Chakram (SpliceHack)
| ) File:Chakram.png | |
|---|---|
| Name | chakram |
| Appearance | circular blade |
| Damage vs. small | 1d9 |
| Damage vs. large | 1d9 |
| To-hit bonus | +0 |
| Weapon skill | boomerang |
| Size | one-handed |
| Base price | 20 zm (+10/positive enchant) |
| Weight | 5 |
| Material | silver |
- This article is about the weapon in SpliceHack. For the weapon in other variants, see chakram.
A chakram is a type of weapon that appears in SpliceHack. The chakram is a stackable one-handed weapon that is designed for throwing in an arc and uses the boomerang skill. It has a base material of silver and appears as a circular blade when unidentified.
Generation
Chakrams make up 3⁄200 (1.5%) of all weapons that are randomly generated on the ground, in general shops or as death drops. Used armor dealerships, antique weapons outlets and archery emporiums can also stock chakrams.
Chakrams have the following possible object materials: silver (59⁄200), copper (11⁄50), gold (1⁄10), iron (3⁄25), glass (3⁄25), mithril (7⁄100), metal (1⁄20), platinum (9⁄500), adamantine (1⁄200), slime (1⁄1000), or orichalcum (1⁄1000).
Description
Chakrams function similarly to boomerangs, dealing 1d9 damage versus monsters with a +4 to-hit bonus when thrown, and fly in an arc that returns them to the hero's square unless they hit a monster or their path is blocked by a wall, a closed door or a sink: chakrams do not mulch from being thrown, and the hero has the same dexterity-based chance of catching a thrown chakram as they do a boomerang, i.e. DEX20—failing to catch it from missing this chance or fumbling will cause the chakram to hit the hero for physical damage, with its enchantment accounted for as it is when hitting monsters. Chakrams can also be poisoned like many other projectile weapons.
When thrown, a chakram will travel in a circular path from the direction it was thrown and hit anything in its path, alternating between left and right parenthesis glyphs (( ) () as it flies to simulate spinning. The exact trajectory of the chakram depends on whether the hero is right- or left-handed: a right-handed hero will throw the boomerang counter-clockwise, while a left-handed one will throw it clockwise. Like boomerangs, chakrams can be "multishot" by throwing them multiple times in one action, which will be aborted if a returning chakram hits the hero.
Wielding a chakram or (stack of chakrams) and using it as a melee weapon will only inflict d2 damage as with other objects that are not designed for melee, but chakrams do not have a luck-dependent chance of splintering or otherwise breaking on impact as boomerangs do by default (with it depending on the chakram's material as normal).
Monsters will not throw chakrams.
History
The chakram first appears in dNetHack.