetHack|Nightmare (dNetHack)}}{{for|other uses|Nightmare (disambiguation)}}
  
'''Nightmare''', {{monsym|Nightmare}}, is a [[unique]] [[monster]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. She is a [[Unicorn or horse|unicorn-like]] monster that serves as the [[Lawful Quest]] nemesis and guards the [[Key of Law]].  
+
'''Nightmare''', {{monsym|Nightmare}}, is a [[unique]] [[monster]] that appears in [[SLASH'EM]], [[SlashTHEM]] and [[Hack'EM]]. She is a [[Unicorn or horse|unicorn-like]] monster that serves as the [[quest nemesis]] of the [[Lawful Quest]] and guards the [[Key of Law]].  
  
 
Nightmare has a strong headbutt attack and a kick attack - she also has [[reflection]] from her unique [[unicorn horn]], [[Nighthorn]], and [[Hits creatures as +x weapon|hits as a +2 weapon]]. Nightmare also possesses [[poison resistance]], [[fire resistance]], [[cold resistance]], and [[shock resistance]]. Though Nightmare is [[covetous]] towards your [[quest artifact]], the [[invocation items]] and the [[Amulet of Yendor]], she lacks any means to steal them from you directly.  
 
Nightmare has a strong headbutt attack and a kick attack - she also has [[reflection]] from her unique [[unicorn horn]], [[Nighthorn]], and [[Hits creatures as +x weapon|hits as a +2 weapon]]. Nightmare also possesses [[poison resistance]], [[fire resistance]], [[cold resistance]], and [[shock resistance]]. Though Nightmare is [[covetous]] towards your [[quest artifact]], the [[invocation items]] and the [[Amulet of Yendor]], she lacks any means to steal them from you directly.  
Line 28: Line 28:
 
Nightmare is always generated asleep on her [[throne]] within her forest in the Lawful Quest, with the Key of Law in her possession.
 
Nightmare is always generated asleep on her [[throne]] within her forest in the Lawful Quest, with the Key of Law in her possession.
  
She [[Corpseless|does not leave a corpse]] upon death: if Nightmare is killed in a manner that would ordinarily leave a [[corpse]], she will instead drop Nighthorn.
+
Nightmare [[Corpseless|does not leave a corpse]] upon death: if Nightmare is killed in a manner that would ordinarily leave a [[corpse]], she will instead drop Nighthorn.
  
 
==Strategy==
 
==Strategy==
Nightmare can be a surprisingly difficult opponent: given her high speed and damage output, she does comparable damage to a [[minotaur]]. While she does respect [[Elbereth]], her speed and covetous nature allows her to often land multiple blows before a player can engrave it. The fact that most of her damage is concentrated in a single attack also makes [[AC]] somewhat less effective against her. Finally, she has excellent defenses herself: a good AC of -2, complete elemental resistances and a high [[magic resistance (monster)|MR score]] of 70 that makes disabling spells such as [[sleep]] unreliable against her.
+
Nightmare can be a surprisingly difficult opponent: with her high speed and damage output, she does comparable damage to a [[minotaur]]. While she does respect [[Elbereth]], her speed and covetous nature allows her to often land multiple blows before a player can engrave it. The fact that most of her damage is concentrated in a single attack also makes improved [[AC]] somewhat less effective against her. Finally, she has solid defenses herself: a good AC of -2, complete elemental resistances, reflection from her horn to deflect [[ray]]s, and a high [[magic resistance (monster)|MR score]] of 70 that makes other disabling spells unreliable against her.
  
 
An AC of -15 or better and a means to permanently engrave Elbereth are advised for players facing Nightmare.
 
An AC of -15 or better and a means to permanently engrave Elbereth are advised for players facing Nightmare.
Line 38: Line 38:
 
{{message|All that remains is her horn...|Nightmare was killed and dropped Nighthorn.}}
 
{{message|All that remains is her horn...|Nightmare was killed and dropped Nighthorn.}}
 
{{slashem-7E7|offset=1}}
 
{{slashem-7E7|offset=1}}
{{variant-343}}
+
{{variant-343}}<!--{{variant-36X}}-->
 
[[Category:SLASH'EM monsters]]
 
[[Category:SLASH'EM monsters]]
 
[[Category:SlashTHEM monsters]]
 
[[Category:SlashTHEM monsters]]
 
[[Category:Hack'EM monsters]]
 
[[Category:Hack'EM monsters]]

Latest revision as of 13:49, 6 March 2024

This article is about the boss in SLASH'EM. For the boss in dNetHack, see Nightmare (dNetHack).
For other uses, see Nightmare (disambiguation).

Nightmare, u, is a unique monster that appears in SLASH'EM, SlashTHEM and Hack'EM. She is a unicorn-like monster that serves as the quest nemesis of the Lawful Quest and guards the Key of Law.

Nightmare has a strong headbutt attack and a kick attack - she also has reflection from her unique unicorn horn, Nighthorn, and hits as a +2 weapon. Nightmare also possesses poison resistance, fire resistance, cold resistance, and shock resistance. Though Nightmare is covetous towards your quest artifact, the invocation items and the Amulet of Yendor, she lacks any means to steal them from you directly.

Generation

Nightmare is always generated asleep on her throne within her forest in the Lawful Quest, with the Key of Law in her possession.

Nightmare does not leave a corpse upon death: if Nightmare is killed in a manner that would ordinarily leave a corpse, she will instead drop Nighthorn.

Strategy

Nightmare can be a surprisingly difficult opponent: with her high speed and damage output, she does comparable damage to a minotaur. While she does respect Elbereth, her speed and covetous nature allows her to often land multiple blows before a player can engrave it. The fact that most of her damage is concentrated in a single attack also makes improved AC somewhat less effective against her. Finally, she has solid defenses herself: a good AC of -2, complete elemental resistances, reflection from her horn to deflect rays, and a high MR score of 70 that makes other disabling spells unreliable against her.

An AC of -15 or better and a means to permanently engrave Elbereth are advised for players facing Nightmare.

Messages

All that remains is her horn...
Nightmare was killed and dropped Nighthorn.