Boomerang (skill)
The boomerang is a weapon skill that appears in NetHack.[1]
Available roles
The following roles can reach the listed skill levels in boomerang:
| Boomerang | |
|---|---|
| Max | Role |
| Basic | |
| Expert | |
List of weapons
Boomerangs are the only weapons to use this skill. There are no artifacts that use the boomerang skill.
History
The boomerang skill is introduced with many other weapon skills in NetHack 3.2.0.
Variants
SLASH'EM
In SLASH'EM, Undead Slayers can reach basic in boomerangs.
dNetHack
dNetHack adds the chakram as a weapon that uses the boomerang skill.
The skill distribution among roles for boomerangs is changed significantly from NetHack:
| Boomerang | |
|---|---|
| Max | Role |
| Basic |
|
| Skilled | |
| Expert | |
Two artifacts use the boomerang skill:
- Windrider (boomerang)
- The Annulus (in chakram form)
NetHack Fourk
In NetHack Fourk, Tourists can reach Skilled in boomerangs.
notdNetHack
In notdNetHack and notnotdNetHack, in addition to dNetHack details, Illithanachronounbinders can reach Basic skill in boomerangs.
SlashTHEM
In addition to SLASH'EM details, some of the new roles for SlashTHEM can train skill in boomerangs:
| Boomerang | |
|---|---|
| Max | Role |
| Basic | |
| Skilled | |
| Expert | |
Hack'EM
Hack'EM adds the chakram from dNetHack as a weapon that uses the boomerang skill. Hack'EM also adds the artifact Windrider from dNetHack.
The skill distribution among roles for boomerangs is changed from SLASH'EM:
| Boomerang | |
|---|---|
| Max | Role |
| Basic | |
| Expert | |
Weapons that use the boomerang skill will stop upon hitting a monster, but have a chance of "slicing" through enemies in their path that is rolled per monster and increases with the thrower's skill level:
- At Unskilled, the projectile will always stop on the first monster it hits.
- At Basic, there is a 101⁄150 chance of the projectile stopping upon hitting a monster.
- At Skilled, there is a 26⁄75 chance of the projectile stopping upon hitting a monster.
- At Expert, there is a 1⁄50 chance of the projectile stopping upon hitting a monster.