Difference between revisions of "Trident"

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A '''trident''' is a kind of [[weapon]]. It has a special +4 [[to-hit]] bonus against [[swimmer|swimming monsters]] that are in [[water]]. If the monster is not in water, there is still a +2 to-hit bonus if it belongs to the [[snake]] or [[sea monster]] [[Monster class|class]].{{refsrc|src/weapon.c|170|version=NetHack 3.6.0}}
+
A '''trident''' is a kind of [[weapon]]. It has a special +4 [[to-hit]] bonus against [[swimmer|swimming monsters]] that are in [[water]]. If the monster is not in water, there is still a +2 to-hit bonus if it belongs to the {{monclass|S}} or {{monclass|;}} [[Monster class|class]].{{refsrc|src/weapon.c|170|version=NetHack 3.6.0}}
  
 
Tridents are significant as a popular choice for the secondary weapon in [[twoweapon]]ing.
 
Tridents are significant as a popular choice for the secondary weapon in [[twoweapon]]ing.
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{{trident skill table}}
 
{{trident skill table}}
  
The trident is the only weapon to use the trident skill. There are no [[artifact weapon|artifact]] tridents.
+
Tridents are the only weapon to use the trident skill. There are no [[artifact weapon|artifact]] tridents.
  
 
==Generation==
 
==Generation==
 
Tridents are one of the rarer weapons in the game, making up only about 0.8% of all randomly generated weapons, so it is difficult to get one before the midgame, giving you little time to train the skill. In addition to normal random generation methods, such as [[death drop]]s and [[shops]], the following monsters have a unique chance of being spawned with a trident in their [[monster starting inventory]]:
 
Tridents are one of the rarer weapons in the game, making up only about 0.8% of all randomly generated weapons, so it is difficult to get one before the midgame, giving you little time to train the skill. In addition to normal random generation methods, such as [[death drop]]s and [[shops]], the following monsters have a unique chance of being spawned with a trident in their [[monster starting inventory]]:
*'''[[Salamander]]. 2 in 21, or about 9.52%.'''{{refsrc|src/makemon.c|436|version=NetHack 3.6.0}}
+
 
**Sadly, they are also very rare to even spawn, making this largely ineffective for obtaining a trident. While they appear in large numbers on the [[Plane of Fire]], by that time a player has already completed their [[ascension kit]] and likely ignoring all drops.
+
* [[Salamander]]s: {{frac|2|21}}, or about 9.5%.{{refsrc|src/makemon.c|436|version=NetHack 3.6.0}}
*'''[[Horned devil]]. 3 in 4, or exactly 75%.'''{{refsrc|src/makemon.c|448|version=NetHack 3.6.0}}
+
** Salamanders spawn very rarely, making this largely ineffective for obtaining a trident. While they appear in large numbers on the [[Plane of Fire]], by that time a player has already completed their [[ascension kit]] and is likely ignoring all drops.
**If looking for a trident, it may be beneficial to avoid killing horned devils that do not have tridents in [[Gehennom]] to encourage the odds of [[Demon#Demons summoning demons|another spawning]] with a trident. The player need only kill ~2.16 <!-- 2.160964047 -->to be 95% certain to obtain one, and ~3.32 <!-- 3.321928095 -->to be 99% certain. If you are [[polymorph#Self-polymorph | polymorphed]] into a horned devil, there is a [[Demon#Summoning while polymorphed|1 in 13 chance]] of summoning a [[tame]] demon every time you hit a monster with your bare or gloved hands. ~50.41 <!--50.41332609 --> strikes is enough to be 95% certain of creating another demon, and ~77.5 <!-- 77.497561559 --> for 99% certainty. A [[bullwhip]] can be used to disarm a pet horned devil of its trident; otherwise, you will have to have some means of killing the resulting tame devil(s), such as [[conflict]].
+
* [[Horned devil]]: {{frac|3|4}}, or 75%.{{refsrc|src/makemon.c|448|version=NetHack 3.6.0}}
 +
** If looking for a trident, it may be beneficial to avoid killing horned devils that do not have tridents in [[Gehennom]] to encourage the odds of [[Demon#Demons summoning demons|another spawning]] with a trident. The player need only kill about 2 <!-- 2.160964047 -->to be 95% certain to obtain one, and 3 <!-- 3.321928095 -->to be 99% certain. If you are [[polymorph#Self-polymorph|polymorphed]] into a horned devil, there is a [[Demon#Summoning while polymorphed|1 in 13 chance]] of summoning a [[tame]] demon every time you hit a monster with your bare or gloved hands. About 50 <!-- 50.41332609 --> strikes is enough to be 95% certain of creating another demon, and 77.5 <!-- 77.497561559 --> for 99% certainty. A [[bullwhip]] can be used to disarm a pet horned devil of its trident; otherwise, you will have to have some means of killing the resulting tame devils, such as [[conflict]].
  
 
==Messages==
 
==Messages==
;That was pure chewing satisfaction!
+
{{message|That was pure chewing satisfaction!|[[YAFM]] for [[eat]]ing a trident while [[polymorph]]ed into a [[metallivore]]. (Advertising slogan for [[wikipedia:Trident (gum)|Trident]] sugar-free chewing gum.)  This [[exercise]]s [[wisdom]].{{refsrc|src/eat.c|2018|version=NetHack 3.6.0}}}}
:[[YAFM]] for [[eat]]ing a trident while [[polymorph]]ed into a [[metallivore]]. (Advertising slogan for [[wikipedia:Trident (gum)|Trident]] sugar free chewing gum.)  This [[exercise]]s [[wisdom]].{{refsrc|src/eat.c|2018|version=NetHack 3.6.0}}
+
{{message|Four out of five dentists agree.|Alternate message if [[hallucinating]].}}
;Four out of five dentists agree.
 
:Alternate message if [[hallucinating]].
 
  
 
==Strategy==
 
==Strategy==
The trident averages 7.5 damage versus large monsters, one point more than a [[katana]], making it the most damaging one-handed non-artifact weapon versus large monsters. Along with the [[silver saber]], [[crysknife]] and [[katana]], the trident is one of the best choices for [[twoweapon]]ing.
+
A trident averages 7.5 damage versus large monsters, one point more than a [[katana]], making it the most damaging one-handed non-artifact weapon versus large monsters. Along with [[silver saber]]s, [[crysknife|crysknives]], and [[katana]]s, tridents are one of the best choices for [[twoweapon]]ing.
  
 
===Average damage calculation===
 
===Average damage calculation===
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==Origin==
 
==Origin==
 
[[Image:Trident, Burmese, 18th century.JPG|thumb|A real world trident]]
 
[[Image:Trident, Burmese, 18th century.JPG|thumb|A real world trident]]
Tridents and [[wikipedia:Military fork|military forks]] were seen in real-life warfare, with the trident's tines often affixed with barbs to assist it in its primary peacetime use: fishing. In ''NetHack'', this is referenced with the fact that it has a bonus when facing water creatures (though this point is mostly academic, as coming into melee range with a water creature is generally a [[drowning|bad idea]]).
+
Tridents and [[wikipedia:Military fork|military forks]] were seen in real-life warfare, with a trident's tines often affixed with barbs to assist it in its primary peacetime use: fishing. In ''NetHack'', this is referenced with the fact that it has a bonus when facing water creatures (though this point is mostly academic, as coming into melee range with a water carries a risk of [[drowning attack|being drowned]]).
  
 
In warfare, tridents were favored for their long reach and ability to disarm and dismount a horse-riding combatant. In the world of ''NetHack'', tridents have no particular benefit against the [[Riders]], nor is it possible to disarm an opponent with them. Oddly, it ''is'' possible to disarm them with a [[battle-axe]] or other two-handed weapon, by sundering the monster's weapon, or with a [[bullwhip]]. Military forks, in the real world, furthermore had abilities as a tool, such as raising siege ladders, and would work in a pinch for most things a pitchfork would; they enjoy no special benefits as a tool in ''NetHack''.
 
In warfare, tridents were favored for their long reach and ability to disarm and dismount a horse-riding combatant. In the world of ''NetHack'', tridents have no particular benefit against the [[Riders]], nor is it possible to disarm an opponent with them. Oddly, it ''is'' possible to disarm them with a [[battle-axe]] or other two-handed weapon, by sundering the monster's weapon, or with a [[bullwhip]]. Military forks, in the real world, furthermore had abilities as a tool, such as raising siege ladders, and would work in a pinch for most things a pitchfork would; they enjoy no special benefits as a tool in ''NetHack''.
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The fact that it deals much more damage than the spear, or the literally named "forked polearm" ([[spetum]]), is rather curious, historically speaking. A trident's three tines may have inspired the DevTeam to give them 3d4 damage, as though striking with three daggers at once; this is largely incorrect. The fact that it does not use the [[polearm]] skill, and moreover, that the description "forked polearm" doesn't belong to it, as it would far more accurately describe a military fork, is similarly quite curious.
 
The fact that it deals much more damage than the spear, or the literally named "forked polearm" ([[spetum]]), is rather curious, historically speaking. A trident's three tines may have inspired the DevTeam to give them 3d4 damage, as though striking with three daggers at once; this is largely incorrect. The fact that it does not use the [[polearm]] skill, and moreover, that the description "forked polearm" doesn't belong to it, as it would far more accurately describe a military fork, is similarly quite curious.
  
[http://www.dandwiki.com/wiki/SRD:Trident Tridents] exist in canonical [[D&D]], where they dealt 1d8 base damage versus opponents, but have a lower critical hit multiplier, meaning it was, in fact, worse than the similar 1d8 [http://www.dandwiki.com/wiki/SRD:Spear long spear], insofar as raw damage. As in NetHack, ''however'', they were a one-handed weapon; this meant that a trident user could still have the added benefit of a shield, or the versatility of an off-hand weapon. The trident's 1d8, for a one-handed weapon, was still better than the 1d6 of the one-handed [http://www.dandwiki.com/wiki/SRD:Shortspear short spear].
+
[http://www.dandwiki.com/wiki/SRD:Trident Tridents] exist in canonical ''[[Dungeons & Dragons]]'', where they deal 1d8 base damage versus opponents, but have a lower critical hit multiplier, making them worse than the similar 1d8 [http://www.dandwiki.com/wiki/SRD:Spear long spear] for raw damage. As in ''NetHack'', however, they are one-handed, so a trident user can still use a shield or an off-hand weapon. A trident's 1d8, for a one-handed weapon, was still better than the 1d6 of the one-handed [http://www.dandwiki.com/wiki/SRD:Shortspear short spear].
  
 
== History ==
 
== History ==
The trident was present in the first public release of Hack, [[Hack 1.0.3]].
+
Tridents were present in the first public release of ''Hack'', [[Hack 1.0.3]].
  
 
== References ==
 
== References ==
 +
<references />
  
<references />
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
{{nethack-360}}
 
{{nethack-360}}

Revision as of 19:34, 26 May 2020

) Trident.png
Name trident
Appearance trident
Damage vs. small 1d6+1
Damage vs. large 3d4
To-hit bonus +0
Weapon skill trident
Size one-handed
Base price 5 zm
(+10/positive
enchant)
Weight 25
Material iron

A trident is a kind of weapon. It has a special +4 to-hit bonus against swimming monsters that are in water. If the monster is not in water, there is still a +2 to-hit bonus if it belongs to the ​S snake or ​; sea monster class.[1]

Tridents are significant as a popular choice for the secondary weapon in twoweaponing.

Trident skill

Trident
Max Role
Basic
Skilled

Tridents are the only weapon to use the trident skill. There are no artifact tridents.

Generation

Tridents are one of the rarer weapons in the game, making up only about 0.8% of all randomly generated weapons, so it is difficult to get one before the midgame, giving you little time to train the skill. In addition to normal random generation methods, such as death drops and shops, the following monsters have a unique chance of being spawned with a trident in their monster starting inventory:

  • Salamanders: 221, or about 9.5%.[2]
    • Salamanders spawn very rarely, making this largely ineffective for obtaining a trident. While they appear in large numbers on the Plane of Fire, by that time a player has already completed their ascension kit and is likely ignoring all drops.
  • Horned devil: 34, or 75%.[3]
    • If looking for a trident, it may be beneficial to avoid killing horned devils that do not have tridents in Gehennom to encourage the odds of another spawning with a trident. The player need only kill about 2 to be 95% certain to obtain one, and 3 to be 99% certain. If you are polymorphed into a horned devil, there is a 1 in 13 chance of summoning a tame demon every time you hit a monster with your bare or gloved hands. About 50 strikes is enough to be 95% certain of creating another demon, and 77.5 for 99% certainty. A bullwhip can be used to disarm a pet horned devil of its trident; otherwise, you will have to have some means of killing the resulting tame devils, such as conflict.

Messages

That was pure chewing satisfaction!
YAFM for eating a trident while polymorphed into a metallivore. (Advertising slogan for Trident sugar-free chewing gum.) This exercises wisdom.[4]
Four out of five dentists agree.
Alternate message if hallucinating.

Strategy

A trident averages 7.5 damage versus large monsters, one point more than a katana, making it the most damaging one-handed non-artifact weapon versus large monsters. Along with silver sabers, crysknives, and katanas, tridents are one of the best choices for twoweaponing.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monsters Large monsters
+0 trident \frac{1+6}{2}+1=\bold{4.5} \frac{3+12}{2}=\bold{7.5}
+7 trident \frac{1+6}{2}+1+7=\bold{11.5} \frac{3+12}{2}+7=\bold{14.5}

Origin

A real world trident

Tridents and military forks were seen in real-life warfare, with a trident's tines often affixed with barbs to assist it in its primary peacetime use: fishing. In NetHack, this is referenced with the fact that it has a bonus when facing water creatures (though this point is mostly academic, as coming into melee range with a water carries a risk of being drowned).

In warfare, tridents were favored for their long reach and ability to disarm and dismount a horse-riding combatant. In the world of NetHack, tridents have no particular benefit against the Riders, nor is it possible to disarm an opponent with them. Oddly, it is possible to disarm them with a battle-axe or other two-handed weapon, by sundering the monster's weapon, or with a bullwhip. Military forks, in the real world, furthermore had abilities as a tool, such as raising siege ladders, and would work in a pinch for most things a pitchfork would; they enjoy no special benefits as a tool in NetHack.

The fact that it deals much more damage than the spear, or the literally named "forked polearm" (spetum), is rather curious, historically speaking. A trident's three tines may have inspired the DevTeam to give them 3d4 damage, as though striking with three daggers at once; this is largely incorrect. The fact that it does not use the polearm skill, and moreover, that the description "forked polearm" doesn't belong to it, as it would far more accurately describe a military fork, is similarly quite curious.

Tridents exist in canonical Dungeons & Dragons, where they deal 1d8 base damage versus opponents, but have a lower critical hit multiplier, making them worse than the similar 1d8 long spear for raw damage. As in NetHack, however, they are one-handed, so a trident user can still use a shield or an off-hand weapon. A trident's 1d8, for a one-handed weapon, was still better than the 1d6 of the one-handed short spear.

History

Tridents were present in the first public release of Hack, Hack 1.0.3.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.