Difference between revisions of "Giant (monster)"

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The '''giant''', {{monsym|giant}}, is a [[monster]] that formerly appeared in ''[[NetHack]]''. It serves as the "base" monster for the [[corpse]] left by killing a [[giant zombie]] or [[giant mummy]]. Its stats are identical to those of the [[stone giant]].
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A '''giant''', {{monsym|giant}}, is a type of [[monster]] that appears in ''[[NetHack]]''. It is a type of [[Giant (monster attribute)|giant]] that serves as the base monster for the [[corpse]] left by a [[giant zombie]] or [[giant mummy]]. Its stats are identical to those of the [[stone giant]].
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A giant has a single weapon attack.
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[[Eating]] a giant corpse or [[tin]] has a {{frac|2}} chance (50%) of increasing a character's [[strength]].
  
 
==Generation==
 
==Generation==
The 'base' giant is [[Normal mechanism|not generated normally]]. Zapping a [[wand of undead turning]] at a giant corpse that is left by a [[giant mummy|mummy]] or [[giant zombie|zombie]] will revive that mummy or zombie instead. You can [[wish]] for a [[figurine]] of a giant to create one by applying, or wish for a corpse that can be revived to create one; you can also [[reverse genocide]] to create several generic giants.
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Standard giants are [[Normal mechanism|not randomly generated]].
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A giant zombie or giant mummy will leave an aged human [[corpse]] behind upon death.{{refsrc|src/mon.c|147|nethack=3.6.7|name="undead_to_corpse"|comment=Converting monster index of undead to corpses of their living counterparts}}{{refsrc|src/mon.c|372|nethack=3.6.7|name="make_corpse"|comment=Undead corpses and their ages are handled with other "special" death drops}} Giants can also be generated by zapping a [[wand of undead turning]] at a giant corpse that is ''not'' left by a zombie or mummy, [[wish]]ing for a [[figurine]] of a giant and [[apply]]ing it, or else selecting giants while reading a [[cursed]] [[scroll of genocide]].
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==Strategy==
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Giant corpses left behind by zombies and mummies can be a risky source of additional strength for characters, due to the chance of contracting [[food poisoning]]. A [[tinning kit]] can render them both safe to consume and much less [[nutrition]]-heavy.
  
 
==History==
 
==History==
The giant was introduced in [[NetHack 1.3d]].
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The giant first appears in [[NetHack 1.3d]]. From this version to [[NetHack 2.3e]], the monster uses the {{white|9}} glyph.
  
[[NetHack 3.0.0]] adds and differentiates most of the distinct giant types (minus the [[storm giant]]) while also introducing their close relative, the titan; the "base" giant remains in the game's data, since the giant zombie and giant mummy are among the newly-differentiated undead introduced in the same version.
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[[NetHack 3.0.0]] moves the giant to the [[giant humanoid]] monster class and introduces most of the distinct giant types minus the [[storm giant]] - the standard giant remains in the game's data as a placeholder for the corpse left by the giant zombie and giant mummy, which are introduced in the same version.
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
In [[SLASH'EM]] and [[SlashTHEM]], it is possible to encounter living "plain" giants in the [[Giant Caverns]].
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In [[SLASH'EM]], 20 giants are generated in the [[Giant Caverns]] at level generation.
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===GruntHack===
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{{main|Giant (starting race)}}
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In [[GruntHack]], giants are a playable race, and they also generate as [[racial monster]]s - both leave behind giant corpses upon death. The giant's [[Monster level|level]] is lowered to 3, and its [[monster difficulty]] is also lowered to 4.
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===SporkHack===
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{{main|Giant (starting race)}}
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[[SporkHack]] includes the giant as a playable race.
  
 
===dNetHack===
 
===dNetHack===
In [[dNetHack]], "plain" giants are among the court room members that can appear in retooled [[Special room (dNetHack)|throne rooms]] if the room's ruler is a titan.
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In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], standard giants may appear among the court of a [[titan]]-ruled [[Throne room#dNetHack|throne room]].
  
== Encyclopedia entry ==
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===NetHack Fourk===
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{{main|Giant (starting race)}}
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[[NetHack Fourk]] includes the giant as a playable race, and removes the stone giant in favor of using the standard giant due to its identical stats.
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===EvilHack===
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{{main|Giant (starting race)}}
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In [[EvilHack]], giants are also a playable race and can generate as racial monsters, similar to GruntHack. The giant's stats are changed to reflect its status as a placeholder: its monster level is lowered to 0, its difficulty is lowered 2, its [[AC]] is set to 6, and its weapon attack can inflict knockback like other giants.
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All of the above information also applies to [[Hack'EM]].
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===SlashTHEM===
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{{main|Giant (starting race)}}
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In [[SlashTHEM]], in addition to SLASH'EM details, the giant is also a playable race: the monster is given a second weapon attack with the same dice to reflect the role's [[twoweapon]] ability, and its monster difficulty is increased to 11.
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==Encyclopedia entry==
 
{{encyclopedia|Giants have always walked the earth, though they are rare in these times.  They range in size from little over nine feet to a towering twenty feet or more.  The larger ones use huge boulders as weapons, hurling them over large distances.  All types of giants share a love for men - roasted, boiled, or fried.  Their table manners are legendary.
 
{{encyclopedia|Giants have always walked the earth, though they are rare in these times.  They range in size from little over nine feet to a towering twenty feet or more.  The larger ones use huge boulders as weapons, hurling them over large distances.  All types of giants share a love for men - roasted, boiled, or fried.  Their table manners are legendary.
 
}}
 
}}
  
 
==References==
 
==References==
<references />
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<references/>
 
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-366}}
 

Revision as of 20:21, 26 May 2024

A giant, H, is a type of monster that appears in NetHack. It is a type of giant that serves as the base monster for the corpse left by a giant zombie or giant mummy. Its stats are identical to those of the stone giant.

A giant has a single weapon attack.

Eating a giant corpse or tin has a 12 chance (50%) of increasing a character's strength.

Generation

Standard giants are not randomly generated.

A giant zombie or giant mummy will leave an aged human corpse behind upon death.[1][2] Giants can also be generated by zapping a wand of undead turning at a giant corpse that is not left by a zombie or mummy, wishing for a figurine of a giant and applying it, or else selecting giants while reading a cursed scroll of genocide.

Strategy

Giant corpses left behind by zombies and mummies can be a risky source of additional strength for characters, due to the chance of contracting food poisoning. A tinning kit can render them both safe to consume and much less nutrition-heavy.

History

The giant first appears in NetHack 1.3d. From this version to NetHack 2.3e, the monster uses the 9 glyph.

NetHack 3.0.0 moves the giant to the giant humanoid monster class and introduces most of the distinct giant types minus the storm giant - the standard giant remains in the game's data as a placeholder for the corpse left by the giant zombie and giant mummy, which are introduced in the same version.

Variants

SLASH'EM

In SLASH'EM, 20 giants are generated in the Giant Caverns at level generation.

GruntHack

Main article: Giant (starting race)

In GruntHack, giants are a playable race, and they also generate as racial monsters - both leave behind giant corpses upon death. The giant's level is lowered to 3, and its monster difficulty is also lowered to 4.

SporkHack

Main article: Giant (starting race)

SporkHack includes the giant as a playable race.

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, standard giants may appear among the court of a titan-ruled throne room.

NetHack Fourk

Main article: Giant (starting race)

NetHack Fourk includes the giant as a playable race, and removes the stone giant in favor of using the standard giant due to its identical stats.

EvilHack

Main article: Giant (starting race)

In EvilHack, giants are also a playable race and can generate as racial monsters, similar to GruntHack. The giant's stats are changed to reflect its status as a placeholder: its monster level is lowered to 0, its difficulty is lowered 2, its AC is set to 6, and its weapon attack can inflict knockback like other giants.

All of the above information also applies to Hack'EM.

SlashTHEM

Main article: Giant (starting race)

In SlashTHEM, in addition to SLASH'EM details, the giant is also a playable race: the monster is given a second weapon attack with the same dice to reflect the role's twoweapon ability, and its monster difficulty is increased to 11.

Encyclopedia entry

Giants have always walked the earth, though they are rare in these times. They range in size from little over nine feet to a towering twenty feet or more. The larger ones use huge boulders as weapons, hurling them over large distances. All types of giants share a love for men - roasted, boiled, or fried. Their table manners are legendary.

References

  1. src/mon.c in NetHack 3.6.7, line 147: Converting monster index of undead to corpses of their living counterparts
  2. src/mon.c in NetHack 3.6.7, line 372: Undead corpses and their ages are handled with other "special" death drops