Difference between revisions of "Samurai (player monster)"

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(Updated references and version; no changes noticed)
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  |attributes={{attributes|A samurai|=
 
  |attributes={{attributes|A samurai|=
 
  |humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
 
  |humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}
  |reference={{sourcecode|monst.c|3008}}
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  |reference={{sourcecode|src/monst.c|2795|version=NetHack 3.6.0}}
 
}}
 
}}
  
 
A '''samurai''' is a [[player monster]] corresponding to the [[samurai]] [[role]].
 
A '''samurai''' is a [[player monster]] corresponding to the [[samurai]] [[role]].
 
Like other player monsters, samurai are never randomly generated and are thus rarely seen.
 
Like other player monsters, samurai are never randomly generated and are thus rarely seen.
No samurai are normally found outside the [[Astral Plane]], where they may appears among the hostile player monsters generated there<ref>{{function|mplayer.c|create_mplayers}}</ref>. The only exception to this are the small groups of samurai monsters that appear on the [[Samurai quest]].
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No samurai are normally found outside the [[Astral Plane]], where they may appears among the hostile player monsters generated there<ref>{{function|mplayer.c|create_mplayers|NetHack=3.6.0}}</ref>. The only exception to this are the small groups of samurai monsters that appear on the [[Samurai quest]].
  
Reading a cursed [[scroll of genocide]] as a samurai while [[confused]] will summon a number of samurai monsters, although they won't have their usual equipment.  Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead samurai left on a [[bones level]] will revive the corpse or statue as a player monster.  Samurai corpses will also be found in the [[Valley of the Dead]]{{refsrc|gehennom.des|61}}, and a statue of a samurai may appear on [[Medusa's Island]]{{refsrc|sp_lev.c|1004|comment= the code is very cryptic but fortunately has comments}}.
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Reading a cursed [[scroll of genocide]] as a samurai while [[confused]] will summon a number of samurai monsters, although they won't have their usual equipment.  Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead samurai left on a [[bones level]] will revive the corpse or statue as a player monster.  Samurai corpses will also be found in the [[Valley of the Dead]]{{refsrc|dat/gehennom.des|93|NetHack=3.6.0}}, and a statue of a samurai may appear on [[Medusa's Island]]{{refsrc|src/sp_lev.c|1896|NetHack=3.6.0|comment= the code is very cryptic but fortunately has comments}}.
  
 
Most samurai encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of a samurai.
 
Most samurai encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of a samurai.
  
== Equipment<ref>{{function|mplayer.c|mk_mplayer}}</ref><ref>[http://www.doc.ic.ac.uk/~pgp/nh/moninvent-343.txt Monsters' Equipment Spoiler] by Boudewijn Waijers, Topi Linkala and Philip Potter</ref> ==
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== Equipment<ref>{{function|mplayer.c|mk_mplayer|NetHack=3.6.0}}</ref><ref>[http://www.doc.ic.ac.uk/~pgp/nh/moninvent-343.txt Monsters' Equipment Spoiler] by Boudewijn Waijers, Topi Linkala and Philip Potter</ref> ==
  
 
A samurai on the Astral Plane will carry either a [[katana]] (50%), a [[long sword]] (25%) or a randomly chosen [[melee]] weapon (25%).  The [[weapon]]'s [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.  There is a 50% chance that the weapon will be made into an [[artifact]] of the same type, if possible.
 
A samurai on the Astral Plane will carry either a [[katana]] (50%), a [[long sword]] (25%) or a randomly chosen [[melee]] weapon (25%).  The [[weapon]]'s [[enchantment]] will be random between  +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each.  There is a 50% chance that the weapon will be made into an [[artifact]] of the same type, if possible.
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[[Category:Player monsters]]
 
[[Category:Player monsters]]
{{nethack-343}}
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{{nethack-360}}

Revision as of 03:28, 22 March 2016

A samurai is a player monster corresponding to the samurai role. Like other player monsters, samurai are never randomly generated and are thus rarely seen. No samurai are normally found outside the Astral Plane, where they may appears among the hostile player monsters generated there[1]. The only exception to this are the small groups of samurai monsters that appear on the Samurai quest.

Reading a cursed scroll of genocide as a samurai while confused will summon a number of samurai monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead samurai left on a bones level will revive the corpse or statue as a player monster. Samurai corpses will also be found in the Valley of the Dead[2], and a statue of a samurai may appear on Medusa's Island[3].

Most samurai encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a samurai.

Equipment[4][5]

A samurai on the Astral Plane will carry either a katana (50%), a long sword (25%) or a randomly chosen melee weapon (25%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.

Like other player monsters on the Astral Plane, samurai will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).

References

  1. create_mplayers in mplayer.c
  2. dat/gehennom.des in NetHack 3.4.3, line 93
  3. src/sp_lev.c in NetHack 3.4.3, line 1896: the code is very cryptic but fortunately has comments
  4. mk_mplayer in mplayer.c
  5. Monsters' Equipment Spoiler by Boudewijn Waijers, Topi Linkala and Philip Potter

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.