Elven boots

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[Combat boots.png Jungle boots.png Hiking boots.png Mud boots.png Buckled boots.png Riding boots.png Snow boots.png
elven boots
Appearance random
Slot boots
AC 1
Special
Base price 8 zm
Weight 15
Material leather

Elven boots are a set of boots that appear in NetHack. They are magical boots that are made of leather and have a randomized appearance when unidentified; the default one associated with them is a pair of "mud boots".[1]

Generation

Elven characters start the game with knowledge of the pair of elven boots.[2]

In addition to random generation, general stores, used armor dealerships and antique weapons outlets can sell elven boots.

Non-undead elves that are not generated with an elven leather helm have a 14 chance of being generated with elven boots.[3]

Player monsters on the Astral Plane have an effective ~8.01% chance of generating with elven boots.[4][5]

Description

While worn, elven boots grant 1 base AC and confer stealth. Wearing or removing the boots will auto-identify them if the character does not have any other source of stealth.

Strategy

Main article: Stealth

Elven boots can be a useful source of stealth for the Sokoban zoo and other special rooms a character may encounter.

Elven boots and elven cloaks are among the lightest and most common magical armor and can be safely enchanted to +7, making them ideal for polypiling.

History

Elven boots first appear in NetHack 3.0.0.

Messages

You walk very quietly.
You put on elven boots and did not already have stealth; the boots are auto-identified.
You sure are noisy.
You removed a worn set of elven boots and did not already have stealth; the boots are auto-identified.

Variants

Some variants may give elves (including elven player characters) an AC bonus for wearing elven boots.

SLASH'EM

In SLASH'EM, a pair of elven boots is generated in The Rat King's room on the rat level.

UnNetHack

In UnNetHack, elven boots grant +1 AC to elven monsters that wear them, including elven characters.

dNetHack

In dNetHack, elven boots grant 1 AC, 0 DR and stealth while worn. Their base material is changed to wood, and they weigh 10 aum.

Orion always generates with blessed +5 elven boots.

EvilHack

In EvilHack, elven boots grant +1 AC to elven monsters that wear them, including elven characters.

Elven wizards have a 14 chance of being generated with elven boots like other non-undead elves.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, the alternate sewer map for the rat level places the elven boots directly on The Rat King's square.

Hack'EM

In Hack'EM, elven boots grant +1 AC to elven monsters that wear them, including elven characters.

Upgrading elven boots will produce fumble boots, and vice versa.

References

  1. src/objects.c in NetHack 3.6.7, line 514
  2. src/u_init.c in NetHack 3.6.7, line 831
  3. src/makemon.c in NetHack 3.6.7, line 228
  4. src/mplayer.c in NetHack 3.6.7, line 134: special is only set to true when generating player monsters on the Astral Plane
  5. src/mplayer.c in NetHack 3.6.7, line 294: this line requires if (special) and selects boots from all available types listed in objects.c