Difference between revisions of "User:Umbire the Phantom/sandbox"

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|[[Gaze]] at monsters
 
|[[Gaze]] at monsters
 
|<ul><li>Tiny animal</li><li>9 speed</li><li>Paralyzing gaze</li><li>Oviparous</li></ul>
 
|<ul><li>Tiny animal</li><li>9 speed</li><li>Paralyzing gaze</li><li>Oviparous</li></ul>
|<ul><li>Taming</li><li>Most easily obtained by laying eggs</li><li>Slow and weak, but paralysis can be an edge against some early-game threats</li></ul>
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|<ul><li>Taming</li><li>Can create more by laying eggs</li><li>Slow and weak, but pets with paralysis can be an edge against some early-game threats</li></ul>
 
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|-
 
|[[water nymph]]
 
|[[water nymph]]

Revision as of 08:17, 24 September 2021

The Polyform List

Remember that the minimum required XL is the experience level at which the form would have the same check as a controlled #youpoly attempt, e.g. there is always a set 120 of feeling like a new doppleganger rather than achieving the desired polyform.

Common choices of polyform are as follows:

  • The various medium-sized humanoids can wear all available armor and use weapons.
  • Demons have natural fire resistance and poison resistance, and bare-handed melee attacks can gate in other demons - but tame demons are usually traitorous, making them dangerous to keep around if they have more HP than you.
SLASH'EM polyforms
Monster Monster level Base AC #monster ability Traits
death dog 2 7 None
  • Two 1d10 hit dice
  • Combat
  • Deals decent damage, accessible early
  • Very low carrying capacity, no hands
hill orc 2 10 None
  • Combat
  • Accessible early-game form
  • Strength bolsters damage and carrying capacity
rhaumbusun 2 9 Gaze at monsters
  • Tiny animal
  • 9 speed
  • Paralyzing gaze
  • Oviparous
  • Taming
  • Can create more by laying eggs
  • Slow and weak, but pets with paralysis can be an edge against some early-game threats
water nymph 3 9 Remove iron chains attached to you
  • Medium-sized humanoid
  • Sets charisma to 18
  • Sets carrying cap to 1000 aum
  • Two hit dice - one theft attack and one seduction attack
  • Teleportitis
  • Swimmer
  • Combat
  • Escape
  • Travel
  • Inherent charisma makes shopping easier
  • Can consistently hold more weight without encumbrance
  • Can sometimes steal multiple items in one attack
  • Random teleports can be very inconvenient
  • Can teleport at-will, which can serve various purposes especially with teleport control
barrow wight 3 5 None
  • Defense
  • Early form with natural AC and some good immunities, including drain resistance
  • Single-hitdie melee attack can drain levels
  • Lower carry cap than the average character

Monsters to review

Before gaining polymorph control

  • Medium-sized humanoids can wear all armor and use weapons.

** Hill orcs are guaranteed at level 2, and are strong monsters ** Barrow wights are guaranteed at level 3, and can additionally drain levels.

    • Human mummies are inediate and normal speed, although not guaranteed until level 6. They make a good form if you want to wait around an altar and sacrifice. Human mummies have greater carrying capacity than their elven counterparts, and are available at the same level.
    • Salamanders (guaranteed at level 8) are humanoid with good AC and speed, and have 2 weapon attacks, a fire touch, and a fire crushing attack.
    • Doppelgangers can start polymorphing into mind flayers with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Mind flayers will not be stoned when attacking a cockatrice; the tentacle attack is instead turned off.
  • Demons have low natural AC, good attacks, and are a source of powerful pets through demon gating. The weaker demons become guaranteed polymorphable forms before a doppelganger gains intrinsic polymorph control at level 9 as well.
    • Spined devils have 18 speed (almost as fast as speed boots), are inediate, have resistances to fire, poison, and level-drain, have good natural AC, and hit fairly hard - this is a guaranteed form at level 5. It is strictly better either the elf or dwarf mummy, unless you are working with prayer (the spined devil is a major demon). They cannot wear suits, shirts or cloaks, but can wear other armor.
    • Chasmes can attack quickly and can repeatedly put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment record if you kill the shopkeeper without having him/her become angry with you due to not waking up).
    • Mariliths, guaranteed at 7, have normal speed, decent base AC, and attack 5 times. The multiple attack makes demon gating very effective.
  • Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a basilisk. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Nutrition can be a problem since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.
    • If you're trapped by a single monster, chickatrices are guaranteed at 4 and will stone an attacking monster. However, they have extremely low base HP, can carry very little, and are slow, so they should only be used as an instakill in case of emergency.

* Death dogs are guaranteed at level 2 and are fairly powerful. Their carry capacity is fairly limited though, so they're not good travel forms if you have a lot of things that you want to keep with you.

  • Unicorns are guaranteed at level 4. They have high speed and a decent attack, and can use #monster to remove some bad effects.
  • Mumakil are guaranteed at level 5. They have comparatively very strong attacks, but somewhat low speed. Especially good if you are fast or, better still, very fast.
  • Leocrottas are guaranteed at level 6. They are moderately fast and quite powerful, although unable to use any weapons or armor.
  • Oviparous monsters can provide some highly useful pets via egg laying, especially in the early game:
    • Gargoyles and winged gargoyles can sit and lay eggs that will hatch has gargoyles; normal gargoyles can wear armor, but the flying winged gargoyles cannot. Both forms also have excellent natural AC.
    • Rhaumbusun, guaranteed at level 2, are weak and slow but very effective at paralysing enemies which can help in scoring easy kills.
    • Soldier ants are guaranteed at level 3, and as pets, can if anything be almost too effective - they can often close in, kill and devour weak foes in the time taken for an unhasted player to make even a single move. Creating an army may be tempting, but this can lead to nutrition problems if you can't reach corpses in time. Spawning 2 or 3 is generally more than sufficient.

Monsters to test

  • Pixie - close cousin to the base nymphs, with no seduction attack but higher speed and natural invisibility when generated.