Abbot
@ abbot | |
---|---|
Difficulty | 8 |
Attacks |
Claw 8d2, Kick 3d2 stun, Spell-casting (clerical) |
Base level | 5 |
Base experience | 66 |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
An abbot:
| |
Reference | monst.c#line3151 |
The abbot, @, is a Monk quest guardian. They are capable of clerical spell-casting, and their melee attacks are more powerful than other quest guardians, reflecting the monk's affinity towards martial arts.
Like all monsters that have stunning attacks, eating an abbot's corpse inflicts hallucination[1] and is considered cannibalism (as monks can only be humans in vanilla), but this will not come up outside of a situation where the game is already lost.
Generation
Unlike other quest guardians, and like their Grand Master and player monster monks, abbots are not generated with a weapon.
Encyclopedia entry
For it had been long apparent to Count Landulf that nothing
could be done with his seventh son Thomas, except to make him
an Abbot or something of that kind. Born in 1226, he had from
childhood a mysterious objection to becoming a predatory eagle,
or even to taking an ordinary interest in falconry or tilting
or any other gentlemanly pursuits. He was a large and heavy and
quiet boy, and phenomenally silent, scarcely opening his mouth
except to say suddenly to his schoolmaster in an explosive
manner, "What is God?" The answer is not recorded but it is
probable that the asker went on worrying out answers for himself.
References
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It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.