Difference between revisions of "Loadstone"

From NetHackWiki
Jump to navigation Jump to search
(Slash'EM Extended)
Line 13: Line 13:
 
}}
 
}}
  
A '''loadstone''' is an undesirable [[gem]] to have on your person. It is extremely heavy and almost always generated cursed. Unlike most items, you cannot [[drop]] it or place it into a [[container]] while it is cursed. You can get rid of it if you lift its curse somehow, e.g. by [[scroll of remove curse|scroll]], [[spellbook of remove curse|spell]], holy water, or dipping it into a [[fountain]].
+
A '''loadstone''' is an item that appears in [[Nethack]], and is very undesirable to have on your person. It appears as a [[gray stone]]. Loadstones are extremely heavy and almost always generated cursed; the only exceptions are 1/11 of those generated inside containers (the other 10/11 are generated cursed). Unlike most items, you cannot [[drop]] one or place it into a [[container]] while it is cursed.
  
You can wield a loadstone, but you cannot uncurse it with a scroll of enchant weapon. For all its weight, a loadstone does not do any more damage than [[flint]] when thrown.
+
Loadstones are also one of the most easily picked-up items in NetHack.  Any setting of the [[Options#pickup_burden|pickup_burden]] variable will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well -- if a character's [[knapsack]] has already reached the 52-item limit, the loadstone's inventory letter will be a pound sign ('''#''')!
  
Loadstones [[autocurse]] when they are dropped or leave your main inventory in any other way. Most loadstones encountered in the dungeon are cursed; the only exceptions are 1/11 of those generated inside containers (the other 10/11 are generated cursed).
+
You can get rid of it if you lift its curse somehow, e.g. by [[scroll of remove curse|scroll or]] [[spellbook of remove curse|spell of remove curse]], holy water, or dipping it into a [[fountain]]. You can wield a loadstone, but you cannot uncurse it with a scroll of enchant weapon. The loadstone will [[autocurse]] once it is dropped or leaves your main inventory in any other way.
  
Loadstones are also one of the most easily picked-up items in NetHack.  Any setting of the [[Options#pickup_burden|pickup_burden]] variable will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well -- if a character's [[knapsack]] has already reached the 52-item limit, the loadstone's inventory letter will be a pound sign ('''#''')!
+
For all its weight, a loadstone does not do any more damage than [[flint]] when thrown.
 +
 
 +
==Origin==
 +
The name loadstone is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral.
  
==Testing strategy==
+
==Testing for loadstones==
  
 
===Kicking===
 
===Kicking===
The easiest way to test if a [[gray stone]] is a loadstone is to [[kick]] it ''before'' you pick it up. Take off any items that add to your strength or kicking capabilities: remove [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a class that uses martial arts ([[samurai]] or [[monk]]) or [[polymorph]]ed into a creature that has a bonus to kicking, such as a [[sasquatch]].{{refsrc|dokick.c|454}}{{refsrc|dokick.c|9}} Loadstones are heavy enough that they cannot be kicked under normal circumstances (unenhanced strength, not on [[ice]], no kicking bonus from class/equipment/polyself).
+
The easiest way to test if a [[gray stone]] is a loadstone is to [[kick]] it ''before'' you pick it up. Take off any items that add to your strength or kicking capabilities: remove [[gauntlets of power]] and [[kicking boots]] first, and make sure you are not a class that uses martial arts ([[samurai]] or [[monk]]) or [[polymorph]]ed into a creature that has a bonus to kicking, such as a [[sasquatch]].{{refsrc|dokick.c|454}}{{refsrc|dokick.c|9}} Loadstones are heavy enough that they cannot be kicked under normal circumstances (i.e. unenhanced strength, not on [[ice]], no kicking bonus from class/equipment/polyself).
  
If for any reason you cannot (or do not want to) prevent yourself from having kicking bonuses, you can compare kicking ranges. A loadstone should travel much less far than a harmless gray stone or any object of similar [[weight]], like a [[rock]]. Be careful though; some bonuses add a small random amount to the distance. Do not kick fragile objects.
+
If for any reason you cannot (or do not want to) prevent yourself from having kicking bonuses, you can compare kicking ranges. A loadstone should travel much less far than a harmless gray stone or any non-fragile object of similar [[weight]], like a [[rock]]. Be careful though: some bonuses add a small random amount to the distance.
  
 
===Cancellation===
 
===Cancellation===
  
Loadstones autocurse when they are dropped (or put in containers), not when they are picked up. Cancelling a suspicious gray stone will permit you to safely pick it up and drop it afterward.
+
Loadstones autocurse only when they are dropped or leave the inventory, not when picked up; as such, cancelling a suspicious gray stone will permit you to safely pick it up and drop it afterward.
  
 
===Pet testing===
 
===Pet testing===
Line 36: Line 39:
  
 
===Containers===
 
===Containers===
A loadstone generated inside a container will have a significant weight, and you usually get a pickup_burden warning when indirectly lifting a loadstone.
+
A loadstone generated inside a container will have a significant weight, and you usually get a pickup_burden warning when indirectly lifting a loadstone. If you are still uncertain, you can also #tip the container after removing all other items from it, then test the gray stone using the other above methods.
  
 
==Identification==
 
==Identification==
 
+
You can #name or formally identify a loadstone so that you can recognize any future ones. If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. You can also cancel a known loadstone in advance, so that you can drop it easily.
You can #name or formally identify a loadstone. This way you will then recognize any future ones.
 
 
 
If you need to read a noncursed [[scroll of remove curse]] for other reasons anyway, you might want to deliberately pick up a known loadstone. You can also cancel a known loadstone in advance, so that you can drop it easily.
 
  
 
Beware [[scroll of amnesia|sources]] of [[mind flayer|amnesia]], as you may forget the identification for the loadstone and pick one up. Check your [[discoveries]] to see whether you still know the loadstone.
 
Beware [[scroll of amnesia|sources]] of [[mind flayer|amnesia]], as you may forget the identification for the loadstone and pick one up. Check your [[discoveries]] to see whether you still know the loadstone.
Line 55: Line 55:
 
* Allow a [[nymph]] or other item-stealing monster to take it
 
* Allow a [[nymph]] or other item-stealing monster to take it
 
* Cast [[stone to flesh]] on yourself (drop everything lithic that you don't want to transform into meat first)
 
* Cast [[stone to flesh]] on yourself (drop everything lithic that you don't want to transform into meat first)
 
==Origin==
 
The name loadstone is a pun on the word [[wikipedia:lodestone|lodestone]], a naturally magnetic mineral.
 
  
 
==Variants==
 
==Variants==
Line 72: Line 69:
  
 
===[[Slash'EM Extended]]===
 
===[[Slash'EM Extended]]===
 
 
In Slash'EM Extended, a loadstone fired with a [[sling]] does a whopping d40 damage if it hits. Autopickup is smart enough to avoid picking up known cursed items, so if you were diligent enough to try to drop the loadstone while it was still cursed (which makes the BUC status known), this will not cause you to pick it back up when you walk over its location.
 
In Slash'EM Extended, a loadstone fired with a [[sling]] does a whopping d40 damage if it hits. Autopickup is smart enough to avoid picking up known cursed items, so if you were diligent enough to try to drop the loadstone while it was still cursed (which makes the BUC status known), this will not cause you to pick it back up when you walk over its location.
  
Line 85: Line 81:
 
<references/>
 
<references/>
  
{{nethack-343}}
+
{{nethack-361}}
 
[[Category:Gems]]
 
[[Category:Gems]]

Revision as of 08:30, 3 December 2019

* Gray stone.png
Name loadstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 1 zm
(+10/positive
enchant)
Weight 500
Material mineral

A loadstone is an item that appears in Nethack, and is very undesirable to have on your person. It appears as a gray stone. Loadstones are extremely heavy and almost always generated cursed; the only exceptions are 1/11 of those generated inside containers (the other 10/11 are generated cursed). Unlike most items, you cannot drop one or place it into a container while it is cursed.

Loadstones are also one of the most easily picked-up items in NetHack. Any setting of the pickup_burden variable will be ignored if the character attempts to pick up a loadstone, and other inventory restrictions may be ignored as well -- if a character's knapsack has already reached the 52-item limit, the loadstone's inventory letter will be a pound sign (#)!

You can get rid of it if you lift its curse somehow, e.g. by scroll or spell of remove curse, holy water, or dipping it into a fountain. You can wield a loadstone, but you cannot uncurse it with a scroll of enchant weapon. The loadstone will autocurse once it is dropped or leaves your main inventory in any other way.

For all its weight, a loadstone does not do any more damage than flint when thrown.

Origin

The name loadstone is a pun on the word lodestone, a naturally magnetic mineral.

Testing for loadstones

Kicking

The easiest way to test if a gray stone is a loadstone is to kick it before you pick it up. Take off any items that add to your strength or kicking capabilities: remove gauntlets of power and kicking boots first, and make sure you are not a class that uses martial arts (samurai or monk) or polymorphed into a creature that has a bonus to kicking, such as a sasquatch.[1][2] Loadstones are heavy enough that they cannot be kicked under normal circumstances (i.e. unenhanced strength, not on ice, no kicking bonus from class/equipment/polyself).

If for any reason you cannot (or do not want to) prevent yourself from having kicking bonuses, you can compare kicking ranges. A loadstone should travel much less far than a harmless gray stone or any non-fragile object of similar weight, like a rock. Be careful though: some bonuses add a small random amount to the distance.

Cancellation

Loadstones autocurse only when they are dropped or leave the inventory, not when picked up; as such, cancelling a suspicious gray stone will permit you to safely pick it up and drop it afterward.

Pet testing

Loadstones are normally generated cursed, so an unknown gray stone on the floor is likely a loadstone if a pet will only "reluctantly" move over it. This method still works on stones stuck next to undiggable walls, but beware of traps.

Containers

A loadstone generated inside a container will have a significant weight, and you usually get a pickup_burden warning when indirectly lifting a loadstone. If you are still uncertain, you can also #tip the container after removing all other items from it, then test the gray stone using the other above methods.

Identification

You can #name or formally identify a loadstone so that you can recognize any future ones. If you need to read a noncursed scroll of remove curse for other reasons anyway, you might want to deliberately pick up a known loadstone. You can also cancel a known loadstone in advance, so that you can drop it easily.

Beware sources of amnesia, as you may forget the identification for the loadstone and pick one up. Check your discoveries to see whether you still know the loadstone.

Removal

In order to get rid of a cursed loadstone, you can try the following strategies:

  • Pray; having a cursed loadstone counts as a minor trouble
  • Read a noncursed scroll of remove curse and drop the stone
  • Dip the stone in holy water and drop it
  • Dip the stone in a potion of polymorph for a chance of transforming the stone into a valuable gem (or, failing that, something that can be dropped)
  • Allow a nymph or other item-stealing monster to take it
  • Cast stone to flesh on yourself (drop everything lithic that you don't want to transform into meat first)

Variants

SLASH'EM

In slash'em, healthstones are also always generated cursed. So pet testing will not be enough to recognize a loadstone in a undiggable corner.

Be careful not to throw a loadstone. If you have autopickup on, you automatically pick up any items you have thrown.

Dipping a loadstone in a potion of amnesia will transform it in to a flintstone. You can keep the flintstones, in the hope you'll upgrade them in to healthstones.

Vulture

As you can see the weight of items, it is much easier to avoid picking up a loadstone. Drop a junk item on any suspect gray stone: this forces the pickup menu to appear since there are now several items. Gray stones weighing only 10 are harmless to pick up.

Slash'EM Extended

In Slash'EM Extended, a loadstone fired with a sling does a whopping d40 damage if it hits. Autopickup is smart enough to avoid picking up known cursed items, so if you were diligent enough to try to drop the loadstone while it was still cursed (which makes the BUC status known), this will not cause you to pick it back up when you walk over its location.

Additional ways to get rid of a loadstone:

  • Polymorph into a lithivore and eat the loadstone.
  • Wield the loadstone and read a noncursed scroll of enchant weapon to remove the curse. Beware that here, cursed loadstones will weld themselves to your hand.
  • Because gems can be enchanted in Slash'EM Extended, if you read enough cursed scrolls of enchant weapon, a wielded loadstone will blow up (this is a huge waste of resources though).
  • Trigger an item teleporter or be attacked by a monster with the item teleportation attack. Certain items can also teleport the player's items out of the inventory.

Reference


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.