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毛巾(towel)是NetHack中的一种工具。它由布制成。
Contents
生成
毛巾在随机生成工具中占比1⁄20(5%)。
描述
毛巾能够发挥多种作用:
- 对非诅咒毛巾进行使用操作时,如果玩家处于手滑状态,则会用毛巾擦净自己的手,解除手滑状态;如果玩家因奶油派或致盲毒液等异物遮眼而陷入失明状态,则会用毛巾擦净自己的脸,解除异物造成的失明(如果同时存在两种异常状态,则角色总是会优先擦手)[2][3]。和利用擦拭命令擦脸不同的是,用毛巾擦脸仅需1回合即可完成。如果玩家没有空闲的手可用,其无法使用毛巾[4][5]。
- 若用毛巾进行刻写操作,它不会在地上写出文字,而是擦除地面上已有的文字。用灰尘写出的文字、用血写出的文字,或用魔笔写出的文字都可以用毛巾擦除[11]。
- 毛巾可以佩戴在玩家的眼部,其佩戴时功能与眼罩相同:佩戴者会进入失明状态,摘下后解除[12][13]。佩戴在眼部的毛巾无法被使用[14]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit a13d6c03,现在若玩家变形为没有头的怪物,则无法佩戴毛巾。湿毛巾
毛巾在同水源接触时会被打湿[15][16]。毛巾的潮湿度用0~7的整数表示,每次与水接触会增加1~7点潮湿度。玩家在游戏中只能通过物品栏里的外观描述来大致判断毛巾的潮湿度。若在调试模式下进行游戏,则可以直接查看毛巾的潮湿度[17][18]。
| 潮湿度 | 外观 |
|---|---|
| 0 | 毛巾(towel) |
| 1~2 | 微湿的毛巾(moist towel) |
| 3~7 | 湿毛巾(wet towel) |
使用毛巾、用毛巾擦除灰尘写出的文字,或投掷毛巾都会将毛巾的潮湿度降低1点[19][20][21][22][23][24]。若玩家将湿毛巾携带在主物品栏中,则每次受到能够影响玩家防具的火焰伤害时,毛巾的潮湿度也会降低至少1点[25]。每次受到火焰伤害时,携带的毛巾只会有一条受到影响[26]。
持握潮湿的毛巾并用其攻击时,它会造成1~(潮湿度)的伤害,伤害最大值为6[27]。每次使用毛巾攻击都有潮湿度潮湿度+1的概率使毛巾的潮湿度降低1点[28]。
以下内容涉及即将到来的版本(NetHack 3.7.0)之信息。如果该版本已发布,请验证此处信息是否准确,并作出相应修改,以将其并入页面。
根据commit 3e188043,现在若玩家佩戴潮湿的毛巾,其受到的毒云和毒气吐息攻击的伤害减半,且不受药水蒸汽的影响。
根据commit 182abe6b,现在用潮湿的毛巾攻击铁魔像会造成额外的伤害。策略
毛巾是一种轻便的多用途工具,在发挥眼罩的作用的同时也有各种其他功能。
湿毛巾用作武器的伤害并不高,但在挑战无武器行为时有可能派上用场。
历史
毛巾最初于NetHack 3.1.0加入游戏。
湿毛巾的特殊机制最初于NetHack 3.6.0加入。
起源
毛巾的多功能性源自英国作家道格拉斯·亚当斯的科幻小说《银河系漫游指南》(Hitchhiker's Guide to the Galaxy)的设定,毛巾的百科文本即摘自该小说。
消息
- 你没有空闲的<手>了!(You have no free <hand>!)
- 你在没有空闲的手的情况下使用毛巾。
- 你不能在戴着它的时候使用它!(You cannot use it while you're wearing it!)
- 你试图使用佩戴在自己眼部的毛巾。
- 你把黏糊糊的东西弄掉了。(You've got the glop off.)
- 你用毛巾擦干净了自己脸上的污物。
- 你感觉自己的<脸>干净了。(Your <face> feels clean now.)
- 同上,但你仍拥有其他来源的失明状态。
- 你把自己的<手/手套>擦干净。(You wipe off your <hands/gloves>.)
- 你用毛巾擦干净了自己的手。
- 你的<脸>和<手>已经干净了。(Your <face> and <hands> are already clean.)
- 你在不处于手滑或异物遮眼状态的情况下使用毛巾。
- 哟!你的<脸>沾上了<更多的>黏糊糊的东西!(Yecch! Your <face> <now has/has more> gunk on it!)
- 你使用了被诅咒的毛巾,使得脸被异物沾上导致失明。如果你的脸原本就处于沾上异物的状态,则消息会使用“更多的”(has more)一词[29]。
- 你的<手>变得<黏滑/比之前更脏了>!(Your <hands> <get slimy/are filthier than ever>!)
- 你使用了被诅咒的毛巾,使得自己获得手滑状态,如果你原本就处于手滑状态,则消息会使用“比以前更脏了”(are filthier than ever)这一用语。
- 你将你的<配饰>推落。(You push your <facewear> off.)
- 你使用了被诅咒的毛巾,将脸上原来佩戴的配饰推落。
- 你把你的<配饰>推<歪/弯>了。(You push your <facewear> <cock-eyed/crooked>.)
- 同上,但你的配饰处于被诅咒状态,因此没有被推落。
- 你的毛巾变得<湿润/更湿润>了。(Your towel gets <damp/damper>.)
- 你携带的毛巾因接触水,潮湿度提升至1~2点。
- 你的毛巾变得<潮湿/更潮湿>了。(Your towel gets <wet/wetter>.)
- 你携带的毛巾因接触水,潮湿度提升至3或更高。
- 你的毛巾沾上了灰尘。(Your towel gets dusty.)
- 你在地面上没有可擦除的文字时,用毛巾在地面上刻写。
- 你的毛巾结霜了。(Your towel gets frosty.)
- 同上,但你正处在冰面上。
- 你现在头上裹着毛巾。(You are now wearing a towel around your head.)
- 你将毛巾佩戴在眼部。
- 你曾经戴着毛巾。(You were wearing a towel.)
- 你将佩戴的毛巾摘下。
- 你因你的毛巾失明。(You <are/were> deliberately blind because of your towel.)
- 如果你正佩戴毛巾,则利用启蒙等效果查看角色属性界面时会看到此句。如果是在游戏结束时显示的角色属性界面,则本句的英文会使用过去时。
Variants
此条目或段落的部分内容需要翻译。
您可以帮助我们翻译此页面,但请勿使用机器翻译。
SLASH'EM
In SLASH'EM, towels function as they do in NetHack 3.4.3 and earlier versions.
Archeologists have a 1⁄4 chance of starting the game with a towel if they are not given a blindfold.[30]
Upgrading a towel successfully will produce a blindfold and vice versa.[31][32]
NetHack brass
In NetHack brass, towels function as they do in NetHack 3.4.3 and earlier versions.
Applying scissors to a towel may produce anywhere from 0-5 bandages—a Healer or a female hero wearing a nurse cap or nurse uniform will always produce the maximum amount of bandages this way.
UnNetHack
In UnNetHack, every game started on Towel Day (25th of May) will add a towel to the hero's starting inventory. Tourists that start with a towel this way will not be given a second towel.
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, towels function as they do in NetHack 3.4.3, and Tourists will always start with a towel.
Spa shops in Elshava can stock towels.
Four towels are generated on the Anachrononaut quest home level at level creation, where they are placed in the left-most chest within the lower right room of the home base. In the Android quest, this chest contains a single towel.
A worn towel can prevent attacks that spread gray mold spores from affecting the hero's respiratory system, and can disguise the marks of bound spirits such as Astaroth.
SpliceHack
In SpliceHack, a towel can be combined with a crystal ball at a furnace to create a pair of lenses.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, Chefs start each game with an uncursed towel, and Divers start each game with a blessed towel.
Hack'EM
In Hack'EM, towels function as they do in NetHack 3.6.7.
Gun stores can stock towels, with a 1⁄100 chance of one being generated on each applicable square.
Upgrading a towel successfully will produce a blindfold and vice versa, as in SLASH'EM.
百科文本
The Hitchhiker's Guide to the Galaxy has a few things to say on the subject of towels.
A towel, it says, is about the most massively useful thing an interstellar hitchhiker can have. Partly it has great practical value. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can lie on it on the brilliant marble-sanded beaches of Santraginus V, inhaling the heady sea vapors; you can sleep under it beneath the stars which shine so redly on the desert world of Kakrafoon; use it to sail a miniraft down down the slow heavy River Moth; wet it for use in hand-to-hand combat; wrap it round your head to ward off noxious fumes or avoid the gaze of the Ravenous Bugblatter Beast of Traal (a mind-bogglingly stupid animal, it assumes that if you can't see it, it can't see you - daft as a brush, but very very ravenous); you can wave your towel in emergencies as a distress signal, and of course dry yourself off with it if it still seems to be clean enough.
引用及注释
- ↑ src/u_init.c in NetHack 3.6.7, line 775: 准确概率为576⁄15625(约3.69%)
- ↑ src/apply.c in NetHack 3.6.7, line 92
- ↑ src/apply.c in NetHack 3.6.7, line 147-L153
- ↑ [[Source:NetHack 3.6.7>/src/apply.c#line97|src/apply.c in NetHack 3.6.7>, line 97]]
- ↑ src/engrave.c in NetHack 3.6.7, line 431
- ↑ src/apply.c in NetHack 3.6.7, line 103-L106
- ↑ src/apply.c in NetHack 3.6.7, line 107-L114
- ↑ src/apply.c in NetHack 3.6.7, line 115-L121
- ↑ src/apply.c in NetHack 3.6.7, line 142
- ↑ src/apply.c in NetHack 3.6.7, line 122-L141
- ↑ src/engrave.c in NetHack 3.6.7, line 841-L861
- ↑ src/apply.c in NetHack 3.6.7, line 1865
- ↑ src/apply.c in NetHack 3.6.7, line 1877
- ↑ src/apply.c in NetHack 3.6.7, line 100
- ↑ include/obj.h in NetHack 3.6.7, line 193
- ↑ src/trap.c in NetHack 3.6.7, line 3538
- ↑ src/objnam.c in NetHack 3.6.7, line 513-L514
- ↑ src/objnam.c in NetHack 3.6.7, line 531-L534
- ↑ src/dothrow.c in NetHack 3.6.7, line 101
- ↑ src/engrave.c in NetHack 3.6.7, line 848
- ↑ src/apply.c in NetHack 3.6.7, line 112
- ↑ src/apply.c in NetHack 3.6.7, line 139
- ↑ src/apply.c in NetHack 3.6.7, line 151
- ↑ src/apply.c in NetHack 3.6.7, line 167
- ↑ src/trap.c in NetHack 3.6.7, line 69-L78
- ↑ src/trap.c in NetHack 3.6.7, line 74-L75
- ↑ src/uhitm.c in NetHack 3.6.7, line 1064-L1077
- ↑ src/uhitm.c in NetHack 3.6.7, line 1069-L1070
- ↑ src/apply.c in NetHack 3.6.7, line 119
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 1027: effective 3⁄16 chance or 18.75%
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 2408
- ↑ potion.c in SLASH'EM 0.0.7E7F2, line 2411