Difference between revisions of "Player monster"

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{{todo|exact starting inventory, e. g. for Newt (held prisoner in the wizard quest)}}
 
{{todo|exact starting inventory, e. g. for Newt (held prisoner in the wizard quest)}}
  
A '''player monster''' is a monster with a class/title resembling the [[player]]. They are [[not randomly generated]], and are rarely seen, being primarily used as the polymorphed forms of the [[doppelganger]], and on the [[Astral Plane]] representing players fooled by a [[cheap plastic imitation of the Amulet of Yendor]] (although true players will not get there without the real [[Amulet of Yendor]].) Using turn undead on a player corpse (from bones levels) revives the corpse as a player monster.
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A '''player monster''' is a monster with a class/title resembling the [[player]]. They are [[not randomly generated]], and are rarely seen, being primarily used as the polymorphed forms of the [[doppelganger]], and on the [[Astral Plane]] representing players fooled by a [[cheap plastic imitation of the Amulet of Yendor]] (although true players will not get there without the real [[Amulet of Yendor]].) Using turn undead on a player corpse (from bones levels or the [[Valley of the Dead]]) revives the corpse as a player monster.
  
 
On the Astral Plane, player monsters [[Monster_starting_inventory|will be given items]] representing an [[ascension kit]], including the possibility of [[artifact weapon]]s.
 
On the Astral Plane, player monsters [[Monster_starting_inventory|will be given items]] representing an [[ascension kit]], including the possibility of [[artifact weapon]]s.
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On the Astral Plane, player monsters are a source of [[YASD]], as they may be generated with [[Vorpal Blade]], which can cause [[instadeath]] by beheading you. Be very wary of engaging one in [[melee]] until you are certain what it is wielding.
 
On the Astral Plane, player monsters are a source of [[YASD]], as they may be generated with [[Vorpal Blade]], which can cause [[instadeath]] by beheading you. Be very wary of engaging one in [[melee]] until you are certain what it is wielding.
  
Player monsters cannot be tamed, but attempting to can make them peaceful.
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Player monsters cannot be tamed, but can be made peaceful.
  
  
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 15:08, 29 August 2010

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"The details on this page need verification and expansion. The monster pages do not exist; should they reside here or on their own separate pages?"

A user has suggested improving this page or section as follows:

"exact starting inventory, e. g. for Newt (held prisoner in the wizard quest)"

A player monster is a monster with a class/title resembling the player. They are not randomly generated, and are rarely seen, being primarily used as the polymorphed forms of the doppelganger, and on the Astral Plane representing players fooled by a cheap plastic imitation of the Amulet of Yendor (although true players will not get there without the real Amulet of Yendor.) Using turn undead on a player corpse (from bones levels or the Valley of the Dead) revives the corpse as a player monster.

On the Astral Plane, player monsters will be given items representing an ascension kit, including the possibility of artifact weapons.

The player monsters are:

Strategy

On the Astral Plane, player monsters are a source of YASD, as they may be generated with Vorpal Blade, which can cause instadeath by beheading you. Be very wary of engaging one in melee until you are certain what it is wielding.

Player monsters cannot be tamed, but can be made peaceful.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.