Difference between revisions of "Randomized appearance"

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m (Text replace - "\[\[[sS]pellbook of (dig|magic missile|fireball|cone of cold|sleep|finger of death|light|detect monsters|healing|knock|force bolt|confuse monster|cure blindness|drain life|slow monster|wizard lock|create monster|detect food|cause fear|clai)
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{{Tocright}}
 
{{Tocright}}
  
A major part of [[NetHack]] is [[identify]]ing items. To make this more difficult, the appearances of [[scroll]]s, [[potion]]s, [[ring]]s, [[wand]]s, [[spellbook]]s, and some [[armor]] are randomly shuffled at game start. This page lists the possible appearances.
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A major part of [[NetHack]] is [[identify]]ing items. To make this more difficult, the appearances of [[scroll]]s, [[potion]]s, [[ring]]s, [[amulet]]s, [[wand]]s, [[spellbook]]s, and some [[armor]] are randomly shuffled at game start. This page lists the possible appearances.
  
In a few cases, an item's appearance affects its function beyond its identified type.
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In a few cases, an item's appearance affects its function beyond its identified type.
  
 
==Scrolls==
 
==Scrolls==
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==Spellbooks==
 
==Spellbooks==
  
The [[Book of the Dead]] and [[blank spellbook]] both have a fixed description. Regular '''[[spellbooks]]''' will appear as one of the following:
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The [[Book of the Dead]] and [[blank spellbook]]s both have a fixed description. Regular '''[[spellbook]]s''' will appear as one of the following:
  
 
     parchment    vellum      ragged      dog eared    mottled
 
     parchment    vellum      ragged      dog eared    mottled
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     glittering  shining      dull        thin        thick
 
     glittering  shining      dull        thin        thick
  
The source code also contains appearances for the [[deferred feature|deferred]] spellbooks of {{spell of|flame sphere}} and {{spell of|freeze sphere}}, which are ''<code>canvas</code>'' and ''<code>hardcover</code>'' respectively. These will presumably be randomized if the spellbooks are enabled.
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The source code also contains appearances for the [[deferred feature|deferred]] spellbooks of {{spell of|flame sphere}} and {{spell of|freeze sphere}}, which are ''canvas'' and ''hardcover'' respectively. These will presumably be randomized if the spellbooks are enabled.
  
 
==Rings==
 
==Rings==
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     pearl      iron        twisted    steel      wire
 
     pearl      iron        twisted    steel      wire
 
     engagement  shiny      bronze      brass      copper
 
     engagement  shiny      bronze      brass      copper
     silver      gold        wooden      granite    opal      
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     silver      gold        wooden      granite    opal
     clay        coral      black onyx  moonstone  tiger eye  
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     clay        coral      black onyx  moonstone  tiger eye
     jade        agate      topaz      sapphire    ruby      
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     jade        agate      topaz      sapphire    ruby
 
     diamond    ivory      emerald
 
     diamond    ivory      emerald
  
 
Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently [[engrave]] something on the floor.
 
Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently [[engrave]] something on the floor.
  
If you are wearing a silver ring, you will do extra damage to silver-hating monsters with bare-handed and martial arts attacks.
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If you are wearing a [[silver]] ring, you will do extra damage to silver-hating monsters with bare-handed and martial arts attacks.
  
The appearance of rings determines what monsters can eat them, and also influences golem creation when [[Polypiling]]. The former is especially important because [[Eating jewelry|you can sometimes gain intrinsics]] from eating rings while you are polymorphed. Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any [[metallivore]] ([[rock mole]], [[xorn]], or [[rust monster]]). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, [[gelatinous cube]]s can eat wooden rings.
+
The appearance of rings determines what monsters can eat them, and also influences golem creation when [[polypiling]]. The former is especially important because [[Eating jewelry|you can sometimes gain intrinsics]] from eating rings while you are polymorphed. Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any [[metallivore]] ([[rock mole]], [[xorn]], or [[rust monster]]). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, [[gelatinous cube]]s can eat wooden rings.
  
 
==Amulets==
 
==Amulets==
  
'''[[Amulet]]s''', other than the Amulet of Yendor, and its imitation, have the following appearances:
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'''[[Amulet]]s''', other than the [[Amulet of Yendor]] and [[cheap plastic imitation of the Amulet of Yendor|its imitation]], have the following appearances:
  
     circular    spherical  oval    
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     circular    spherical  oval
 
     triangular  pyramidal  square
 
     triangular  pyramidal  square
 
     concave    hexagonal  octagonal
 
     concave    hexagonal  octagonal
  
Except for the [[Amulet of Yendor]], and its imitation, they can all be eaten by [[metallivore]]s. You [[Eating jewelry|have a chance to gain intrinsics from eating some amulets while polymorphed]].
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Except for the [[Amulet of Yendor]] and its imitation, they can all be eaten by [[metallivore]]s. You [[eating jewelry|have a chance to gain intrinsics from eating some amulets while polymorphed]].
  
 
==Wands==
 
==Wands==
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     uranium    zinc
 
     uranium    zinc
  
Glass and crystal wands are fragile so they can break. This is significant if you kick the chest that stores the [[wand of wishing]] in the castle. The appearance of wands also determines what monsters can eat them, and also influences golem creation when [[Polypiling]]. Eating a wand while polymorphed however has no effect besides nutrition.
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Glass and crystal wands are fragile so they can break. This is significant if you kick the chest that stores the [[wand of wishing]] in the [[castle]]. The appearance of wands also determines what monsters can eat them, and also influences golem creation when [[polypiling]]. Eating a wand while polymorphed however has no effect besides nutrition.
  
 
==Armor==
 
==Armor==
  
The material of armor is determined by its type, not by its appearance. This is significant for gloves and boots: [[Gauntlets of power]] and [[Kicking boots]] are iron, the rest are leather.
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The material of armor is determined by its type, not by its appearance. This is significant for gloves and boots: [[gauntlets of power]] and [[kicking boots]] are iron, the rest are leather. Some appearances have additional effects.
  
 
===Helms===
 
===Helms===
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     tattered cape      ornamental cope      opera cloak      piece of cloth
 
     tattered cape      ornamental cope      opera cloak      piece of cloth
  
Cloaks of [[cloak of displacement|displacement]] and [[Cloak of protection|protection]] automatically [[identify]] themselves when worn, and cloaks of [[Cloak of invisibility|invisibility]] will too unless you are already [[invisible]]. Even a -3 [[cloak of protection]], which grants no change in [[Armor class|AC]], is identified upon wearing. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as-is, it is the [[cloak of magic resistance]].
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Cloaks of [[cloak of displacement|displacement]] and [[Cloak of protection|protection]] automatically [[identify]] themselves when worn, and [[cloak of invisibility|cloaks of invisibility]] will too unless you are already [[invisible]]. Even a -3 [[cloak of protection]], which grants no change in [[Armor class|AC]], is identified upon wearing. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as-is, it is the [[cloak of magic resistance]].
  
 
===Gloves===
 
===Gloves===
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     hiking boots  combat boots    jungle boots
 
     hiking boots  combat boots    jungle boots
  
Of these, '''snow boots''' and '''riding boots''' are special. The former makes [[ice]] act like normal terrain and the latter increases the chance of successfully saddling a steed. However, this bonus is not cumulative with the riding gloves.
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Of these, '''snow boots''' and '''riding boots''' are special. The former prevents the [[fumbling]] effect of [[ice]] and the latter increases the chance of successfully saddling a steed. However, this bonus is not cumulative with the riding gloves.
  
 
== SLASH'EM ==
 
== SLASH'EM ==

Revision as of 12:26, 23 March 2013

A major part of NetHack is identifying items. To make this more difficult, the appearances of scrolls, potions, rings, amulets, wands, spellbooks, and some armor are randomly shuffled at game start. This page lists the possible appearances.

In a few cases, an item's appearance affects its function beyond its identified type.

Scrolls

Scrolls of mail and blank paper have fixed appearances; all others appear as one of the following:

   ZELGO MER       JUYED AWK YACC  NR 9             XIXAXA XOXAXA XUXAXA
   PRATYAVAYAH     DAIYEN FOOELS   LEP GEX VEN ZEA  PRIRUTSENIE
   ELBIB YLOH      VERR YED HORRE  VENZAR BORGAVVE  THARR
   YUM YUM         KERNOD WEL      ELAM EBOW        DUAM XNAHT
   ANDOVA BEGARIN  KIRJE           VE FORBRYDERNE   HACKEM MUCHE
   VELOX NEB       FOOBIE BLETCH   TEMOV            GARVEN DEH
   READ ME

For the meanings and origins of some of these, see scroll origins.

Potions

A potion of water is always a "clear potion". Other potions have one of these descriptions:

   ruby        pink        orange        yellow          emerald
   dark green  cyan        sky blue      brilliant blue  magenta
   purple-red  puce        milky         swirly          bubbly
   smoky       cloudy      effervescent  black           golden
   brown       fizzy       dark          white           murky

Of these, the smoky potion and milky potion are special in all games regardless of their actual identity. A smoky potion may contain a djinni and a milky potion a ghost.

Spellbooks

The Book of the Dead and blank spellbooks both have a fixed description. Regular spellbooks will appear as one of the following:

   parchment    vellum       ragged       dog eared    mottled
   stained      cloth        leather      white        pink
   red          orange       yellow       velvet       light green
   dark green   turquoise    cyan         light blue   dark blue
   indigo       magenta      purple       violet       tan
   plaid        light brown  dark brown   gray         wrinkled
   dusty        bronze       copper       silver       gold
   glittering   shining      dull         thin         thick

The source code also contains appearances for the deferred spellbooks of flame sphere and freeze sphere, which are canvas and hardcover respectively. These will presumably be randomized if the spellbooks are enabled.

Rings

Rings (other than the meat ring) will randomly take one of the following appearances:

   pearl       iron        twisted     steel       wire
   engagement  shiny       bronze      brass       copper
   silver      gold        wooden      granite     opal
   clay        coral       black onyx  moonstone   tiger eye
   jade        agate       topaz       sapphire    ruby
   diamond     ivory       emerald

Of these, topaz, sapphire, ruby, steel, diamond and emerald rings can be used to semi-permanently engrave something on the floor.

If you are wearing a silver ring, you will do extra damage to silver-hating monsters with bare-handed and martial arts attacks.

The appearance of rings determines what monsters can eat them, and also influences golem creation when polypiling. The former is especially important because you can sometimes gain intrinsics from eating rings while you are polymorphed. Pearl, iron, twisted, steel, wire, engagement, and shiny can be eaten by any metallivore (rock mole, xorn, or rust monster). Bronze, brass, copper, silver, and gold can be eaten by any metallivore not restricted to rustable metals (rock mole and xorn). Additionally, gelatinous cubes can eat wooden rings.

Amulets

Amulets, other than the Amulet of Yendor and its imitation, have the following appearances:

   circular    spherical   oval
   triangular  pyramidal   square
   concave     hexagonal   octagonal

Except for the Amulet of Yendor and its imitation, they can all be eaten by metallivores. You have a chance to gain intrinsics from eating some amulets while polymorphed.

Wands

Wands take one of the following appearances:

   aluminum    balsa       brass       copper      crystal
   curved      ebony       forked      glass       hexagonal
   iridium     iron        jeweled     long        maple
   marble      oak         pine        platinum    runed
   short       silver      spiked      steel       tin
   uranium     zinc

Glass and crystal wands are fragile so they can break. This is significant if you kick the chest that stores the wand of wishing in the castle. The appearance of wands also determines what monsters can eat them, and also influences golem creation when polypiling. Eating a wand while polymorphed however has no effect besides nutrition.

Armor

The material of armor is determined by its type, not by its appearance. This is significant for gloves and boots: gauntlets of power and kicking boots are iron, the rest are leather. Some appearances have additional effects.

Helms

Four helms are randomized: the helmet, helm of brilliance, helm of opposite alignment, and helm of telepathy Each has one of the following randomized appearances:

   plumed helmet      etched helmet      crested helmet      visored helmet

Of these, the visored helmet is always special. It protects against the blinding attack of ravens and the venom-spitting attack of cobras.

Cloaks

Four cloaks have random appearances: the cloak of displacement, cloak of invisibility, cloak of magic resistance and cloak of protection. They are chosen from the following:

   tattered cape      ornamental cope      opera cloak      piece of cloth

Cloaks of displacement and protection automatically identify themselves when worn, and cloaks of invisibility will too unless you are already invisible. Even a -3 cloak of protection, which grants no change in AC, is identified upon wearing. Otherwise, if you find yourself wearing any of those randomized appearance cloaks as-is, it is the cloak of magic resistance.

Gloves

Appearances of all gloves are randomized:

   old gloves      padded gloves      riding gloves      fencing gloves

Of these, the riding gloves are special, increasing the chance of successfully saddling a steed.

Boots

The appearance of the magical boots is randomized from the following set:

   mud boots      snow boots      riding boots    buckled boots
   hiking boots   combat boots    jungle boots

Of these, snow boots and riding boots are special. The former prevents the fumbling effect of ice and the latter increases the chance of successfully saddling a steed. However, this bonus is not cumulative with the riding gloves.

SLASH'EM

Due to the many new items in SLASH'EM, new randomized appearances were added. See that article for more information.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.