ZAPM items

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Revision as of 18:03, 20 December 2016 by Elenmirie3 (talk | contribs) (Table of Canisters)
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This page gives a list of items found in ZAPM and some minimal information about them, including base prices.

In ZAPM, price offered is not influenced by charisma - you can't charm a robot, after all. Selling prices are always 1/10 of base prices, and buying prices are always base prices.

One convenient feature is that unlike nethack, any type of shop will buy any item. So you can price ID your canisters in a computer shop, for instance.

Caveat: the ZAPM items do not necessarily behave exactly like the "Nethack Analogs" given below.

Table of floppy disks

Floppy disks in ZAPM appear as ? and are roughly analogous to nethack scrolls. They are unusable without a computer. If the computer is buggy, it may eat the disks. Like nethack, some floppy disks have different effects according to "BUC" status and if the hero is confused.

Floppy disks may be reused; under normal circumstances there is a chance of the "license expiring" and the disk disappearing, otherwise it stays in inventory and may be reused.

Floppy Disk Cost Nethack analog Effects
Bug Detection 25 n/a reveals items in inventory which are buggy
Spam 25 n/a scams you out of money, if you have any
Identify 25 Scroll of identify identifies objects in inventory (1-5 if optimized)
Blank Floppy Disk 50 Scroll of blank paper requires programming skill to "write"
Object Detection 50 Potion of object detection detects objects on the level
Lifeform Detection 50 Potion of monster detection detects lifeforms on the level. Confused detects bots instead
Mapping 50 Scroll of magic mapping Maps the level
Diagnostics 50 Potion of enlightenment gives status info on the hero
Debugging 100 Scroll of remove curse debugs (or optimises) selected item in inventory
Enhance Armor 100 Scroll of enchant armor increases worn armor effectiveness
Enhance Weapon 100 Scroll of enchant weapon increases wielded weapon effectiveness
Enhance Implant 100 n/a increases installed implant effectiveness
Transportation 100 Scroll of teleportation Transports the hero. It can malfunction
Hypnosis 100 Potion of sleep puts hero and adjacent monsters to sleep for a while
Hacking 300 n/a attempts to "crack" a floppy disk, which if successful gives unlimited usage

Table of Canisters

Canisters appear as ! and are roughly equivalent to nethack potions. However, ZAPM canisters cannot be thrown. Some may be applied as well as quaffed. If you have a canister of superglue stuck to your tongue you are unable to quaff anything.

A useful observation is that all canisters worth 50 buckazoids have positive effects.

Canister Cost Nethack analog Effects
Beer 5 Potion of booze confusion; cures fright
Super Glue 5 n/a sticks to your tongue and makes you look ridiculous. Eventually falls off
Nano-Cola 5 Potion of gain energy restores/boosts charisma (used for mutant powers)
Water 5 uncursed Potion of water water (no equivalent of holy/unholy water)
Rad-Away 50 n/a reduces hero's radiation contamination by 100-300 points
Restoration 50 Potion of restore ability restores hero's lost abilities, maybe partially. Note that there is no unicorn horn equivalent in ZAPM
Healing 50 Potion of healing restores hitpoints and raises maximum if unbuggy
Liquid Nitrogen 75 n/a Causes cold damage to hero. Abortifacient
Napalm 75 Scroll of fire Causes fire damage to hero. Abortifacient
Universal Solvent 100 Potion of acid Causes acid damage to hero. Abortifacient
Speed 100 Potion of speed Speeds up hero for 12d20 turns (4d20 if buggy, 20d20 if optimised.) Cures hosing
Poison 100 Potion of sickness Causes poison damage to hero. Abortifacient
Plasma 100 n/a Causes shock damage to hero. Abortifacient
Mutagen 200 n/a Exposure to a great deal of radiation. Gain random mutant power
Full Healing 200 Potion of full healing Full healing for hero (including curing a variety of ill effects)
Gain Ability 200 Potion of gain ability +1 to one random ability if debugged, +1 to all if optimized
Spice 200 n/a You fold space. Can be dangerous
Brain Cylinder 1000 mind flayer corpse +1 Intelligence
Antimatter 1000 n/a total annihilation