Difference between revisions of "Orcish helm"

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{{armor
 
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==Generation==
 
==Generation==
[[Orc (monster class)|Orcs]] have a {{frac|2}} chance of being generated with an orcish helm among their armor.{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}}
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Any [[Orc (starting race)|orcish]] player character that would start the game with a [[helmet]] will start with an orcish helm instead - currently, there are no applicable roles where this substitution would occur.{{refsrc|src/u_init.c|218|nethack=3.6.7|comment=Race-based substitutions for initial inventory}}
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In addition to random generation, non-[[undead]] [[Orc (monster class)|orcs]] have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] an orcish helm among their armor.{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}}
  
 
==Description==
 
==Description==
When worn, an orcish helm provides 1 base [[AC]] plus any enchantment it has.
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When worn, an orcish helm provides 1 base [[AC]] before factoring in its enchantment.
  
 
==Strategy==
 
==Strategy==
Orcish helms are usually the first type of helm encountered, and can provide a small source of early AC for a starting character along with protection from early [[falling rock trap]]s. With luck, you may happen across orcish helms at +3 or higher enchantment; orcish helms also make decent fodder for [[polypiling]].
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Orcish helms are usually the first type of helm encountered, since orcish monsters such as [[goblin]]s are commonplace in the early game. They can provide a small source of early AC for a starting character, along with protection from early [[falling rock trap]]s - with luck, you may happen across early orcish helms at +3 or higher enchantment. Orcish helms are eventually replaced towards the end of the early game; in later stages, they make decent fodder for [[polypiling]].
  
 
==History==
 
==History==
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==Variants==
 
==Variants==
In variants with [[object materials]], orcish helms may appear as simply '''skull caps'''.
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In variants with [[object materials]], unidentified orcish helms may appear as simply '''skull caps'''. Some variants may give orcs (including the player) an AC bonus for wearing an orcish helm.
  
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], you can [[upgrade]] a [[dented pot]] into an orcish helm, and orcish helms can be upgraded into [[dwarvish iron helm]]s.
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In [[SLASH'EM]], orcish [[Undead Slayer]]s that start the game with a helmet will instead have an orcish helm, using the existing vanilla code for player race-role substitutions.
{{nethack-343}}
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[[Gnoll]]s have a {{frac|3}} chance of generating with an orcish helm, while gnoll warriors have a {{frac|2}} chance, and gnoll cheftians will always generate with one. [[Upgrading]] a [[dented pot]] will produce an orcish helm, and upgrading an orcish helm produces a [[dwarvish iron helm]].
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All of the above is also applicable to [[SlashTHEM]].
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===SporkHack===
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In [[SporkHack]], orcish helms grant +3 AC to orcish monsters that wear them, including [[Orc (starting race)|orcish]] player characters.
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===UnNetHack===
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In [[UnNetHack]], orcish helms grant +1 AC to orcish monsters that wear them, including orcish player characters.
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===dNetHack===
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In [[dNetHack]], an orcish helm grants 1 AC and 0 [[DR]] when worn.
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===EvilHack===
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In [[EvilHack]], orcish helms grant +1 AC to orcish monsters that wear them, including player orcs.
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Orcish [[Knight]]s will start with an orcish helm in place of the role's standard [[helmet]]. Orcish [[mercenaries]] will often generate with orcish helms.
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An orcish helm can be created at a [[Forge (dungeon feature)|forge]] by combining a dented pot and an [[orcish dagger]]. An orcish helm can be combined with [[orcish boots]] to create an [[orcish shield]], and can be combined with an orcish shield to create [[orcish ring mail]].
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===Hack'EM===
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In [[Hack'EM]], orcish helms grant +1 AC to orcish monsters that wear them, including player orcs.
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In addition to SLASH'EM and EvilHack details, upgrading an orcish helm will produce a dwarvish helm as in SLASH'EM, but only "upgrading" a dwarvish helm will produce an orcish helm.
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==References==
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<references/>
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{{nethack-367}}
 
[[Category:Helms]]
 
[[Category:Helms]]
 
[[Category:Orcish items|Helm]]
 
[[Category:Orcish items|Helm]]

Latest revision as of 02:49, 22 March 2024

[   orcish helm   Orcish helm.png
Appearance iron skull cap
Slot helm
AC 1
Special (none)
Base price 10 zm
Weight 30
Material iron

An orcish helm is a type of helm that appears in NetHack. It is made of iron, and appears as an iron skull cap when unidentified.

Generation

Any orcish player character that would start the game with a helmet will start with an orcish helm instead - currently, there are no applicable roles where this substitution would occur.[1]

In addition to random generation, non-undead orcs have a 12 chance of being generated with an orcish helm among their armor.[2]

Description

When worn, an orcish helm provides 1 base AC before factoring in its enchantment.

Strategy

Orcish helms are usually the first type of helm encountered, since orcish monsters such as goblins are commonplace in the early game. They can provide a small source of early AC for a starting character, along with protection from early falling rock traps - with luck, you may happen across early orcish helms at +3 or higher enchantment. Orcish helms are eventually replaced towards the end of the early game; in later stages, they make decent fodder for polypiling.

History

The orcish helm first appears in NetHack 3.0.0.

Variants

In variants with object materials, unidentified orcish helms may appear as simply skull caps. Some variants may give orcs (including the player) an AC bonus for wearing an orcish helm.

SLASH'EM

In SLASH'EM, orcish Undead Slayers that start the game with a helmet will instead have an orcish helm, using the existing vanilla code for player race-role substitutions.

Gnolls have a 13 chance of generating with an orcish helm, while gnoll warriors have a 12 chance, and gnoll cheftians will always generate with one. Upgrading a dented pot will produce an orcish helm, and upgrading an orcish helm produces a dwarvish iron helm.

All of the above is also applicable to SlashTHEM.

SporkHack

In SporkHack, orcish helms grant +3 AC to orcish monsters that wear them, including orcish player characters.

UnNetHack

In UnNetHack, orcish helms grant +1 AC to orcish monsters that wear them, including orcish player characters.

dNetHack

In dNetHack, an orcish helm grants 1 AC and 0 DR when worn.

EvilHack

In EvilHack, orcish helms grant +1 AC to orcish monsters that wear them, including player orcs.

Orcish Knights will start with an orcish helm in place of the role's standard helmet. Orcish mercenaries will often generate with orcish helms.

An orcish helm can be created at a forge by combining a dented pot and an orcish dagger. An orcish helm can be combined with orcish boots to create an orcish shield, and can be combined with an orcish shield to create orcish ring mail.

Hack'EM

In Hack'EM, orcish helms grant +1 AC to orcish monsters that wear them, including player orcs.

In addition to SLASH'EM and EvilHack details, upgrading an orcish helm will produce a dwarvish helm as in SLASH'EM, but only "upgrading" a dwarvish helm will produce an orcish helm.

References

  1. src/u_init.c in NetHack 3.6.7, line 218: Race-based substitutions for initial inventory
  2. src/makemon.c in NetHack 3.6.7, line 397: default orcish armor