Difference between revisions of "Torch"

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A '''torch''' is a new [[weapon-tool]] in [[SLASH'EM]]. A lit torch becomes your [[wield]]ed weapon, and does [[fire]] damage to monsters. A new torch can stay lit for 600 to 899 turns<ref>{{sourcecode|mkobj.c|530|version=SLASH'EM 0.0.7E7F3}}</ref> before it burns out.
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A '''torch''' is a new [[weapon-tool]] in [[SLASH'EM]]. A lit torch becomes your [[wield]]ed weapon (using the [[club]] skill) and does [[fire]] damage to monsters. A new torch can stay lit for 600 to 899 turns<ref>{{sourcecode|mkobj.c|530|version=SLASH'EM 0.0.7E7F2}}</ref> before it burns out.
  
When a lit torch hits a monster without [[fire resistance]], it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.<ref>{{sourcecode|uhitm.c|1062|version=SLASH'EM 0.0.7E7F3}}</ref> It also has a chance of destroying [[potion]]s, [[scroll]]s or [[spellbook]]s in the monster's inventory.
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When a lit torch hits a monster without [[fire resistance]], it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.<ref>{{sourcecode|uhitm.c|1062|version=SLASH'EM 0.0.7E7F2}}</ref> It also has a chance of destroying [[potion]]s, [[scroll]]s or [[spellbook]]s in the monster's inventory.
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== Generation ==
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In SLASH'EM, torches may be found randomly on the ground and in shops.  Additionally, the following roles may start with a stack of two torches, with the given chances:
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* [[Archeologist]]s: {{frac|3|32}}{{refsrc|u_init.c|1030|version=SLASH'EM 0.0.7E7F2}}
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* [[Barbarian]]s: {{frac|6}}{{refsrc|u_init.c|1044|version=SLASH'EM 0.0.7E7F2}}
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* [[Priest]]s: {{frac|9|200}}{{refsrc|u_init.c|1148|version=SLASH'EM 0.0.7E7F2}}
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* [[Valkyrie]]s: {{frac|12}}{{refsrc|u_init.c|1251|version=SLASH'EM 0.0.7E7F2}}
  
 
== Usage ==
 
== Usage ==
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{{lightradius|r=3}}
 
{{lightradius|r=3}}
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== Strategy ==
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In general, torches will see little use.  As a light source, they are inconvenient because they cannot be used without being wielded, and as a weapon they do very poor damage.  Characters who start with torches or find them early on might use them to speed up exploration of the [[Gnomish Mines]], but even a mundane [[oil lamp]] or [[brass lantern]] is superior.
  
 
== dNethack ==
 
== dNethack ==
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The torch first appeared in a [[patch]] for NetHack 3.4.0. Then SLASH'EM 0.0.7E0 included this patch.<ref>history.txt in SLASH'EM</ref>
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The torch first appeared in a [[patch]] for NetHack 3.4.0, which was incorporated into SLASH'EM 0.0.7E0.<ref>history.txt in SLASH'EM</ref>
  
 
== References ==
 
== References ==

Latest revision as of 08:15, 13 November 2023

( Torch.png
Name torch
Appearance torch
Damage vs. small 1d2+(1+(1d3))
Damage vs. large 1d5+(1+(1d3))
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 8 zm
(+10/positive
enchant)
Weight 20
Material wood

A torch is a new weapon-tool in SLASH'EM. A lit torch becomes your wielded weapon (using the club skill) and does fire damage to monsters. A new torch can stay lit for 600 to 899 turns[1] before it burns out.

When a lit torch hits a monster without fire resistance, it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.[2] It also has a chance of destroying potions, scrolls or spellbooks in the monster's inventory.

Generation

In SLASH'EM, torches may be found randomly on the ground and in shops. Additionally, the following roles may start with a stack of two torches, with the given chances:

Usage

To light a torch, apply it with a. This wields the torch! A cursed torch will weld itself to your hand. You can't light a torch if you can't wield it (for example, when wielding a cursed weapon, or polymorphed into something without hands).

To extinguish a wielded lit torch, either apply it again, or wield something else. You can't keep a lit torch in your pack; you will automatically extinguish the torch. However, you can drop or throw a lit torch, and it will stay lit. By dropping a lit torch, you can enjoy its light while you wield a better weapon. If you pick up a lit torch, you automatically extinguish it.

A lit torch shines for radius 3, same as a brass lantern, oil lamp or magic candle. However, those light sources are more convenient because you can carry them without wielding them.

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Strategy

In general, torches will see little use. As a light source, they are inconvenient because they cannot be used without being wielded, and as a weapon they do very poor damage. Characters who start with torches or find them early on might use them to speed up exploration of the Gnomish Mines, but even a mundane oil lamp or brass lantern is superior.

dNethack

In dNethack, torches behave somewhat differently from SLASH'EM.

  • Torches do not have to be wielded to be lit.
  • Torches deal increased fire damage on hit, 1d6+enchantment, multiplied by 1.5 if the defender resists cold.
  • A lit torch shines for radius 4, and burns down to radius 3 and 2 as it runs out of time. When it completely burns out, there's a small chance it will leave behind a burnt club.

History

Torch
Author Malcolm Ryan
Download link
NetHack PatchDB 88

The torch first appeared in a patch for NetHack 3.4.0, which was incorporated into SLASH'EM 0.0.7E0.[7]

References