Difference between revisions of "Titan"

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The '''titan''', is a powerful [[monster]] that appears in ''[[NetHack]]''. It is a close cousin of the [[Giant (monster attribute)|giants]] and is capable of [[flight]] and [[Monster spellcasting|spellcasting]], as well as lifting and throwing [[boulder]]s. Titans will actively pick up [[magical item]]s alongside other objects, and cannot be [[genocide]]d.
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A '''titan''', {{monsym|titan}}, is a powerful type of [[monster]] that appears in ''[[NetHack]]''. It is a [[giant humanoid]] that is close cousin of the [[Giant (monster attribute)|giants]]: titans are capable of [[flight]] and [[Monster spellcasting|spellcasting]], as well as lifting and throwing [[boulder]]s.  
  
 
==Generation==
 
==Generation==
In addition to occurring very rarely via random generation, the second variant of [[Medusa's Island]] always generates a titan in the entrance hall where the upstair is located. While even rarer, it is also possible for a titan to randomly generate within the [[quest]] branch for [[Caveman quest|Cave(wo)men]] and [[Valkyrie quest|Valkyries]].
+
Titans are randomly generated very rarely in the dungeon, and will not be randomly generated in [[Gehennom]]; they are most likely to generate as [[peaceful]] for [[lawful]] characters. Titans are a valid form for [[polymorph]], and cannot be targeted for [[genocide]]. Randomly generated titans have a 50% chance of [[Monster starting inventory|generating with a boulder]].
  
Titans are most likely to generate as [[peaceful]] for [[lawful]] characters, and are a valid form for [[polymorph]]. They have a 50% chance of [[Monster starting inventory|generating with a boulder]].
+
The second variant of [[Medusa's Island]] always generates a titan in the entrance hall where the upstair is located. While even rarer than normal generation, it is also possible for a titan to appear within the [[quest]] branch for [[Caveman quest|Cave(wo)men]] and [[Valkyrie quest|Valkyries]].
  
 
==Strategy==
 
==Strategy==
Titans are among the more difficult monsters that can be encountered in the deepest parts of the dungeon - the titan on Medusa's Island in particular is one of two significant obstacles on the average [[dig for victory]], with the other being the general presence of [[minotaur]]s. Their tendency to be peaceful towards lawful characters is considered a notable advantage compared to other alignments.
+
Titans are among the more difficult monsters that can be encountered in the deepest parts of the dungeon - the possible titan on Medusa's Island in particular is one of two significant obstacles on the average [[dig for victory]], with the other being the general presence of [[minotaur]]s. Their tendency to be peaceful towards lawful characters is considered a notable advantage compared to other alignments.
  
Titans are alarmingly [[fast]] at 18 speed and possess a good [[AC]] of -3. While by no means the most physically damaging among [[giant humanoid]]s, titans make for tricky fights, especially due to the [[summon nasties]] [[monster spell]]: Titans respect [[Elbereth]], but many of the nasties they can summon - minotaurs, [[elf-lord]]s, [[Elvenking]]s, [[captain]]s, and [[couatl]]s - do not. With gloves and good to-hit, [[cockatrice]] [[corpse]]s can easily render titans a non-issue, and they are conveniently found among the nasties a titan can summon.
+
Titans are alarmingly [[fast]] at 18 speed and possess a good [[AC]] of -3. They have a single weapon attack and one [[monster spell]] per round; while less physically damaging than other {{white|H}}, titans still make for tricky fights, especially when they [[summon nasties]]. [[Magic resistance]] can help protect against most of the spells in a titan's arsenal, and titans respect [[Elbereth]], but many of the nasties they can summon - minotaurs, [[elf-lord]]s, [[Elvenking]]s, [[captain]]s, and [[couatl]]s - do not.
  
[[Magic resistance]] can help protect against the other spells in a titan's arsenal. [[Taming]] and [[cancellation|cancelling]] titans are possible counters, though both are risky due to their high [[Magic resistance (monster)|magic resistance]] of 70. For casters with a sufficiently high experience level, the [[spell of cancellation]] may be a preferable option to [[wand of cancellation|the wand]] - though roles capable of the required skill level in [[matter spell]]s should invest in alternate and more direct options, such as the [[Wizard]]'s {{of|spell|magic missile}}. Putting them to sleep is similarly risky, though success means having a few free turns to inflict the necessary damage without fear of magical retaliation; a [[wield]]ed [[potion of sleeping]] is a good choice for this.
+
One way to avoid randomly-generated titans is to keep your [[experience level]] low. For example, assuming a character at XL 14, titans are only randomly generated starting at depths of 26 - the [[Dungeons of Doom]] can terminate on dungeon level 25 at highest and DL 29 at the lowest, and titans cannot appear in Gehennom, leaving the window of generation outside of [[shapeshifter]]s and [[polymorph[[ traps narrow. However, they can still be randomly generated in the [[Castle]], on [[Medusa's Island]], via polymorph, or during the [[ascension run]].
  
One way to avoid randomly-generated titans is to keep your [[experience level]] low. For example, assuming a character at XL 14, titans are only randomly generated starting at depths of 26 - the [[Dungeons of Doom]] can terminate on dungeon level 25 at highest and DL 29 at the lowest, and titans cannot appear in [[Gehennom]], leaving the window of generation quite narrow. However, they can still be randomly generated in the [[Castle]], on [[Medusa's Island]], via polymorph, or during the [[ascension run]].
+
[[Taming]] and [[cancellation|cancelling]] titans are possible counters to titans, though both are risky due to their high [[Magic resistance (monster)|magic resistance]] of 70. For casters with a sufficiently high experience level, while the {{spell of|cancellation}} spell may be preferable to [[wand of cancellation|the wand]], those capable of the required skill level in [[matter spell]]s should invest in alternate and more direct options, such as the [[Wizard]]'s {{spell of|magic missile}}. Putting them to sleep is similarly risky, though success means having a few free turns to inflict the necessary damage without fear of magical retaliation; a [[wield]]ed [[potion of sleeping]] is a good choice for this. [[Cockatrice]] [[corpse]]s can render titans a non-issue with [[gloves]] and good [[to-hit]], and cockatrices are conveniently found among the nasties a titan can summon; [[conflict]] can also turn a titan's summoned nasties against them or each other, diverting their focus from you.
  
 
===As pets===
 
===As pets===
Titans are superb fighters and pet candidates, due to the combination of flight, spellcasting, a decent melee attack, excellent speed and solid defenses. Their natural AC easily compensates for an inability to wear body armor, especially once you give them a well-enchanted weapon and other pieces of armor - their size also makes them immune to [[engulfing]], which is especially handy for preventing an untimely [[instadeath]] by [[digestion]].
+
Titans are superb fighters and pet candidates, due to the combination of flight, spellcasting, weapon attack, excellent speed, and solid defenses. Their natural AC easily compensates for an inability to wear torso armor, and their size also makes them immune to [[engulfing]], which prevents an untimely [[instadeath]] by [[digestion]]. An [[amulet of reflection|amulet]] or [[shield of reflection]] is ideal for protection from a [[wand of death]].
  
Titans are obtainable from [[polymorph traps]] and rival [[balrog]]s as the best monsters that can be made pets this way. Unlike balrogs, they are not [[inediate]], but a well-kitted titan can easily keep themselves fed - even so, be wary if a pet titan becomes confused from hunger.
+
Titans and [[balrog]]s are among the best monsters that can be made pets via polymorph trap, and both can be outfitted with limited armor and weapons. Unlike balrogs, titans are not [[inediate]] but can easily keep themselves fed - even so, be wary if a tamed titan becomes confused from hunger.
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{{upcoming|3.7.0|Monsters that eat food can gain intrinsics from corpses, allowing a titan to gain [[poison resistance]] and other intrinsic resistances that can vastly increase their survival odds.}}
  
 
==History==
 
==History==
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==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]], titans can be genocided. They also resist [[death ray]]s.
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In [[SLASH'EM]], titans can be genocided. They also resist [[death ray]]s.
  
 
===dNetHack===
 
===dNetHack===
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|[ Greek Mythology, by Richard Patrick ]
 
|[ Greek Mythology, by Richard Patrick ]
 
}}
 
}}
 
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{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-366}}
 

Revision as of 00:49, 2 November 2022

A titan, H, is a powerful type of monster that appears in NetHack. It is a giant humanoid that is close cousin of the giants: titans are capable of flight and spellcasting, as well as lifting and throwing boulders.

Generation

Titans are randomly generated very rarely in the dungeon, and will not be randomly generated in Gehennom; they are most likely to generate as peaceful for lawful characters. Titans are a valid form for polymorph, and cannot be targeted for genocide. Randomly generated titans have a 50% chance of generating with a boulder.

The second variant of Medusa's Island always generates a titan in the entrance hall where the upstair is located. While even rarer than normal generation, it is also possible for a titan to appear within the quest branch for Cave(wo)men and Valkyries.

Strategy

Titans are among the more difficult monsters that can be encountered in the deepest parts of the dungeon - the possible titan on Medusa's Island in particular is one of two significant obstacles on the average dig for victory, with the other being the general presence of minotaurs. Their tendency to be peaceful towards lawful characters is considered a notable advantage compared to other alignments.

Titans are alarmingly fast at 18 speed and possess a good AC of -3. They have a single weapon attack and one monster spell per round; while less physically damaging than other H, titans still make for tricky fights, especially when they summon nasties. Magic resistance can help protect against most of the spells in a titan's arsenal, and titans respect Elbereth, but many of the nasties they can summon - minotaurs, elf-lords, Elvenkings, captains, and couatls - do not.

One way to avoid randomly-generated titans is to keep your experience level low. For example, assuming a character at XL 14, titans are only randomly generated starting at depths of 26 - the Dungeons of Doom can terminate on dungeon level 25 at highest and DL 29 at the lowest, and titans cannot appear in Gehennom, leaving the window of generation outside of shapeshifters and [[polymorph[[ traps narrow. However, they can still be randomly generated in the Castle, on Medusa's Island, via polymorph, or during the ascension run.

Taming and cancelling titans are possible counters to titans, though both are risky due to their high magic resistance of 70. For casters with a sufficiently high experience level, while the cancellation spell may be preferable to the wand, those capable of the required skill level in matter spells should invest in alternate and more direct options, such as the Wizard's magic missile. Putting them to sleep is similarly risky, though success means having a few free turns to inflict the necessary damage without fear of magical retaliation; a wielded potion of sleeping is a good choice for this. Cockatrice corpses can render titans a non-issue with gloves and good to-hit, and cockatrices are conveniently found among the nasties a titan can summon; conflict can also turn a titan's summoned nasties against them or each other, diverting their focus from you.

As pets

Titans are superb fighters and pet candidates, due to the combination of flight, spellcasting, weapon attack, excellent speed, and solid defenses. Their natural AC easily compensates for an inability to wear torso armor, and their size also makes them immune to engulfing, which prevents an untimely instadeath by digestion. An amulet or shield of reflection is ideal for protection from a wand of death.

Titans and balrogs are among the best monsters that can be made pets via polymorph trap, and both can be outfitted with limited armor and weapons. Unlike balrogs, titans are not inediate but can easily keep themselves fed - even so, be wary if a tamed titan becomes confused from hunger.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Monsters that eat food can gain intrinsics from corpses, allowing a titan to gain poison resistance and other intrinsic resistances that can vastly increase their survival odds.

History

The titan was introduced in NetHack 3.0.0.

Variants

SLASH'EM

In SLASH'EM, titans can be genocided. They also resist death rays.

dNetHack

In dNetHack, titans are primordials, and can appear as the ruler of a throne room (which functions rather differently in this variant); a titan's throne room audience will include many giants among them.

Encyclopedia entry

Gaea, mother earth, arose from the Chaos and gave birth to
Uranus, heaven, who became her consort. Uranus hated all
their children, because he feared they might challenge his
own authority. Those children, the Titans, the Gigantes,
and the Cyclops, were banished to the nether world. Their
enraged mother eventually released the youngest titan,
Chronos (time), and encouraged him to castrate his father and
rule in his place. Later, he too was challenged by his own
son, Zeus, and he and his fellow titans were ousted from
Mount Olympus.

[ Greek Mythology, by Richard Patrick ]