Difference between revisions of "Two-handed sword"
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==Generation== | ==Generation== | ||
+ | Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as [[death drop]]s, and in [[shop]]s). | ||
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A [[Enchantment|+0]] two-handed sword is one of the possible starting swords for [[Barbarian]]s.{{refsrc|src/u_init.c|44|version=NetHack 3.6.6}} | A [[Enchantment|+0]] two-handed sword is one of the possible starting swords for [[Barbarian]]s.{{refsrc|src/u_init.c|44|version=NetHack 3.6.6}} | ||
− | + | [[Strong]] humanoid monsters [[Monster starting inventory|may be generated with]] a two-handed sword if they do not have a default weapon, especially if they are lords or overlords.{{refsrc|src/makemon.c|528|version=NetHack 3.6.6}} [[Croesus]] is always generated with a two-handed sword.{{refsrc|src/makemon.c|1308|version=NetHack 3.6.6}} One of the weapons guarded by the [[ghost]] on the [[Rogue level]] has a 50% chance of being a two-handed sword, with an enchantment ranging from -1 to +3. | |
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− | [[Strong]] humanoid monsters [[Monster starting inventory|may be generated with]] a two-handed sword if they do not have a default weapon, especially if they are lords or overlords.{{refsrc|src/makemon.c|528|version=NetHack 3.6.6}} [[Croesus]] is always generated with a two-handed sword.{{refsrc|src/makemon.c|1308|version=NetHack 3.6.6}} | ||
==Two-handed sword skill== | ==Two-handed sword skill== | ||
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Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles such as [[Tourist]]s - but [[Two-handed#Wielding cursed two-handers|they can become a nuisance when cursed]], making it an unpopular choice to use past the [[Game stages#The mid game|mid-game]]. The #[[tip]] command can be used to get [[curse removal]] items out of a carried [[bag]], but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely. | Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles such as [[Tourist]]s - but [[Two-handed#Wielding cursed two-handers|they can become a nuisance when cursed]], making it an unpopular choice to use past the [[Game stages#The mid game|mid-game]]. The #[[tip]] command can be used to get [[curse removal]] items out of a carried [[bag]], but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely. | ||
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+ | ==History== | ||
+ | The two-handed sword has been present in the game since Hack 1.21, a variant of [[Jay Fenlason's Hack]]. | ||
+ | |||
+ | From [[Hack 1.0]] to [[NetHack 3.0.10]], a two-handed sword can be [[name]]d [[Orcrist]], giving it a bonus d10 damage against [[Orc (monster)|orcs]]. Until [[NetHack 3.0.0]], it is possible to have multiple Orcrists; prior to [[Hack 1.02]], naming Orcrist was not exclusive to this weapon. | ||
==Variants== | ==Variants== |
Revision as of 18:08, 3 February 2022
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Name | two-handed sword |
Appearance | two-handed sword |
Damage vs. small | 1d12 (1-12) |
Damage vs. large | 3d6 (3-18) |
To-hit bonus | +0 |
Weapon skill | two-handed sword |
Size | two-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 150 |
Material | iron |
A two-handed sword is a kind of melee weapon that appears in NetHack. It is one of the most damaging non-artifact weapons in the game, and one of the most damaging among two-handed weapons.
Contents
Generation
Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as death drops, and in shops).
A +0 two-handed sword is one of the possible starting swords for Barbarians.[1]
Strong humanoid monsters may be generated with a two-handed sword if they do not have a default weapon, especially if they are lords or overlords.[2] Croesus is always generated with a two-handed sword.[3] One of the weapons guarded by the ghost on the Rogue level has a 50% chance of being a two-handed sword, with an enchantment ranging from -1 to +3.
Two-handed sword skill
Two-handed sword | |
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Max | Role |
Basic | |
Skilled | |
Expert |
The two-handed sword skill covers the use of two-handed swords and tsurugi. The Tsurugi of Muramasa is an artifact weapon that uses the skill.
Strategy
Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles such as Tourists - but they can become a nuisance when cursed, making it an unpopular choice to use past the mid-game. The #tip command can be used to get curse removal items out of a carried bag, but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely.
History
The two-handed sword has been present in the game since Hack 1.21, a variant of Jay Fenlason's Hack.
From Hack 1.0 to NetHack 3.0.10, a two-handed sword can be named Orcrist, giving it a bonus d10 damage against orcs. Until NetHack 3.0.0, it is possible to have multiple Orcrists; prior to Hack 1.02, naming Orcrist was not exclusive to this weapon.
Variants
SLASH'EM
SLASH'EM introduces Deathsword, an artifact weapon that uses the two-handed sword as its base item. It is the second guaranteed sacrifice gift for Barbarians and is chaotic for wishing purposes. It has a +14 damage bonus and +5 to-hit against humans, but is considered generally unremarkable amongst chaotic artifacts.
UnNetHack
In UnNetHack, Thiefbane's base item is a two-handed sword.