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魔法呼吸护身符(amulet of magical breathing)是NetHack中的一种护身符。
Contents
生成
随机生成的护身符有3⁄40(7.5%)是魔法呼吸护身符。
描述
佩戴魔法呼吸护身符会赋予玩家无呼吸特质。此特质可使玩家安全地在水下行动,不会受淹溺影响,且传送时会将水域判定为安全的目标地点,但玩家携带的物品仍会被浸湿。如果玩家变形为无法在陆地上呼吸的水生怪物,佩戴此护身符也会使得玩家能够在陆地上正常生存。佩戴该护身符时击杀具备淹溺攻击的海怪时不会获得对应的1000点奖励经验值[1]。玩家将免疫催眠气体陷阱的催眠和雾云的吞噬攻击效果[2][3],不会因毒云而受到伤害(但是毒云的致盲效果仍然生效)[4][5]。此外,玩家不会因过量进食而噎死,或是因任何原因而窒息。如果在拥有特质时过量进食,玩家会立即呕吐,失去1000点营养值并损害体质(如果玩家持有饥饿特质,则改为将营养值降低到60)[6][7].
此外,佩戴魔法呼吸护身符还会使得玩家每次自然回复能量时,回复数值判定骰的点数上限+2[8]。例如说,如果玩家每次自然回复能量的值是1d3,佩戴魔法呼吸护身符会使得该值变为1d5。
食用魔法呼吸护身符有1⁄5的概率获得内在的无呼吸特质[9]。
如果玩家在毒云中佩戴(或摘下)魔法呼吸护身符,使得自身不再(或开始)受到毒云的影响,则护身符会自动鉴定[10][11]。
怪物不会佩戴魔法呼吸护身符。
策略
魔法呼吸护身符可以使你避免被淹死。因此在你需要与海怪硬碰硬,或者需要穿过大面积水体时非常有用。不过要注意,你的物品会有被打湿的风险,建议将卷轴、药水一类的物品存入防水袋。如果有条件,你还可以变成食金属怪物,食用此护身符来获得内在魔法呼吸。
该护身符也可以让你食用任意数量的尸体而无噎死之虞,而且呕吐并不影响你从尸体中获得特质的概率,这在你需要用吃尸体的方法同时对付多个巨魔的时候也很有用。但需要留意,以该手段应用魔法呼吸护身符会让你长时间保持饱腹,这会损害你的敏捷。多数情况下,使用装罐器是更优解。
如果一只飞行怪物在水面上方死亡,或你使用的远程投掷物掉进水里,你可能需要利用该护身符进入水中回收物品。当然,你也可以使用传送魔杖把物品传送出去,但物品最终会到什么位置是有很大的不确定性的。如果物品不是太重的话,你也可以在飘浮状态下用牛鞭捞出它。
飘浮和水上步靴在水元素位面不会生效,使得该护身符在此层为最为可靠的穿过水体的手段。自我变形成水生怪物虽然也能穿过水体,但十分危险,因为它会毫无预兆地自行终止,或者因为其他原因(例如被怪物杀死)提前结束。
魔法呼吸护身符对于施法角色来说也有一定的实用性,其增加能量回复的效果至少可以将玩家回复能量的速度提升到1.5倍。
鉴定
该护身符可以通过跳进水里的方法鉴定。如果你跳进水里后没有尝试从水里爬出来,那么护身符一定是魔法呼吸护身符。注意,你背包里的物品会被水浸,所以记得先丢弃容易被水浸损坏的物品,而且要确保自己不具有笨拙特质。
如果你觉得跳水比较危险,也可以让雾云吞噬你来鉴定护身符。魔法呼吸护身符会抵消雾云造成的物理伤害,并输出特殊的消息,即使护身符不是魔法呼吸,雾云造成的伤害一般也不会带来太大的威胁。
历史
魔法呼吸护身符最初于NetHack 3.1.0加入游戏。
在NetHack 3.6.7及更早版本中,魔法呼吸护身符的相对生成概率是13⁄200(6.5%),且没有增强能量回复的功能。
消息
- 你正在吸入毒气!(You are breathing poison gas!)
- 你在毒云内部摘下魔法呼吸护身符。
- 你不再受到毒气的困扰。(You are no longer bothered by the poison gas.)
- 你在毒云内部戴上魔法呼吸护身符。
Variants
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Variants created prior to NetHack 5.0.0 may not implement the amulet of magical breathing's effects on regaining energy or its effect on an aquatic wearer's ability to breathe on land.
SLASH'EM
In SLASH'EM, the amulet of magical breathing does not affect energy regeneration.
A well-hidden chest in the northwestern corner of Grund's Stronghold has a 1⁄3 chance of containing a amulet of magical breathing, and if generated the amulet will always be accompanied by a spellbook of haste self.
The amulet of magical breathing is one of many methods that can be employed by the hero to survive a monster casting the create pool monster spell (most often in the endgame stages), though the hero's inventory will still be subjected to water damage.
GruntHack
In GruntHack, the amulet of magical breathing does not affect energy regeneration.
Gelatinous cubes and water elementals are capable of causing strangulation with their engulfing attacks, and cubes can still paralyze the hero as well—this makes the amulet of magical breathing far more valuable early on as a means of surviving cube encounters. Putting on an amulet of magical breathing while being strangled by an engulfer will auto-identify the amulet.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, the amulet of magical breathing does not affect energy regeneration, and monsters are capable of wearing the amulet.
A golden amulet of magical breathing can be found within the statue of Father Dagon on the Temples of the Old Gods level in on the Neutral Quest.
Sand-walker's shops run by selkies in Elshava can stock and sell amulets of magical breathing, which have a 7⁄100 of generating per item.
An amulet of magical breathing has a 1⁄4 chance of being placed randomly on the Troubadour quest goal level during level creation.
The Sea contains a guaranteed amulet of magical breathing on each map, in the event that the level's guaranteed magic lamp is placed underwater.
One of the possible "good" equipment kits for a lilitu includes a cursed golden amulet of magical breathing.
An amulet of magical breathing can be used to repair the life support subsystem of an imperial elven helm, granting breathlessness while the helm is worn.
EvilHack
In EvilHack, the amulet of magical breathing does not affect energy regeneration.
Gelatinous cubes and water elementals behave mostly the same as they do in GruntHack, making the amulet of magical breathing valuable to identify early. Sea dragons also have an engulfing attack that can suffocate characters, and green slimes can inflict sliming while suffocating an engulfed victim.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, one of the possible Gehennom levels places an amulet of magical breathing in a statue of Poseidon, vaguely similar to the one within the statue of Father Dagon in dNetHack and its variants.
Hack'EM
In Hack'EM, the amulet of magical breathing does not affect energy regeneration.
As in SLASH'EM, a well-hidden chest in the northwestern corner of Grund's Stronghold has a 1⁄3 chance of containing a amulet of magical breathing, and if generated the amulet will always be accompanied by a spellbook of haste self.
One of the possible Gehennom levels places an amulet of magical breathing in a statue of a giant crab, similar to SlashTHEM.
The sea dragon and green slime retain their EvilHack ability to suffocate heroes while gelatinous cubes and water elementals do not, making the amulet of magical breathing less "necessary" early on.
引用及注释
- ↑ src/exper.c in NetHack 5.0.0, line 125
- ↑ src/trap.c in NetHack 5.0.0, line 1570-L1572
- ↑ src/mhitu.c in NetHack 5.0.0, line 1439-L1448
- ↑ src/region.c in NetHack 5.0.0, line 1351-L1362
- ↑ src/region.c in NetHack 5.0.0, line 1385
- ↑ src/eat.c in NetHack 5.0.0, line 258-L262
- ↑ src/eat.c in NetHack 5.0.0, line 264-L266
- ↑ src/do_wear.c in NetHack 5.0.0, line 609-L610
- ↑ src/eat.c in NetHack 5.0.0, line 2280
- ↑ src/do_wear.c in NetHack 5.0.0, line 978-L995
- ↑ src/do_wear.c in NetHack 5.0.0, line 1128-L1132