UnNetHack

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Revision as of 04:31, 15 November 2012 by 212.226.40.44 (talk) (Significant changes: cleanup external links)
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A user has suggested improving this page or section as follows:

"This is the start of a write-up similar to those for vanilla NetHack. It is a preliminary report and currently incomplete."

Screenshot of UnNetHack

UnNetHack 4.0.0 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.

The main intent of this fork is to put more randomness, challenges, and fun into NetHack.

It features more levels, several UI changes like automatically opened doors, the pickup thrown patch, and many gameplay-related changes.[1] Since 3.6.1 it also bundles a graphical tiles UI for Windows.

There is a European public server at un.nethack.nu.

For discussion, join the IRC channel #unnethack on irc.freenode.net or post to rec.games.roguelike.nethack.

Significant changes

UnNetHack incorporates several previously issued patches, among them the Heck² patch, menucolors, statuscolors, the dump patch with additional HTML output, the color alchemy patch, and portions of the Lethe patch. The staircase symbol > when indicating you will go to a special level (e.g. from the regular maze to the Gnomish Mines)is colored yellow. It also has a few features of SLASH'EM, and fixes the Astral call bug among others. The Castle level has also been changed. It has several different variations that are randomly generated, such as this one. In addition, many special levels, such as Quest levels, are inverted compared to their vanilla nethack counterparts, as can be seen in this unnethack version of the Valley of the Dead.

Gehennom is also changed dramatically, in addition to the changes from Heck². In lieu of mazes, levels are more commonly filled with large expanses of lava. The lairs of the various demon lords have undergone minor changes as well:

The Vibrating Square is somewhat easier to find. When the player is two squares away from it, he will receive the message "you feel a faint trembling under your feet". One square away the player will receive the message "you feel a weak trembling under your feet". Once on top the vibrating square the message is the typical "you feel a strange vibration under your feet".

Moloch's Sanctum is much different. First it is divided into two areas seperated by a expanse of lava and two portcullis and otherwise has a much different map. The inner Sanctum has a initially peaceful priest of Moloch and Cthulhu along with other monsters. The biggest difference is that the amulet is carried by Cthulhu. Upon destroying (note see the article on him as this is not permanent). The amulet drops to the ground and then teleports away. You are then in a race to find it before Cthulhu reappears unless you determine someway to permanently defeat kill him. Note that Cthulhu appears as a h as opposed to the typical demon symbol in UnNetHack so any attempt to find him throuhg telepathy should take this into account as can be seen here.

The level can be seen at this link. Note it is unknown whether this is the only version of the level.

The Adventurer

UnNetHack introduces no new roles but adds the vampire race from SLASH'EM as a playable race. Cavemen and Rangers, who in vanilla always start with a dog, can also start with a cat in UnNetHack.

Dungeon features

UnNetHack adds to NetHack 3.4.3 several dungeon features, among them the Aphrodite level, the Black Market from SLASH'EM, and various levels introduced by the Heck² patch. It also randomizes the order of the Elemental Planes. It adds the mall level from SLASH'EM as well; however, unlike SLASH'EM, it is a special level one has to travel upwards to reach, and the special staircase up is found at a much deeper level than in SLASH'EM.

Bestiary

New monsters are mainly from SLASH'EM:

Name Symbol Origin Notes
Snow ant aSnow ant.png SLASH'EM Freezing bite attack
Aphrodite nAphrodite.png SLASH'EM Steals, as a nymph
Anti-matter vortex vAnti-matter vortex.png NetHack brass Engulfs and disintegrates
Gold dragon D Nephi Breath weapon is fire, armor is a light source
Baby gold dragon D Nephi
Vorpal jabberwock JVorpal jabberwock.png L Beheads
Disintegrator RDisintegrator.png Biodiversity patch Disintegrates
Mugger @Mugger.png SLASH'EM Steals
Black marketeer @Black marketeer.png SLASH'EM One-eyed Sam
Cthulhu h / &Cthulhu.png Lethe patch casts spells, sucks brains, and confuses
Giant turtle : SporkHack blocks line-of-sight like a boulder
Wyvern DWyvern.png SLASH'EM

Moreover, Dragons have been substantially modified. All have been given new names and with the exception of gold dragons, in UnNetHack they are randomized. Their breaths, resistances and colors are different in every game. The following are the names given to dragons in Unnethack.

  • leviathan
  • tatzelworm
  • chromatic
  • lindworm
  • guivre
  • sarkany
  • amphitere
  • wyvern
  • draken


Muggers, unlike in SLASH'EM, have the ability to steal from you similar to a monkey

Objects

Artifacts

Other objects

UnNetHack includes a few new objects:

  • An iron safe as a container.
  • A tinfoil hat that blocks clairvoyance and impedes spellcasting.
  • Rings of gain intelligence, wisdom, and dexterity from SLASH'EM.
  • Gold dragon scales and scale mail, acting as a permanent light source.
  • Potions of blood which have nutritional value for vampires.
  • Potions of vampire blood which polymorph the player into a vampire.
  • Scroll of flood, replacing the scroll of amnesia

External links

References