User:Umbire the Phantom/sandbox
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Contents
- 1 Variant list copypaste
- 1.1 NetHack: The Next Generation
- 1.2 SLASH'EM
- 1.3 ZAPM
- 1.4 NetHack brass
- 1.5 dev/null Tournament
- 1.6 GruntHack
- 1.7 SporkHack
- 1.8 UnNetHack
- 1.9 AceHack
- 1.10 NitroHack
- 1.11 NetHack 4
- 1.12 dNetHack
- 1.13 DynaHack
- 1.14 NetHack Fourk
- 1.15 FIQHack
- 1.16 The November NetHack Tournament
- 1.17 xNetHack
- 1.18 SpliceHack
- 1.19 notdNetHack
- 1.20 EvilHack
- 1.21 GnollHack
- 1.22 SlashTHEM
- 1.23 Hack'EM
- 1.24 notnotdNetHack
- 2 Sebastian Klein
- 3 Doppelganger (starting race)
- 4 Table tweaking
Variant list copypaste
Arranged in general order of release for my convenience, and made Level 3 headings for the same purpose.
NetHack: The Next Generation
SLASH'EM
ZAPM
NetHack brass
dev/null Tournament
GruntHack
SporkHack
UnNetHack
AceHack
NitroHack
NetHack 4
dNetHack
DynaHack
NetHack Fourk
FIQHack
The November NetHack Tournament
xNetHack
SpliceHack
notdNetHack
EvilHack
GnollHack
SlashTHEM
Hack'EM
notnotdNetHack
Sebastian Klein
- This'll probably get merged into the NetHack: The Next Generation article whenever I rewrite that.
Sebastian Klein is the creator of NetHack: The Next Generation, a NetHack 3.1.3 variant which he released in 1994. Very little information is known about him - he has a personal site found here, and posts from Klein can be found in rec.games.roguelike.nethack as late as 2000.
Doppelganger (starting race)
Strategy
Remember that the minimum required XL is the experience level at which the form would have the same check as a controlled #youpoly attempt, e.g. there is always a set 1⁄20 of feeling like a new doppelganger rather than achieving the desired polyform.
Common polyform traits
- The various medium-sized humanoids can wear most if not all available armor and use weapons.
- Demons have natural fire resistance and poison resistance, and bare-handed melee attacks can gate in other demons. However, they are weak to silver and blessed weapons, you cannot pray as a demon, and tame demons are usually traitorous, making them dangerous to keep around if they have more HP than you.
- Vampiric monsters are inediate and usually possess intrinsic regeneration and breathlessness - most of them are medium-sized humanoids, and they can feed and increase nutrition through their bite attacks. However, many of them are also weak to silver and blessed weapons and/or cannot access prayer due to being undead.
The Polyform List
SLASH'EM polyforms | |||||
---|---|---|---|---|---|
Monster | Monster level | Base AC | #monster ability | Traits | Uses, advantages and drawbacks |
death dog | 2 | 7 | None |
|
|
hill orc | 2 | 10 | None |
|
|
rhaumbusun | 2 | 9 | Gaze at monsters |
|
|
water nymph | 3 | 9 | Remove iron chains attached to you |
|
|
pixie | 3 | 3 | Remove iron chains attached to you |
|
|
barrow wight | 3 | 5 | None |
|
|
spined devil | 5 | 1 | None |
|
|
energy vortex | 6 | 2 | None |
|
|
succubus/incubus | 6 | 0 | N/A |
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human mummy | 6 | 4 | N/A |
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marilith | 7 | -6 | N/A |
|
|
salamander | 8 | -1 | N/A |
|
|
With polymorph control (at experience level 9) | |||||
Monster | Monster level | Base AC | #monster ability | Traits | Uses |
Fire vampire | 12 | 0 | None |
|
|
Monsters to review
Before gaining polymorph control
- Medium-sized humanoids can wear most, if not all armor, and use weapons.
- Doppelgangers can start polymorphing into mind flayers with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Mind flayers will not be stoned when attacking a cockatrice; the tentacle attack is instead turned off.
- Demons
- Chasmes are guaranteed at level 8, and attack quickly with 4 hit die that can put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment record if you kill the shopkeeper without having them become angry with you due to not waking up).
- Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a basilisk. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Nutrition can be a problem since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.
- If you're trapped by a single monster, chickatrices are guaranteed at 4 and will stone an attacking monster. However, they have extremely low base HP, can carry very little, and are slow, so they should only be used as an instakill in case of emergency.
- Unicorns are guaranteed at level 4. They have high speed and a decent attack, and can use #monster to remove some bad effects.
- Mumakil are guaranteed at level 5. They have comparatively very strong attacks, but somewhat low speed. Especially good if you are fast or, better still, very fast.
- Leocrottas are guaranteed at level 6. They are moderately fast and quite powerful, although unable to use any weapons or armor.
- Oviparous monsters can provide some highly useful pets via egg laying, especially in the early game:
- Gargoyles and winged gargoyles can sit and lay eggs that will hatch has gargoyles; normal gargoyles can wear armor, but the flying winged gargoyles cannot. Both forms also have excellent natural AC.
- Soldier ants are guaranteed at level 3, and as pets, can if anything be almost too effective - they can often close in, kill and devour weak foes in the time taken for an unhasted player to make even a single move. Creating an army may be tempting, but this can lead to nutrition problems if you can't reach corpses in time. Spawning 2 or 3 is generally more than sufficient.
Table tweaking
Shopkeeper's race | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Human | Elf | Dwarf | Orc | Gnome | Illithid | Centaur | Nymph | Giant | |||
Your race | Human | ×4⁄3 | ×10 | ×3⁄2 | ×4⁄3 | ||||||
Elf | ×4⁄5 | ×4⁄3 | ×3 | ×10 | |||||||
Dwarf | ×4⁄3 | ×3⁄4 | ×5⁄3 | ×10 | ×3⁄2 | ×3⁄2 | |||||
Orc | ×4⁄3 | ×2 | ×2 | ×2⁄3 | ×10 | ×3⁄2 | |||||
Gnome | ×4⁄3 | ×10 | ×3⁄2 | ×4⁄3 | |||||||
Illithid | ×2 | ×2 | ×3⁄2 | ×4⁄3 | |||||||
Centaur | ×3⁄2 | ×10 | ×3⁄4 | ||||||||
Hobbit | ×3 | ×10 | ×4⁄3 | ||||||||
Giant | ×3⁄2 | ×10 | ×3⁄4 |
Special notes:
- If the shopkeeper is of some other monster species not listed here, they behave as the Human column indicates.
- Gnomish shopkeepers additionally increase price ×3⁄2 if your Intelligence is less than or equal to 14, or ×4⁄3 if it is greater than 14 but less than 18.
- Nymph shopkeepers base their prices on your Charisma with no regard for your race: ×4⁄3 if your charisma is 15 or higher and ×5⁄3 otherwise.
Shopkeeper's race | |||||||||
---|---|---|---|---|---|---|---|---|---|
Human/Other | Elf | Dwarf | Orc | Gnome | Illithid | Centaur | Nymph | Giant | |
Giant | ×3⁄2 | ×3⁄2 if INT is <=14 ×4⁄3 if INT is 15-17 |
×10 | ×4⁄3 if CHA is >=15 ×5⁄3 if CHA is <15 |
×3⁄4 |
Artifact weapon damage calculations
For the artifact article - experimenting with something.
- While a lot of this is duplicated from the list of artifacts, things such as alignment, intelligence, item type and weapon skill, etc. are all worth considering if trying to build around an artifact weapon or exploring options.
- There's also unenchanted damage calcs among other things.
- I'll also probably have to find a way to downsize both tables for easier navigation...
Artifact name | Base item type | Alignment | Intelligent | Special properties | Mean damage at +7 | |||
---|---|---|---|---|---|---|---|---|
Carried | Wielded | Invoked | vs. Small | vs. Large | ||||
Cleaver | battle-axe (two-headed axe) | neutral | No | +d3 to-hit & +d6 damage. Attacks in an arc. | 17.5 | 19 | ||
Demonbane | long sword | lawful | No | +d5 to-hit & x2 damage to major demons. Prevents demon gating. | 23 (11.5) | 27 (13.5) | ||
Dragonbane | broadsword | unaligned | No | +d5 to-hit & x2 damage to dragons. Reflection. | 24 (12) | 23 (11.5) | ||
Excalibur | long sword | lawful | Yes | +d5 to-hit & +d10 damage. Drain resistance. Searching. Hostile demon princes. Monster tracking. | 17 | 19 | ||
Fire Brand | long sword | unaligned | No | +d5 to-hit & x2 damage to non-fire-resistant monsters. Fire resistance. | 23 (11.5) | 27 (13.5) | ||
Frost Brand | long sword | unaligned | No | +d5 to-hit & x2 damage to non-cold-resistant monsters. Cold resistance. | 23 (11.5) | 27 (13.5) | ||
Giantslayer | long sword | neutral | No | +d5 to-hit & x2 damage to giants. | 23 (11.5) | 27 (13.5) | ||
Grayswandir | silver saber | lawful | No | +d5 to-hit & x2 damage. Protection against hallucination. | 23+10.5 | 23+10.5 | ||
Grimtooth | orcish dagger (crude dagger) | chaotic | No | +d2 to-hit & +d6 damage. Warning of elves. | 12.5 | 12.5 | ||
The Longbow of Diana | bow | chaotic | Yes | Telepathy. | +d5 to-hit. Reflection. | Creates arrows. | arrow damage | arrow damage |
Magicbane | athame | neutral | No | +d3 to-hit. Special damage. Magic resistance. Protects against cursing. | 13.40 (10.5)[1] | 12.90 (10)[1] | ||
Mjollnir | war hammer | neutral | No | +d5 to-hit & +d24 damage to non-shock-resistant monsters. Can return when thrown. | 23 (10.5) | 22 (9.5) | ||
Ogresmasher | war hammer | unaligned | No | +d5 to-hit & x2 damage to ogres. Increases constitution to 25. | 21 (10.5) | 19 (9.5) | ||
Orcrist | elven broadsword (runed broadsword) | chaotic | No | +d5 to-hit & x2 damage to orcs. Warning of orcs. | 26 (13) | 23 (11.5) | ||
The Sceptre of Might | mace | lawful | Yes | +d5 to-hit & x2 damage to cross-aligned monsters. Magic resistance. | Conflict. | 23 (11.5) | 21 (10.5) | |
Snickersnee | katana (samurai sword) | lawful | No | +d8 damage. | 17 | 18 | ||
The Staff of Aesculapius | quarterstaff (staff) | neutral | Yes | x2 damage & level drain to non-drain-resistant monsters (the draining itself causes an addition 1d8 damage to both current and max hp, and restores half that to your current hp, but this damage is NOT doubled.) Hungerless regeneration. Drain resistance. | Healing, cures sickness, blindness, & sliming. | 25.5 (10.5) | 25.5 (10.5) | |
Sting | elven dagger (runed dagger) | chaotic | No | +d5 to-hit & x2 damage to orcs. Warning of orcs. Cuts through webs. | 20 (10) | 18 (9) | ||
Stormbringer | runesword | chaotic | Yes | +d5 to-hit, +d2 damage & level drain to non-drain-resistant monsters (the draining itself causes an addition 1d8 damage to both current and max hp, and restores half that to your current hp.) Drain resistance. Bloodthirsty. | 18 (12) | 17.5 (11.5) | ||
Sunsword | long sword | lawful | No | +d5 to-hit & x2 damage to undead. Light. Protection from light-based blinding. | 23 (11.5) | 27 (13.5) | ||
Trollsbane | morning star | unaligned | No | +d5 to-hit & x2 damage to trolls. Prevents trolls from reviving. | 24 (12) | 23 (11.5) | ||
The Tsurugi of Muramasa | tsurugi (long samurai sword) | lawful | Yes | Luck | +d8 damage. 5% chance of double damage or instadeath via bisection, depending on the size. | instakill (20) | 38.85 (19.425) | |
Vorpal Blade | long sword | neutral | No | +d5 to-hit & +1 damage. 5% chance of beheading corporeal monsters with heads. Always instantly kills jabberwocks. | instakill (12.5) | instakill (14.5) | ||
Werebane | silver saber | unaligned | No | +d5 to-hit & x2 damage to werecreatures. Protects against lycanthropy attack. | 23+10.5 (11.5+10.5) | 23+10.5 (11.5+10.5) |