White vibrosword
| ) | |
|---|---|
| Name | white vibrosword |
| Appearance | white sword |
| Damage vs. small | 1d10 (+1d10+5) |
| Damage vs. large | 1d12 (+1d12+6) |
| Damage type | piercing, slashing |
| To-hit bonus | +1 |
| Weapon skill | long sword |
| Expert traits | focus fire, stop thrust, lunge |
| Primary attribute | strength |
| Magical item? | yes |
| Future tech? | yes |
| Properties |
|
| Base size | medium |
| Base price | 8000 zm (+10/positive enchant) |
| Default weight | 40 |
| Base material | silver |
A white vibrosword is a type of charged slashing and piercing vibroweapon that appears in dNetHack, notdNetHack and notnotdNetHack. It is a medium-sized weapon that is one-handed for a medium-sized wielder, has a base material of silver and is considered to be a futuristic item. It appears as a white sword when unidentified.
Generation
Anachrononauts start the game with knowledge of the white vibrosword's identified appearance.
White vibroswords are not randomly generated and cannot be wished for by a hero that isn't a Tourist, though they may still be found in bones.
Female Androids start each game with an uncursed +0 white vibrosword.
Two monsters can be generated with a white vibrosword.
- For Incantifier Kensei, Gray fungal towers generated in the Kensei quest have a 1⁄6 (16.6%) chance of being generated with a white vibrosword.
- Gynoids are always generated with a white vibrosword, which will never be negatively enchanted.
Description
White vibroswords inflict piercing and slashing damage and have a +0 to-hit bonus. When uncharged, they deal 1d10 damage against small monsters and 1d12 against large monsters. If the white vibrosword is charged, it instead deals 2d10+5 against small monsters and 2d12+6 against large monsters. A white vibrosword of larger or smaller size has its base damage dice similarly modified, always gaining an additional damage dice, and half a dice as bonus damage when charged. A normal sized hero that wields a white vibrosword will gain 1.5x bonus strength damage of up to +12 per hit. When wielding a white vibrosword at Skilled or better in long sword, a hero gains the "focus fire", "stop thrust", and "lunge" expert traits. Swinging a gold-bladed vibrosword costs only 5⁄6 of the normal movement points to attack, costing 10 movement points as opposed to the 12 most weapons do.
White vibroswords will always be generated with the holy object property. This object property will only come into effect if the weapon is blessed, however. Additionally, if the white vibrosword is wielded while the hero is at maximum hp it gains a +20% base damage bonus.
A white vibrosword is normally generated with 80 to 99 charges unless otherwise specified, and can be recharged any number of times. Recharging a white vibrosword has different effects based on the beautitude of the charging source: blessed charging sets charges to 100, cursed charging sets charges to 10 and uncursed charging sets the charges to a number between 80 and 99.
If a white vibrosword is dipped into a potion of midas or is otherwise made into gold, it will be transformed into a gold-bladed vibrosword. Conversely, a gold-bladed vibrosword that has its base material changed to something other than gold is transformed into a white vibrosword. Unlike the gold-bladed vibrosword, the white vibrosword can have its base material changed without also having its item type changed, such as through the Silver Flame's minor boons.
In terms of monster weapon preference, monsters will prefer the white vibrosword to a gold-bladed vibrospear, and will prefer a gold-bladed vibrosword or better to the white vibrosword.
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