Difference between revisions of "Elven boots"
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− | '''Elven boots''' are a | + | '''Elven boots''' are a set of [[boots]] that appear in ''[[NetHack]]''. They are [[Magical item|magical]] boots that are made of [[leather]] and have a [[randomized appearance]] when [[Identification|unidentified]]; the default one associated with them is a pair of "mud boots".{{refsrc|src/objects.c|514|version=NetHack 3.6.7}} |
==Generation== | ==Generation== | ||
− | [[Elf (starting race)|Elven]] characters start the game with knowledge of the pair of elven boots | + | [[Elf (starting race)|Elven]] characters start the game with knowledge of the pair of elven boots.{{refsrc|src/u_init.c|831|nethack=3.6.7}} |
− | In addition to random generation, general [[ | + | In addition to random generation, general [[store]]s, used armor dealerships and antique weapons outlets can sell elven boots. |
Non-[[undead]] [[Elf (monster attribute)|elves]] that are not generated with an [[elven leather helm]] have a {{frac|4}} chance of [[Monster starting inventory|being generated with]] elven boots.{{refsrc|src/makemon.c|228|version=NetHack 3.6.7}} | Non-[[undead]] [[Elf (monster attribute)|elves]] that are not generated with an [[elven leather helm]] have a {{frac|4}} chance of [[Monster starting inventory|being generated with]] elven boots.{{refsrc|src/makemon.c|228|version=NetHack 3.6.7}} | ||
− | [[Player monster]]s | + | [[Player monster]]s on the [[Astral Plane]] have an effective ~8.01% chance of generating with elven boots.{{refsrc|src/mplayer.c|134|version=NetHack 3.6.7|comment=<code>special</code> is only set to true when generating player monsters on the Astral Plane}}{{refsrc|src/mplayer.c|294|version=NetHack 3.6.7|name=mk_mplayer_armor|comment=this line requires <code>if (special)</code> and selects boots from all available types listed in objects.c}} |
==Description== | ==Description== | ||
− | While worn, elven boots grant 1 base [[AC]] and confer [[stealth]]. Wearing or removing the boots will [[auto-identify]] them if | + | While worn, elven boots grant 1 base [[AC]] and confer [[stealth]]. Wearing or removing the boots will [[auto-identify]] them if the character does not have any other source of stealth. |
==Strategy== | ==Strategy== | ||
Line 40: | Line 40: | ||
==Variants== | ==Variants== | ||
− | Some variants may give elves (including | + | Some variants may give elves (including elven player characters) an AC bonus for wearing elven boots. |
===SLASH'EM=== | ===SLASH'EM=== | ||
− | In [[SLASH'EM]], a pair of elven boots | + | In [[SLASH'EM]], a pair of elven boots is generated in [[The Rat King (SLASH'EM)|The Rat King's]] room on the [[rat level]]. |
===UnNetHack=== | ===UnNetHack=== | ||
− | In [[UnNetHack]], elven boots grant +1 AC to elven monsters that wear them, including elven | + | In [[UnNetHack]], elven boots grant +1 AC to elven monsters that wear them, including elven characters. |
===dNetHack=== | ===dNetHack=== | ||
In [[dNetHack]], elven boots grant 1 AC, 0 [[DR]] and stealth while worn. Their base [[Object materials (dNetHack)|material]] is changed to [[wood]], and they weigh 10 [[aum]]. | In [[dNetHack]], elven boots grant 1 AC, 0 [[DR]] and stealth while worn. Their base [[Object materials (dNetHack)|material]] is changed to [[wood]], and they weigh 10 [[aum]]. | ||
− | Orion always generates with blessed +5 elven boots. | + | [[Orion]] always generates with blessed +5 elven boots. |
===EvilHack=== | ===EvilHack=== | ||
− | In [[EvilHack]], elven boots grant +1 AC to elven monsters that wear them, including elven | + | In [[EvilHack]], elven boots grant +1 AC to elven monsters that wear them, including elven characters. |
− | Elven | + | [[Elven wizard]]s have a {{frac|4}} chance of being generated with elven boots like other non-undead elves. |
===SlashTHEM=== | ===SlashTHEM=== | ||
Line 62: | Line 62: | ||
===Hack'EM=== | ===Hack'EM=== | ||
− | In [[Hack'EM]], elven boots grant +1 AC to elven monsters that wear them, including elven | + | In [[Hack'EM]], elven boots grant +1 AC to elven monsters that wear them, including elven characters. |
[[Upgrading]] elven boots will produce [[fumble boots]], and vice versa. | [[Upgrading]] elven boots will produce [[fumble boots]], and vice versa. |
Latest revision as of 01:07, 12 May 2024
Elven boots are a set of boots that appear in NetHack. They are magical boots that are made of leather and have a randomized appearance when unidentified; the default one associated with them is a pair of "mud boots".[1]
Contents
Generation
Elven characters start the game with knowledge of the pair of elven boots.[2]
In addition to random generation, general stores, used armor dealerships and antique weapons outlets can sell elven boots.
Non-undead elves that are not generated with an elven leather helm have a 1⁄4 chance of being generated with elven boots.[3]
Player monsters on the Astral Plane have an effective ~8.01% chance of generating with elven boots.[4][5]
Description
While worn, elven boots grant 1 base AC and confer stealth. Wearing or removing the boots will auto-identify them if the character does not have any other source of stealth.
Strategy
Elven boots can be a useful source of stealth for the Sokoban zoo and other special rooms a character may encounter.
Elven boots and elven cloaks are among the lightest and most common magical armor and can be safely enchanted to +7, making them ideal for polypiling.
History
Elven boots first appear in NetHack 3.0.0.
Messages
- You walk very quietly.
- You put on elven boots and did not already have stealth; the boots are auto-identified.
- You sure are noisy.
- You removed a worn set of elven boots and did not already have stealth; the boots are auto-identified.
Variants
Some variants may give elves (including elven player characters) an AC bonus for wearing elven boots.
SLASH'EM
In SLASH'EM, a pair of elven boots is generated in The Rat King's room on the rat level.
UnNetHack
In UnNetHack, elven boots grant +1 AC to elven monsters that wear them, including elven characters.
dNetHack
In dNetHack, elven boots grant 1 AC, 0 DR and stealth while worn. Their base material is changed to wood, and they weigh 10 aum.
Orion always generates with blessed +5 elven boots.
EvilHack
In EvilHack, elven boots grant +1 AC to elven monsters that wear them, including elven characters.
Elven wizards have a 1⁄4 chance of being generated with elven boots like other non-undead elves.
SlashTHEM
In SlashTHEM, in addition to SLASH'EM details, the alternate sewer map for the rat level places the elven boots directly on The Rat King's square.
Hack'EM
In Hack'EM, elven boots grant +1 AC to elven monsters that wear them, including elven characters.
Upgrading elven boots will produce fumble boots, and vice versa.
References
- ↑ src/objects.c in NetHack 3.6.7, line 514
- ↑ src/u_init.c in NetHack 3.6.7, line 831
- ↑ src/makemon.c in NetHack 3.6.7, line 228
- ↑ src/mplayer.c in NetHack 3.6.7, line 134:
special
is only set to true when generating player monsters on the Astral Plane - ↑ src/mplayer.c in NetHack 3.6.7, line 294: this line requires
if (special)
and selects boots from all available types listed in objects.c